Something like that, but effectively if they don't change the difficulty significantly those things are still effectively not enchantable.

Seems like a lot of this could be solved by setting a MAX difficulty value on things that aren't the "fuck you, no" variant of difficulty (like coraesine and all that)

like difficulty is a + b +c + x +y +z + what the fuck ever, cap at: (theorhetical max enchant ability - 97)

If you spend 5m bloodscrip on adding things to your sick mithril whip blade and wanna pay for fixskills end enhancives to bring it up to 10x, more power to you.