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Thread: Spring spectacular: 925?

  1. #171

    Default

    Just a reminder for everyone freaking out about numbers and not being capped after X hours of hunting. Per discord from Estild:

    If it ends up being 40 hours to reach your weekly limit, adjustments will be made. That's not the intent. For the time being, I recommend just hunting like normal and posting your numbers after you've used your Lumnis and some time after that.
    So, do everyone a favor, and turn all this data over to the officials so the adjustments can be made.

  2. #172
    Join Date
    Dec 2005
    Location
    Minneapolis, MN
    Posts
    1,042

    Default

    Quote Originally Posted by Donquix View Post
    So I parsed my logs for how many spell casts I've done since yesterday. Should only be things cast at something. I'm sure it's not entirely accurate but it's pretty close. The number number is # of spell casts I found in logs * cost for that spell. Any AoE was TARGETED at something, so should count

    This is with 2x emc, 2x hp, 100 EL:w, 20 EL:F, 0 air, 0 earth

    Code:
    [tearbullshit: Cost for Call Wind: 84]
    [tearbullshit: Cost for Chromatic Circle: 18]
    [tearbullshit: Cost for Ice Patch: 372]
    [tearbullshit: Cost for Cone of Lightning: 1332]
    [tearbullshit: Cost for Boil Earth: 9690]
    [tearbullshit: Cost for Elemental Disjunction: 5790]
    [tearbullshit: Cost for Elemental Dispel: 34]
    [tearbullshit: Cost for Elemental Wave: 1910]
    [tearbullshit: Cost for Haste: 35] <--- lol typo for 435
    [tearbullshit: Cost for Hurl Boulder: 10]
    [tearbullshit: Cost for Immolation: 494]
    [tearbullshit: Cost for Major Cold: 5432]
    [tearbullshit: Cost for Major Elemental Wave: 525]
    [tearbullshit: Cost for Major Fire: 40]
    [tearbullshit: Cost for Major Shock: 920]
    [tearbullshit: Cost for Mana Leech: 1696]
    [tearbullshit: Cost for Minor Acid: 240]
    [tearbullshit: Cost for Minor Shock: 12]
    [tearbullshit: Cost for Minor Water: 1245]
    [tearbullshit: Cost for Sandstorm: 14]
    [tearbullshit: Cost for Slow: 20]
    [tearbullshit: Cost for Stone Fist: 14]
    [tearbullshit: Cost for Tremors: 9]
    [tearbullshit: Cost for Weapon Fire: 15]
    [tearbullshit: Total: 29951]
    I am not capped on energy. It's actually missing a bunch of hurl boulders because i was CHANNELING them for a while, dicking around, and I didn't parse that correctly. I just noticed.

    What is your malfunction? You're using Sandstorm and Stone Fist??? Just stop it, stop it now.

  3. #173
    Join Date
    Dec 2005
    Location
    Minneapolis, MN
    Posts
    1,042

    Default

    Quote Originally Posted by Maerit View Post
    Just a reminder for everyone freaking out about numbers and not being capped after X hours of hunting. Per discord from Estild:



    So, do everyone a favor, and turn all this data over to the officials so the adjustments can be made.
    We shouldn't have to do their work for them. They released a spell that wasn't close to being done and now they want the players to critique it....fucking retards.

    It's pretty easy to take a few wizards of various training levels, run them through a few hunts to get an idea of how long it takes, then do some basic math....I guess it seems like the GMs can't math.

  4. #174

    Default

    Quote Originally Posted by drumpel View Post
    What is your malfunction? You're using Sandstorm and Stone Fist??? Just stop it, stop it now.
    Look man, when i'm out there just spreading my mana seed over everything in sight I get bored, ok?
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
    usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!

  5. #175

    Default

    Data point: +26 at 1:30, +27 at 4:00, 2.5 hours for 2,400 essence. Pattern here was to hunt until I was out of mana, rest and get a full head back, and then go back out.

    So, 1,000 essence per hour is doable for a double-capped mage 2x in HP/EMC and 1x in EL:W, but only if it's the only thing you're doing.
    My current items for sale or trade: Treasures in the Brambles.
    Contact: Nuadjha (Discord and LNet), Briarfox@play.net

  6. #176

    Default

    Quote Originally Posted by BriarFox View Post
    Data point: +26 at 1:30, +27 at 4:00, 2.5 hours for 2,400 essence. Pattern here was to hunt until I was out of mana, rest and get a full head back, and then go back out.

