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Thread: Unionization movement amongst gaming employees

  1. #51

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    Quote Originally Posted by mgoddess View Post
    Edit: So glad Redmond has the six-stories-tall statute, though aren't there some companies trying to lobby to grow past that these days? (Says the lady who's now living across the border in BC...)
    Downtown Redmond is now full of high rise econoboxes. Don't get me started about the traffic revisions. But they made up for it with a really big 'park' (concrete pads?!) in front of the 'mall' (which is now all Microsoft offices). You would not recognize it after a year gone.

  2. Default

    Quote Originally Posted by Gelston View Post
    PRetty much the part where you said the gaming industry doesn't care about your resume and pays you entry level regardless.
    For positions with large numbers of applicants, absolutely, which is the situation set up by the majority of the larger US studios. Microsoft has a game design college basically in their parking lot. The rest of the industry in the west isn't far off from that. There are large swaths of coding and graphic arts jobs that absolutely can and will be filled by recent grads willing to work for less.

    You don't generally get fired from a company (again, a normal industry practice) and come back earning more at your next job. You start at a company low, and work your way up. But if the work your way up is taken out, you're constantly starting back at a lower rung. With skill and experience above the rest, you will advance, but it's a system designed to make it much harder than it would be in most other sector, hence the discussion for some sort of balancing factor.

  3. #53

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    <insert random project management role>

    I really don't see the difference. It's not the industry so much as each game is a project. If you're a developer you're only needed for development work. It's the same as any project manager. They come in, finish their project, then find new work. Be great at what you do and they'll find room for you on the next project.
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  4. #54
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    Quote Originally Posted by Tgo01 View Post
    There is really nothing in this article that is world shattering or unhealthy or unfair, but for some reason Time magazine of all places felt the need to talk about the poor misunderstood game worker.
    As far as I'm concerned, being forced to work 100 hours a week with no extra pay is theft, especially if you're laid off immediately afterwards.

    Quote Originally Posted by Parkbandit View Post
    You make it sound like industries aren't competitive.. like they don't want to steal other employees from other companies by offering them more money, better benefits and a better work environment.
    The gaming industry doesn't compete within itself for workers because it doesn't have to. The last time you saw something like that was probably Ion Storm 15 years ago.
    You had better pay your guild dues before you forget. You are 113 months behind.

  5. #55

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    Quote Originally Posted by Alfster View Post
    Be great at what you do and they'll find room for you on the next project.
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  6. Default

    Quote Originally Posted by Alfster View Post
    <insert random project management role>

    I really don't see the difference. It's not the industry so much as each game is a project. If you're a developer you're only needed for development work. It's the same as any project manager. They come in, finish their project, then find new work. Be great at what you do and they'll find room for you on the next project.
    Yeah, we burn through PMs here all the time. It's the job, not the person, and good PMs always have a new project.
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  7. #57

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    Quote Originally Posted by Tgo01 View Post
    I see nothing wrong if these people want to try and unionize. I just hate how the media is acting like these are the most down trodden people on the entire planet. It's crazy the amount of "Oh woe is the game coder!" stuff I read in articles about this.

    They want to unionize? Good for them. Let's not act like they are some sort of victims or something though. They aren't exactly down in a coal mine somewhere with no safety equipment making 50 cents an hour.

    Case in point? Look at this shit from the article in the original post:



    Really? PTSD because he was working on a violent and gory game?



    Oh no! They have to work long hours in an air conditioned office for maybe a few weeks before the launch of a game?

    There is really nothing in this article that is world shattering or unhealthy or unfair, but for some reason Time magazine of all places felt the need to talk about the poor misunderstood game worker. I'm sure this has nothing at all to do with the residual effects of GamerGate, oh wait they mentioned accusations of "sexism" in the article too so maybe it does.
    If those coders are so unhappy then perhaps they should learn to journalism and...oh wait.
    Last edited by Methais; 06-18-2019 at 06:48 PM.
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  8. #58

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    "There's no way we could actually convince these idiots unions are bad, can we? That wouldn't work. Would it?" --Some dudes smoking cigars in an exclusive club in New York, circa 1946
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!

  9. #59
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    Quote Originally Posted by Donquix View Post
    "There's no way we could actually convince these idiots unions are bad, can we? That wouldn't work. Would it?" --Some dudes smoking cigars in an exclusive club in New York, circa 1946
    Why are unions good, in 2019?
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  10. #60

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    Quote Originally Posted by Gelston View Post
    Why are unions good, in 2019?
    Why are they bad, specifically in 2019? Are you making some weird point that business owners suddenly started giving a shit about their drones sometime between reluctantly getting rid of things like child labor and now?

    Cause holy shit, bad news for you.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!

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