A disarm style mechanic as a penalty seems okay to me, but the idea that your registered weapon can get disarmed, you die, and it gets picked up by a player and kept but a GM can see that and won't return it to you is just ridiculous.
A disarm style mechanic as a penalty seems okay to me, but the idea that your registered weapon can get disarmed, you die, and it gets picked up by a player and kept but a GM can see that and won't return it to you is just ridiculous.
Last edited by Methais; 06-18-2019 at 06:01 PM.
"Hi, my name is Ososis and I'm blaming my shitty life for being such a fragile, soy drinking, emotionally unstable loser. My triggers are: Red reputation, ANY mention of MacGuyver and being called a fragile, soy drinking, emotionally unstable loser."
Wyrom's response to disarm not being fixed was...
"Disarm isn't the number 1 reason why people assist in game."
Total BS. The real reason disarm is not "fixed" is because Wyrom wants to monetize off of it. Wouldn't surprise me GM Finros said screw this and left the current dev undone. Literally all Simu has to do is change the CMAN from disarm or the spell from itchy curse to literally ANY other CMAN or spell that doesn't cause item loss. But no, can't do that because it doesn't equal $$$.
Last edited by Fortybox; 06-18-2019 at 08:10 PM.
"Hi, my name is Ososis and I'm blaming my shitty life for being such a fragile, soy drinking, emotionally unstable loser. My triggers are: Red reputation, ANY mention of MacGuyver and being called a fragile, soy drinking, emotionally unstable loser."
"Hi, my name is Ososis and I'm blaming my shitty life for being such a fragile, soy drinking, emotionally unstable loser. My triggers are: Red reputation, ANY mention of MacGuyver and being called a fragile, soy drinking, emotionally unstable loser."