    So, 1,000 essence per hour is doable for a double-capped mage 2x in HP/EMC and 1x in EL:W, but only if it's the only thing you're doing.
    I mean theorhetically you should be able to absorb all of your mana regen, at a certain point of HP/ELW/EMC. not even accounting for bonus static or whatever the fuck fire does at cap w/ 2x HP that is what....like 3500 mana an hour? give or take. Without any society abilities, but spending all your mana every pulse (and accounting for some fuzz of static generation)
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
    usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!

  7. #177

    Default

    Quote Originally Posted by Donquix View Post
    I mean theorhetically you should be able to absorb all of your mana regen, at a certain point of HP/ELW/EMC. not even accounting for bonus static or whatever the fuck fire does at cap w/ 2x HP that is what....like 3500 mana an hour? give or take. Without any society abilities, but spending all your mana every pulse (and accounting for some fuzz of static generation)
    So ... What you're saying is that I should find an unsancted node in the wild and drag a creature there and then keep it 410'd permanently. :P
    My current items for sale or trade: Treasures in the Brambles.
    Contact: Nuadjha (Discord and LNet), Briarfox@play.net

  8. #178

    Default

    Quote Originally Posted by BriarFox View Post
    So ... What you're saying is that I should find an unsancted node in the wild and drag a creature there and then keep it 410'd permanently. :P
    Static gen per mob is capped, feels like at about 100. so no
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
    usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!

  9. #179

    Default

    I wrote a simple little script that will track how much mana you have spent.

    Code:
    total_mana_spent = 0
    
    add_it_all_up = proc{
    	total_mana_spent = 0
    	total_mana_spent += CharSettings['total_mana_from_501']
    	total_mana_spent += CharSettings['total_mana_from_516']
    	total_mana_spent += (CharSettings['total_409_casts'] * 9)
    	total_mana_spent += (CharSettings['total_410_casts'] * 10)
    	total_mana_spent += (CharSettings['total_412_casts'] * 12)
    	total_mana_spent += (CharSettings['total_413_casts'] * 13)
    	total_mana_spent += (CharSettings['total_415_casts'] * 15)
    	total_mana_spent += (CharSettings['total_417_casts'] * 17)
    	total_mana_spent += (CharSettings['total_435_casts'] * 35)
    	total_mana_spent += (CharSettings['total_502_casts'] * 2)
    	total_mana_spent += (CharSettings['total_504_casts'] * 4)
    	total_mana_spent += (CharSettings['total_505_casts'] * 5)
    	total_mana_spent += (CharSettings['total_510_casts'] * 10)
    	total_mana_spent += (CharSettings['total_512_casts'] * 12)
    	total_mana_spent += (CharSettings['total_514_casts'] * 14)
    	total_mana_spent += (CharSettings['total_518_casts'] * 18)
    	total_mana_spent += (CharSettings['total_519_casts'] * 19)
    	total_mana_spent += (CharSettings['total_530_casts'] * 30)
    	total_mana_spent += (CharSettings['total_901_casts'] * 1)
    	total_mana_spent += (CharSettings['total_903_casts'] * 3)
    	total_mana_spent += (CharSettings['total_904_casts'] * 4)
    	total_mana_spent += (CharSettings['total_906_casts'] * 6)
    	total_mana_spent += (CharSettings['total_907_casts'] * 7)
    	total_mana_spent += (CharSettings['total_908_casts'] * 8)
    	total_mana_spent += (CharSettings['total_909_casts'] * 9)
    	total_mana_spent += (CharSettings['total_910_casts'] * 10)
    	total_mana_spent += (CharSettings['total_912_casts'] * 12)
    	total_mana_spent += (CharSettings['total_914_casts'] * 14)
    	total_mana_spent += (CharSettings['total_915_casts'] * 15)
    	total_mana_spent += (CharSettings['total_917_casts'] * 17)
    	echo "Total mana spent: #{total_mana_spent}"
    }
    
