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Thread: Official: Spring Spectacular - i dunno, some new shit with speech for you RP nerds

  1. #21

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    Quote Originally Posted by Gelston View Post
    They have value though. If you RP. It is a quick, easy thing to throw in to improve QOL for RPers.
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  2. #22

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    Quote Originally Posted by Gelston View Post
    They have value though. If you RP. It is a quick, easy thing to throw in to improve QOL for RPers.
    The speech system is, apparently like every other system in gemstone, a pain in the ass to work with.

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  3. #23
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    Quote Originally Posted by Donquix View Post
    The speech system is, apparently like every other system in gemstone, a pain in the ass to work with.

    Then they like fucking with it a lot. They used to add verbs and tones on request.
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    The code or the syntax? The syntax is awkward enough that I almost never use it beyond ::target.

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    Quote Originally Posted by Taernath View Post
    The code or the syntax? The syntax is awkward enough that I almost never use it beyond ::target.

    '::wyrom :pawky =maunder can I have RP award pls
    HAHA YOU HAVE SMILIES TURNED ON
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  6. #26
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    Quote Originally Posted by Gelston View Post
    HAHA YOU HAVE SMILIES TURNED ON
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    Quote Originally Posted by Gelston View Post
    Then they like fucking with it a lot. They used to add verbs and tones on request.
    The verbs and tones are probably written in their in game scripting language. Same one they use for flares and "scripts" crap. I'm sure the base of the verb stuff is a spaghetti coded nightmare like everything else is. I forget who and when I was talking to about it, but some GM let me know that a lot of what we call "code" is actually just an in game OLC interacting with the base C or C++, and that the actual code doesn't really get touched all that often.

    Edit: Like mobprogs if you're familiar with Diku or looking for an equivalent.

    Edit again: I think it was Estild I was talking to, about the difficulties of implementing 1212.
    Last edited by Stumplicker; 05-03-2019 at 01:27 PM.

  8. #28
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    Quote Originally Posted by Stumplicker View Post
    The verbs and tones are probably written in their in game scripting language. Same one they use for flares and "scripts" crap. I'm sure the base of the verb stuff is a spaghetti coded nightmare like everything else is. I forget who and when I was talking to about it, but some GM let me know that a lot of what we call "code" is actually just an in game OLC interacting with the base C or C++, and that the actual code doesn't really get touched all that often.

    Edit: Like mobprogs if you're familiar with Diku or looking for an equivalent.
    I've fucked with scripts and stuff a very, very small about. Changing a word in it isn't super hard. When you do it a lot, it is pretty easy. Tones and verbs don't seem like they'd be a difficult change when you know exactly what you're doing.
    Ceterum censeo Carthaginem esse delendam

  9. Default

    Quote Originally Posted by Gelston View Post
    I've fucked with scripts and stuff a very, very small about. Changing a word in it isn't super hard. When you do it a lot, it is pretty easy. Tones and verbs don't seem like they'd be a difficult change when you know exactly what you're doing.
    No, I'd imagine not. If those are a code based thing rather than an OLC, it's probably as simple as adding/changing a C data table entry. Maybe even an XML file. No harder than opening and saving a spreadsheet.
    Last edited by Stumplicker; 05-03-2019 at 01:28 PM.

  10. #30
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    Yeah, tones and verbs *shouldn't* effect any other systems, so I don't see where it would require a lot of work. Don't put it past a GM to be a drama queen though.

    Like I said,m they used to create new tones and verbs on demand on the officials.
    Ceterum censeo Carthaginem esse delendam

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