I've rolled out a change to the bonuses and penalties to success for the new Enchant spell.

We have removed all elemental lore skills from the list of bonuses; training in elemental lore skills will no longer increase your chance to successfully enchant an item with the new spell. We have adjusted the difficulty associated with the current enchant bonus of the item. Numerically these changes balance each other at the top end of the scale, and are favorable at the bottom end of the scale, especially for lower level wizards who were unlikely to have a significant or balanced investment into lore skill training.

The motivation for this change is to bring the numbers involved behind the scenes more in line with those in other item enhancement spells (e.g. Ensorcell) which was a goal for updating the spell. When the efforts and training required are similar across multiple distinct but related systems it is easier for us to design content that fits in alongside.

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Naos
http://forums.play.net/forums/GemSto...zard/view/1175