being realistic most of the formulas have never been straight up handed out.. at least didn't used to be.. it took people like Murrandii doing weird ass canada spread sheets and then someone else saying I found out this instead.
being realistic most of the formulas have never been straight up handed out.. at least didn't used to be.. it took people like Murrandii doing weird ass canada spread sheets and then someone else saying I found out this instead.
Most of them had pretty accurate measurables where you could change factors and see success rates change, and didn't have multiple unknown layers (mana spent -> static, static -> essence, static carry over from air lore since you can't know how much static you had)
COULD you figure something out? Sure, i said pain in the ass not impossible. I just see no reason to obfuscate the system this much. People are already freaking out that they are <gasp> being forced to play the game, being able to figure out how much they are going to be forced to play the game seems reasonable.
I have a ton of water lore, and don't see myself going under 75 ranks unless something drastic changes, with typical post camp EMC / HP traiing. From testing with that setup others have done and my own experience, I pretty much get everything I spend mana wise so I'm good with it.
Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!
While I do agree that as a whole it is a good change, I am not sure there is nothing to bitch about. This was an exceptionally poorly handled rollout, I will not say I am the most attentive person to stuff like this, but I am hardly the least and I never heard anything about it.
My older wizard is very much a classic bolting mage, and if as a result of that type of build his ability to enchant stays about the same as it was with me hunting his gift every week plus a little extra, which is typical for me now, then I would say, the net gain is zero, but that only applies to someone with a build like mine. My UAC warmage is screwed, he will never enchant again, which is not a huge deal, he was not built for that.
My biggest complaint right now is that in order for the system to work properly I need to go out and use mana intensive spells that will not allow me to finish bounties without taking breaks between hunts. I just cannot for the life of me understand the wisdom of implementing the system that way. I am ok with everything else I have read, but why penalize people that are efficient hunters?
Estild is the last person that should be working on wizards. He's completely out of touch with everything regarding them, and it's been that way since the ELR with pretty much zero improvement, and I have no idea why Coase approves 90% of the shit he comes up with.
Great dev/QA crew we got there.
Last edited by Methais; 05-06-2019 at 11:53 AM.
Can you tell us which people asked for it to be a massively convoluted system where they don't even give out the info needed to understand fully how it works, vs. ensorcell's "kill and forget" method whose bonus is based on 1 lore instead of 3?
The concept isn't bad. But as usual, Simu fails miserably in the execution.
maining a sorcerer sorta... i'm obligated to say that not only necro goes into 735... that is all.