    reset = proc{
    	CharSettings['total_mana_from_501'] = 0
    	CharSettings['total_mana_from_516'] = 0
    	CharSettings['total_409_casts'] = 0
    	CharSettings['total_410_casts'] = 0
    	CharSettings['total_412_casts'] = 0
    	CharSettings['total_413_casts'] = 0
    	CharSettings['total_415_casts'] = 0
    	CharSettings['total_417_casts'] = 0
    	CharSettings['total_435_casts'] = 0
    	CharSettings['total_501_casts'] = 0
    	CharSettings['total_502_casts'] = 0
    	CharSettings['total_504_casts'] = 0
    	CharSettings['total_505_casts'] = 0
    	CharSettings['total_510_casts'] = 0
    	CharSettings['total_512_casts'] = 0
    	CharSettings['total_514_casts'] = 0
    	CharSettings['total_516_casts'] = 0
    	CharSettings['total_518_casts'] = 0
    	CharSettings['total_519_casts'] = 0
    	CharSettings['total_530_casts'] = 0
    	CharSettings['total_901_casts'] = 0
    	CharSettings['total_903_casts'] = 0
    	CharSettings['total_904_casts'] = 0
    	CharSettings['total_906_casts'] = 0
    	CharSettings['total_907_casts'] = 0
    	CharSettings['total_908_casts'] = 0
    	CharSettings['total_909_casts'] = 0
    	CharSettings['total_910_casts'] = 0
    	CharSettings['total_912_casts'] = 0
    	CharSettings['total_914_casts'] = 0
    	CharSettings['total_915_casts'] = 0
    	CharSettings['total_917_casts'] = 0
    }
    
    reset.call if CharSettings['total_917_casts'].nil?
    reset.call if script.vars[1] =~ /reset/i
    
    echo "409 total casts: #{CharSettings['total_409_casts']}" if CharSettings['total_409_casts'] > 0
    echo "410 total casts: #{CharSettings['total_410_casts']}" if CharSettings['total_410_casts'] > 0
    echo "412 total casts: #{CharSettings['total_412_casts']}" if CharSettings['total_412_casts'] > 0
    echo "413 total casts: #{CharSettings['total_413_casts']}" if CharSettings['total_413_casts'] > 0
    echo "415 total casts: #{CharSettings['total_415_casts']}" if CharSettings['total_415_casts'] > 0
    echo "417 total casts: #{CharSettings['total_417_casts']}" if CharSettings['total_417_casts'] > 0
    echo "435 total casts: #{CharSettings['total_435_casts']}" if CharSettings['total_435_casts'] > 0
    echo "501 total casts: #{CharSettings['total_501_casts']}" if CharSettings['total_501_casts'] > 0
    echo "502 total casts: #{CharSettings['total_502_casts']}" if CharSettings['total_502_casts'] > 0
    echo "504 total casts: #{CharSettings['total_504_casts']}" if CharSettings['total_504_casts'] > 0
    echo "505 total casts: #{CharSettings['total_505_casts']}" if CharSettings['total_505_casts'] > 0
    echo "510 total casts: #{CharSettings['total_510_casts']}" if CharSettings['total_510_casts'] > 0
    echo "512 total casts: #{CharSettings['total_512_casts']}" if CharSettings['total_512_casts'] > 0
    echo "514 total casts: #{CharSettings['total_514_casts']}" if CharSettings['total_514_casts'] > 0
    echo "516 total casts: #{CharSettings['total_516_casts']}" if CharSettings['total_516_casts'] > 0
    echo "518 total casts: #{CharSettings['total_518_casts']}" if CharSettings['total_518_casts'] > 0
    echo "519 total casts: #{CharSettings['total_519_casts']}" if CharSettings['total_519_casts'] > 0
    echo "530 total casts: #{CharSettings['total_530_casts']}" if CharSettings['total_530_casts'] > 0
    echo "901 total casts: #{CharSettings['total_901_casts']}" if CharSettings['total_901_casts'] > 0
    echo "903 total casts: #{CharSettings['total_903_casts']}" if CharSettings['total_903_casts'] > 0
    echo "904 total casts: #{CharSettings['total_904_casts']}" if CharSettings['total_904_casts'] > 0
    echo "906 total casts: #{CharSettings['total_906_casts']}" if CharSettings['total_906_casts'] > 0
    echo "907 total casts: #{CharSettings['total_907_casts']}" if CharSettings['total_907_casts'] > 0
    echo "908 total casts: #{CharSettings['total_908_casts']}" if CharSettings['total_908_casts'] > 0
    echo "909 total casts: #{CharSettings['total_909_casts']}" if CharSettings['total_909_casts'] > 0
    echo "910 total casts: #{CharSettings['total_910_casts']}" if CharSettings['total_910_casts'] > 0
    echo "912 total casts: #{CharSettings['total_912_casts']}" if CharSettings['total_912_casts'] > 0
    echo "914 total casts: #{CharSettings['total_914_casts']}" if CharSettings['total_914_casts'] > 0
    echo "915 total casts: #{CharSettings['total_915_casts']}" if CharSettings['total_915_casts'] > 0
    echo "917 total casts: #{CharSettings['total_917_casts']}" if CharSettings['total_917_casts'] > 0
    add_it_all_up.call
    fput "sense"
    
