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Thread: Spring spectacular: 925?

  1. #21

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    Quote Originally Posted by Menos View Post
    Hunting to fried in OTF or running a bandit task netted my guy (level 100, 95 water lore, 1x EMC, 2x HP) a whopping 100 essence each. Only need to run 160 hunts a week at that pace to keep enchanting at the same rate as before.
    You post that on the officials yet so the powers that be can make sure it's behaving as intended?

  2. #22

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    I mentioned it on discord where Naos responded with these gems.

    Naos ��: I did some scripting tests where I had unlimited mana and stuff like that and I was able to get to the cap in 8 hours (about 1k essence every 30 minutes) spending about 15 mana per cast.
    Naos ��: I honestly don't know what sort of lore setup I had during that test.
    Naos ��: Average hunting won't (not should it) get you to the cap.

    Evarin: Are we calling 12-15 hours of hunting average, Naos?

    Naos ��: Average is highly subjective.

  3. #23

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    Quote Originally Posted by Menos View Post
    I mentioned it on discord where Naos responded with these gems.

    Naos ��: I did some scripting tests where I had unlimited mana and stuff like that and I was able to get to the cap in 8 hours (about 1k essence every 30 minutes) spending about 15 mana per cast.
    Naos ��: I honestly don't know what sort of lore setup I had during that test.
    Naos ��: Average hunting won't (not should it) get you to the cap.

    Evarin: Are we calling 12-15 hours of hunting average, Naos?

    Naos ��: Average is highly subjective.
    Lol so why did he even reply? Just to look dumb?
    standing between the living and the dead

  4. #24

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    Just when my Wizard was getting to a decent enough level to be a reliable "pocket" enchanter for basic stuff up to 6x.

  5. #25
    Join Date
    Jun 2007
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    Seems like they are playing off a buff as a nerf. I mean, the instant stuff is cool, but they made it so fucking PITA to do it, it is an overall nerf. They should just leave both systems in place.
    Ceterum censeo Carthaginem esse delendam

  6. Default

    Quote Originally Posted by Gelston View Post
    They should just leave both systems in place.
    This would be good. This way the power hunters would be able to enchant quickly and immediately, and lazy people or people enchanting small jobs up to 4x be able to stick with the old system.

  7. #27
    Join Date
    Jan 2003
    Location
    The Danger Zone
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    11,888
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    Getting people out and hunting via grindy resource generation is a bid to up player engagement numbers.
    Last edited by Taernath; 05-05-2019 at 06:25 PM.
    You had better pay your guild dues before you forget. You are 113 months behind.

  8. Default

    Quote Originally Posted by Taernath View Post
    Getting people out and hunting via grindy resource generation is a bid to up player engagement numbers.
    Good intention, but realistically we'll just see a lot more bigshot wizards out there :S

  9. #29
    Join Date
    May 2010
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    With your mom
    Posts
    4,667

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    Quote Originally Posted by Gelston View Post
    Seems like they are playing off a buff as a nerf. I mean, the instant stuff is cool, but they made it so fucking PITA to do it, it is an overall nerf. They should just leave both systems in place.
    Your tears are delicious.

    The new system is great. Wizards who actually play and actually hunt should get rewarded.

  10. #30

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    Being able to enchant all of the previously unenchantable flares without pre-temper potions, instant benefits without the chance to lock or lose major amounts of time. It's a pretty clear upgrade for everyone but warmages and pocket enchanters.

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