Originally Posted by
Roiken
With Ensorcell you can just go do a reim, make sure you tag everything and get energy quickly.. like Methais said a wizard (not that a strong enchanting wizard is) cant just be 1x or 1.5x hp...better get to 3x... and cant steam bolt you'd need to run though every mana intensive spell you have to get your rocks off for the week...well and do it solo because a group hunt would kill shit giving you less chance to burn that mana.
The thing is we have no idea what the absorption is like WITHOUT lore. If people keep their current builds with 60-70+ water lore, it's seemingly pretty much just spend a bunch of mana and it it doesn't matter how, at a certain point of water lore the bottleneck seems to become your mana regen, as you can absorb juice as fast as you can make it. We also have no idea right now of the effects for NON CAPPED wizards. What's the base formula for EMC generating "static" per cast? no idea. What's non-waterlore formula for Harness Power for converting that to essence? no idea. And those things are INCREDIBLY annoying to test with no way to really track what we're making.
For capped people with normal training, keeping the old waterlore build, you can pretty much j ust spend all your normal mana. If you're finshing hunts with mana left over, kill a few more things, or just dump what you can when you're done spread out a few different creatures. There is a cap on "static" generated for a single creature, under normal hunting you likely won't ever run into it really but if you're just trying to spam shit to fill up your mana, you may (think it's about 100)
Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!