My favorite quote from the officials: "...we are working out the kinks...Wyrom"
What was the fucking rush in the first place? Simu had to know they would get blowback either way, so why not take the time to get <gasp> customer input beforehand?
My favorite quote from the officials: "...we are working out the kinks...Wyrom"
What was the fucking rush in the first place? Simu had to know they would get blowback either way, so why not take the time to get <gasp> customer input beforehand?
"You're well beyond training for a reason."...Gelston
It's overall a better system, it's just tuned a little off and Estild and Naos being 'spergs and Wyrom not doing his job and communicating with people = dumpster fire.
If they would have just put this on the PTR we could have had this figured out without all the drama. Whatevs.
Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
Can someone check my math here to see if I have it right? I'm trying to update my ;mana-tracking script to keep track of how much energy you have gained since you last reset the stats so you can check to see how close you are to your weekly cap. It would be simple enough if people never actually used their energy, but I'm trying to keep track of energy even if people use their energy to perform enchants.
To do this the script is going to do a SENSE whenever you use 925 and also whenever it notices a pulse. The script then grabs the + part from the SENSE and keeps checking to see if the new SENSE information is different.
For example let's say you first start up the script and SENSE says "You sense that you have accumulated enough essence to complete a +15 enchantment." 15 will be saved to the "original_enchant_possible" variable. It then keeps checking after every pulse and if the two numbers don't match, let's say for example the next pulse shows a +16, then the 16 gets saved as the "current_enchant_possible" variable. So in this example it would mean you gained 100 energy and that 100 gets saved to another variable. Then when you get to +17 that's another 100 and it's added to the original 100 for a total of 200. Easy enough so far. The problem is when we get to the dreaded 25 bonus range and everything gets more complicated.
So does this math look right to account for all of that?
Here's the code:
I know it's impossible but this is just for the sake of testing, if you started with +1 enchant and the next pulse showed you could do a +50, the above math says you gained 64,800 essence, does that sound right?Code:original_enchant_possible = 1 current_enchant_possible = 50 difference = current_enchant_possible - original_enchant_possible if current_enchant_possible < 25 total_essense_gained += (difference * 100) else if original_enchant_possible < 25 math = (current_enchant_possible - difference) math = (25 - math) total_essense_gained += (math * 100) math = (current_enchant_possible - 24) total_essense_gained += (math * 2400) else total_essense_gained += (difference * 2400) end end
Going from +20 to +30 shows a gain of 14,900 energy.
Going from +10 to +20 shows a gain of 1000 energy.
Going from +25 to +27 shows a gain of 4800 energy.
Going from +26 to +35 shows a gain of 21,600.
Does that all look right? Anything I should change? Much appreciated.
Unless of course the GMs have already said they are going to make it so you can see essence gained, in which case I just wasted my time :O