    loop{
    	wait_until { checkprep != "None" }
    	spell_being_cast = checkprep
    	if Char.level < 3
    		sleep_mana_cost = 1
    	elsif Char.level < 6
    		sleep_mana_cost = 2
    	elsif Char.level < 10
    		sleep_mana_cost = 3
    	elsif Char.level < 15
    		sleep_mana_cost = 4
    	elsif Char.level < 21
    		sleep_mana_cost = 5
    	elsif Char.level < 28
    		sleep_mana_cost = 6
    	elsif Char.level < 36
    		sleep_mana_cost = 7
    	elsif Char.level < 45
    		sleep_mana_cost = 8
    	elsif Char.level < 55
    		sleep_mana_cost = 9
    	elsif Char.level < 66
    		sleep_mana_cost = 10
    	elsif Char.level < 78
    		sleep_mana_cost = 11
    	elsif Char.level < 91
    		sleep_mana_cost = 12
    	else
    		sleep_mana_cost = 13
    	end
    	
    	mana_before = checkmana if spell_being_cast == "Sleep"
    	
    	while line = get
    		if line =~ /^You feel the magic of your spell rush away from you\.|^You feel the magic of your spell depart\.|^Cast Roundtime/
    			break
    		elsif line =~ /^You gesture|^You channel/
    			if spell_being_cast == "Sleep"
    				mana_cost = mana_before - checkmana
    				mana_cost = sleep_mana_cost if mana_cost < 0
    				CharSettings['total_501_casts'] += 1
    				CharSettings['total_mana_from_501'] += mana_cost
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_501_casts']}"
    			elsif spell_being_cast == "Chromatic Circle"
    				CharSettings['total_502_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_502_casts']}"
    			elsif spell_being_cast == "Slow"
    				CharSettings['total_504_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_504_casts']}"
    			elsif spell_being_cast == "Hand of Tonis"
    				CharSettings['total_505_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_505_casts']}"
    			elsif spell_being_cast == "Hurl Boulder"
    				CharSettings['total_510_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_510_casts']}"
    			elsif spell_being_cast == "Cold Snap"
    				CharSettings['total_512_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_512_casts']}"
    			elsif spell_being_cast == "Stone Fist"
    				CharSettings['total_514_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_514_casts']}"
    			elsif spell_being_cast == "Mana Leech"
    				while line = get
    					if line =~ /Warded off\!/
    						mana_cost = 16
    						break
    					elsif line =~ /Warding failed\!/
    						mana_cost = 1
    						break
    					elsif line =~ /Cast Roundtime/
    						break
    					end
    				end
    				CharSettings['total_mana_from_516'] += mana_cost
    				CharSettings['total_516_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_516_casts']}"
    			elsif spell_being_cast == "Cone of Elements"
    				CharSettings['total_518_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_518_casts']}"
    			elsif spell_being_cast == "Immolation"
    				CharSettings['total_519_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_519_casts']}"
    			elsif spell_being_cast == "Elemental Disjunction"
    				CharSettings['total_530_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_530_casts']}"
    			elsif spell_being_cast == "Elemental Blast"
    				CharSettings['total_409_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_409_casts']}"
    			elsif spell_being_cast == "Elemental Wave"
    				CharSettings['total_410_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_410_casts']}"
    			elsif spell_being_cast == "Weapon Deflection"
    				CharSettings['total_412_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_412_casts']}"
    			elsif spell_being_cast == "Elemental Saturation"
    				CharSettings['total_413_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_413_casts']}"
    			elsif spell_being_cast == "Elemental Strike"
    				CharSettings['total_415_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_415_casts']}"
    			elsif spell_being_cast == "Elemental Dispel"
    				CharSettings['total_417_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_417_casts']}"
    			elsif spell_being_cast == "Major Elemental Wave"
    				CharSettings['total_435_casts'] += 1	
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_435_casts']}"
    			elsif spell_being_cast == "Minor Shock"
    				CharSettings['total_901_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_901_casts']}"
    			elsif spell_being_cast == "Minor Water"
    				CharSettings['total_903_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_903_casts']}"
    			elsif spell_being_cast == "Minor Acid"
    				CharSettings['total_904_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_904_casts']}"
    			elsif spell_being_cast == "Minor Fire"
    				CharSettings['total_906_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_906_casts']}"
    			elsif spell_being_cast == "Major Cold"
    				CharSettings['total_907_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_907_casts']}"
    			elsif spell_being_cast == "Major Fire"
    				CharSettings['total_908_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_908_casts']}"
    			elsif spell_being_cast == "Tremors"
    				CharSettings['total_909_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_909_casts']}"
    			elsif spell_being_cast == "Major Shock"
    				CharSettings['total_910_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_910_casts']}"
    			elsif spell_being_cast == "Call Wind"
    				CharSettings['total_912_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_912_casts']}"
    			elsif spell_being_cast == "Sandstorm"
    				CharSettings['total_914_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_914_casts']}"
    			elsif spell_being_cast == "Weapon Fire"
    				CharSettings['total_915_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_915_casts']}"
    			elsif spell_being_cast == "Earthen Fury"
    				CharSettings['total_917_casts'] += 1
    				echo "#{spell_being_cast} total casts: #{CharSettings['total_917_casts']}"
    			end
    			add_it_all_up.call
    			break
    		end
    	end
    }
    This script only works if you prep spells then cast them, it won't work if you INCANT spells.

