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Thread: Small enhancives

  1. Default Small enhancives

    For auction:

    A few pieces of enhancive jewelry. I'll update randomly thoughout the day and after Once, Twice, it'll be third time its sold. Can deliver to Landing, IMT, SOL.

    1. Tear-cut ruby earcuff MB: 35k CB: Sold on 5 million BO to private bidder
    The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It provides a boost of 7 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 3 to Spiritual Lore - Summoning Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The earcuff looks to have a lot of charges remaining.

    You sense that the ruby earcuff will crumble into dust after its last enhancive charge has been expended.

    2. beryl armband,Mage Rechargeable 319 (soul Ward) & enhancive MB: 35k CB: 400K Malmuddy Sold Will contact you for pickup.

    You sense a faint aura of magic surrounding the armband. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the armband is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
    Roundtime: 5 sec.

    The beryl armband contains the spell Soul Ward, from the Cleric circle.
    The armband resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Multi Opponent Combat Bonus.
    This enhancement may not be used by adventurers who have not trained 30 times.
    The armband looks to have more than your average giantman could count charges remaining.

    You sense that the beryl armband will crumble into dust after its last enhancive charge has been expended.

    You sense that the beryl armband will persist after its last magical charge has been expended.

    3. marquise-cut star emerald pin. Blank imbeddable +2 Spell Aim ranks MB: 35k CB:350k to Tsalin SOLD
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The pin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Spell Aiming Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The pin looks to have more than your average giantman could count charges remaining.

    You sense that the star emerald pin will persist after its last enhancive charge has been expended.

    You sense that the star emerald pin will persist after its last magical charge has been expended.
    Last edited by Jason13828; 03-25-2019 at 05:14 AM. Reason: Update bids

  2. #2

    Default

    MB #1, #2

  3. #3

    Default

    100k on 2

  4. Default

    MB 3

  5. Default

    Updated

  6. #6

    Default

    200K #2

  7. Default

    1. 100k

    Sent from my LG-G710 using Tapatalk

  8. #8

    Default

    #1 - 200k
    #3 - 200k

  9. #9

    Default

    250k on 1

  10. Default

    1. 400k

    Sent from my LG-G710 using Tapatalk

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