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Thread: Spring Spectacular: Channeled Dispels

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  1. #1

    Default Spring Spectacular: Channeled Dispels

    Spirit Dispel (119), Spiritual Abolition (230), Elemental Dispel (417), Elemental Disjunction (530), and Mental Dispel (1218) have been updated so they can now be channeled to remove only negative effects from a target. Doing so always costs the base amount of mana for the spell, incurs 5 seconds of RT, and forces the caster into offensive stance. Channeling these spells is possible in a sanctuary and will not cause the target to lose a prepared spell or mana.

    Today marks the last day of Spring Spectacular. We hope you've enjoyed it!

    GameMaster Estild

    This message was originally posted in Combat, Magic, and Character Mechanics, Magic. To discuss the above, follow the link below.

    http://forums.play.net/forums/19/327/3365/view/179
    From yesterday, no one posted so fuggit here you go. Is nice.

    You channel.
    You momentarily drop your defenses as you focus your dispel to purge any negative effects.
    You sense your control of the mana weave return.
    Cast Roundtime 3 Seconds.
    Roundtime: 5 sec.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
    usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!

  2. #2

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    If I can channel 119 at myself to take off Sounds when triton magus cast it at me then this is phenomenal.

    e: Powersink from SoS sentinels as well.
    Last edited by audioserf; 05-09-2019 at 11:07 AM.

  3. #3

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    Quote Originally Posted by audioserf View Post
    If I can channel 119 at myself to take off Sounds when triton magus cast it at me then this is phenomenal.

    e: Powersink from SoS sentinels as well.
    What that dispel in op was from, a godsend for that. A fanatic rolled 99 and got me with a 703 which is also annoying as shit, and a spirit / elemental spell, and 1218 took it off so I guess not ONLY on sphere of influence. Interdiction, interference....amazing. Estild also mentioned they'd like to do a review of debuff duration, in general.

    You channel.
    You momentarily drop your defenses as you focus your dispel to purge any negative effects.
    The blood red haze dissipates from around you.
    Cast Roundtime 3 Seconds.
    Roundtime: 5 sec.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
    usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!

  4. #4

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    Quote Originally Posted by audioserf View Post
    If I can channel 119 at myself to take off Sounds when triton magus cast it at me then this is phenomenal.

    e: Powersink from SoS sentinels as well.
    I can confirm this 119 works to take off sounds which is probably the only real use case I have for this change atm.

  5. #5

    Default

    Forces stance offensive for a hard 5 sec rt

  6. #6

    Default

    This is actually hilarious because it buffs every single class (everyone can learn a Dispel of some kind) while devaluing some Monk ability. Soothing Word? Doesn't that take off debuffs?

  7. #7

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    Quote Originally Posted by audioserf View Post
    This is actually hilarious because it buffs every single class (everyone can learn a Dispel of some kind) while devaluing some Monk ability. Soothing Word? Doesn't that take off debuffs?
    soothing word dispels non-magical and magical emotional effects basically. like berserk, calm, warcries, frenzy, nightmare, sounds. basically anything where if it makes sense for you to slap someone like in Airplane and yell "CALM YOUR TITS", it works on that.

    https://gswiki.play.net/Soothing_Word_(1205)

    With telepathy lore, it also grants a brief 30 second immunity to Sheer Fear from undead.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
    usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!

  8. #8
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    Default

    Quote Originally Posted by Donquix View Post
    soothing word dispels non-magical and magical emotional effects basically. like berserk, calm, warcries, frenzy, nightmare, sounds. basically anything where if it makes sense for you to slap someone like in Airplane and yell "CALM YOUR TITS", it works on that.

    https://gswiki.play.net/Soothing_Word_(1205)

    With telepathy lore, it also grants a brief 30 second immunity to Sheer Fear from undead.
    What use is this if monks already get dispel. It’s redundant and the use case for this spell is pretty low.

    GS combat happens so fast these changes seem dumb for in combat.

  9. #9

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    Quote Originally Posted by Fortybox View Post
    What use is this if monks already get dispel. It’s redundant and the use case for this spell is pretty low.

    GS combat happens so fast these changes seem dumb for in combat.
    Some of those things can't be dispelled by anything else. like you can't dispel warcries to my knowledge, it's not magic. (who knows with this recent channeled update.) It also works on swiftkick (from cheapshots) that forces stance by "enraging" you, etc. That bullshit. I've never actually had to use it for this (so, obviously....very helpful) but i believe naturally it can remove the sheer fear effect from someone, and at 25 ranks you get the 30 second immunity so if you're hunting lichs i guess? I dunno man, i just punch shit ok?

    The dispelled update is actually really nice situationally, you get a bullshit debuff and you can just pop off to another room and remove it. previously some of that shit like interdiction was basically he hunt was just over if you needed mana. Removing powersink, which the only thing that casts that is the sentinels in SoS as far as i know, is huge. Randomly getting spell prep times again is infuriating.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
    usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!

  10. #10

    Default

    Quote Originally Posted by Donquix View Post
    soothing word dispels non-magical and magical emotional effects basically. like berserk, calm, warcries, frenzy, nightmare, sounds. basically anything where if it makes sense for you to slap someone like in Airplane and yell "CALM YOUR TITS", it works on that.

    https://gswiki.play.net/Soothing_Word_(1205)

    With telepathy lore, it also grants a brief 30 second immunity to Sheer Fear from undead.
    Monks running around high level undead areas like

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