    Here is an example of what it does when you start it up:

    --- Lich: aaa active.
    [aaa: 412 total casts: 1]
    [aaa: 501 total casts: 8]
    [aaa: 502 total casts: 1]
    [aaa: 901 total casts: 3]
    [aaa: 903 total casts: 2]
    [aaa: Total mana spent: 39]
    [aaa]>sense
    You study your surroundings and use your keen knowledge of the arcane. It quickly becomes evident that this room is not a magical workshop.

    You sense that you have not accumulated any essence for enchanting. However, you are certain you could still manage a +1 enchantment.
    It will list how many times you have cast each spell that you have cast at least once and how much total mana you have spent.

    Then keep the script running in the background and here is what it says after casting:

    >You gesture at a rolton.
    CS: +445 - TD: +3 + CvA: +25 + d100: +98 == +565
    Warding failed!
    A rolton's eyes roll up into her head as she slumps to the ground.
    Cast Roundtime 3 Seconds.
    >
    [aaa: Sleep total casts: 9]
    [aaa: Total mana spent: 40]
    This script does not track the level of the target you are casting at (so it has no idea if you are even gaining energy or not, that's up to you) nor does it tell the difference between a critter or another player, it assumes all offensive casts are at critters. It also assumes you cast spells AT something (for example I have no idea if open casting 435 doesn't count for whatever reason.) It doesn't track non-offensive spells.

    It should count successful Mana Leech casts as only costing 1 mana and unsuccessful casts as 16 mana.

    It should accurately keep track of how much mana Sleep costs by comparing your current mana before and after casting, but if you prep 501 then get a pulse then cast Sleep the mana cost would be a negative number. If mana cost is less than 0 then the script will go by your level to determine how much mana sleep probably cost, if this ends up happening it won't necessarily be 100% accurate because the cost goes by the critter level, not your level, but it will be good enough for the very rare times this will ever be a problem.

    If you want to reset the stats simply kill the script then start it up again with "reset" as the command line variable.
    Last edited by Tgo01; 05-07-2019 at 06:31 PM.

  10. #180

    Default

    Any way to detect when there is a pulse and store the mana totals for the last 10 pulses? that would be better for chopping up how much mana was spent before the pulse hit and trying to figure out how much static you might have generated.

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