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Thread: Redux Threshold

  1. #1

    Default Redux Threshold

    This table lists the minimum number of points required to gain redux per level. We had been using 2000/level + 1060 for the approximate threshold but this table has exact values. Note that all thresholds are evenly divisible by 4.
    -

    LevelRedux Point Threshold LevelRedux Point Threshold
    131216 28, 291132
    141204 30, 311128
    151196 32, 331124
    161188 34, 351120
    171180 36 to 381116
    181172 39 to 411112
    191168 42 to 441108
    201164 45 to 491104
    211160 50 to 541100
    221152 55 to 601096
    23, 241148 61 to 671092
    251144 68 to 771088
    261140 78 to 901084
    271136 91 to 1001080

    Note-
    Primary skill: 10 points per rank
    Secondary skills: 4 points per rank
    Tertiary skills: 3 points per rank

    Mark

  2. #2

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    Mark, nobody has any idea what you are talking about, but as always we appreciate the research/info
    I accepted free spells during an "automated third party promotion" from "the responsible party," but I only did it once, and I didn't hunt until after they wore off

  3. #3

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    Lol
    The only rude person I met was a taxi driver in kagoshima. I was going from the train station to the ferry to take it over to an island and was showing him my papers and he was like "oh, climb mountain?" and I'm like "hai, yep!" and he made a muscle pose(bent arm, whatever you call it) laughed, and rubbed my belly.. like "oh, no, you fat american fuck, you no get up there", but whatever - Japhrimel

  4. #4

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    Quote Originally Posted by gilchristr View Post
    Mark, nobody has any idea what you are talking about, but as always we appreciate the research/info
    LOL, not actually true. I actually do understand what Mark's talking about, and the numbers are appreciated!
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  5. #5

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    Nice work!

  6. #6

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    I wish I saw your spell penalty chart before I worked it out for myself last week. Using the redux formula I got 36.77% at level 100, no spells, my actual redux according to health is 36.60%. I started working out my redux with no spells from 1080 pts and noticed it changed every 4 points from 1080 to 1100. I then checked every 4 point increase up to 1304, and this is what I got. I hope it's helpful.
    Pts Redux % change
    1079 0 0
    1080 0.19 0.19
    1084 0.38 0.19
    1088 0.56 0.18
    1092 0.75 0.19
    1096 0.93 0.18
    1100 1.11 0.18
    1104 1.29 0.18
    1108 1.47 0.18
    1112 1.65 0.18
    1116 1.82 0.17
    1120 2.00 0.18
    1124 2.17 0.17
    1128 2.35 0.18
    1132 2.52 0.17
    1136 2.69 0.17
    1140 2.86 0.17
    1144 3.02 0.16
    1148 3.19 0.17
    1152 3.36 0.17
    1156 3.52 0.16
    1160 3.68 0.16
    1164 3.85 0.17
    1168 4.01 0.16
    1172 4.17 0.16
    1176 4.33 0.16
    1180 4.48 0.15
    1184 4.64 0.16
    1188 4.79 0.15
    1192 4.95 0.16
    1196 5.10 0.15
    1200 5.25 0.15
    1204 5.41 0.16
    1208 5.56 0.15
    1212 5.70 0.14
    1216 5.85 0.15
    1220 6.00 0.15
    1224 6.15 0.15
    1228 6.29 0.14
    1232 6.44 0.15
    1236 6.58 0.14
    1240 6.72 0.14
    1244 6.86 0.14
    1248 7.00 0.14
    1252 7.14 0.14
    1256 7.28 0.14
    1260 7.42 0.14
    1264 7.56 0.14
    1268 7.69 0.13
    1272 7.83 0.14
    1276 7.96 0.13
    1280 8.10 0.14
    1284 8.23 0.13
    1288 8.36 0.13
    1292 8.49 0.13
    1296 8.62 0.13
    1300 8.75 0.13
    1304 8.88 0.13
    Last edited by Ysb; 01-24-2021 at 08:28 PM.

  7. #7
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    Riltus and I have made dramatic progress on the redux formula... ... ... so much so that they ended up releasing it as part of the HEALTH verb moving forward.

    I have been in contact with Naijin in order to get the wiki updated, there's just a lot of nuanced mechanics that I want to ensure are properly documented, while presenting a normalized down part of the actual code in a way that's executable to a normal player.

    Fortunately, we did an obscene quantity of testing. Here's the tldr;

    The new equation is going to be derived off of Redux Points - Threshold. Where the only level implication is in regards to the level thresholds Riltus has identified up above. We have a defined equation from simu for this, however, the confirmation of >0% redux occurs between a few calculations in the system, so we normalized the information down into a single equation, which mirror's Riltus' charts above.

    There were a few comments made about damage padding, crit pading, etc, and how they play into the Redux formula that implies a slightly different order of operations, and a forking of padded values versus Redux, so we're looking to get more clarification on those.

    With GM Naijin's oversight, I am currently drafting up a new Redux wiki article with more complete information, however, it's fairly technical, and some elements have not been vetted yet. I will cross-check all GM Naijin information with Riltus' and my observations from testing before superseding the Redux formula page on the wiki.


    >forage for snapdragon stalk
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    1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
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  8. #8
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    >health

    Physical Damage Reduction: 13.46%
    You had better pay your guild dues before you forget. You are 113 months behind.

  9. #9

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    That's good to hear! The formula was actually pretty darn close. Without the health verb I wouldn't have even tried testing it. I found the every 5th spell penalty up to 130 spells, only to find it was already posted here. I didn't expect to see redux increases at every four points over 1076, so I just wondered if anyone else had seen that. You guys do great work! Thanks.

  10. #10

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    Quote Originally Posted by Ysb View Post
    That's good to hear! The formula was actually pretty darn close. Without the health verb I wouldn't have even tried testing it. I found the every 5th spell penalty up to 130 spells, only to find it was already posted here. I didn't expect to see redux increases at every four points over 1076, so I just wondered if anyone else had seen that. You guys do great work! Thanks.
    The commonly used RP ratio of 10:4:3 for primary, secondary and tertiary skill ranks with a redux floor of 1080 for L91 to L100 is arbitrary. The ratio used by GS is (50:20:15)/20, all fractional parts truncate and a redux floor of 265 (91 to 100 level group). The formula for converting 1080 RPs to 265 is: (1080/4) - 5 = 265. Note: -5 is the level penalty. The reason you are observing redux% increases at 4 point increments is due to the difference in scale and GS truncation. There is no GS integer equivalent for RPs 1081, 1082, 1083 (265.25, 265.5, 265.75, respectively) which all truncate to 265. The next integer on the GS scale is 266 which is equivalent to 1084.

    Another interesting fact that we have learned is how the new redux model compares to the old model. A character's redux was simply halved at the time of conversion. A character with 60% redux was reduced to 30%. To partially offset this extreme penalty, the application of redux (Order of Operations) was modified using a secondary reduction of both reduced concussion and critical damage. From a character's perspective the original model was preferable. On average, the old model resulted in less total damage and a lower critical rank.

    Mark
    Last edited by Riltus; 01-25-2021 at 11:36 AM. Reason: corrected GS tertiary from 10 to 15

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