I'm weighing the value of the 1400 TPs spent on Spell Aiming right now, and re-considering spending those elsewhere. I am aware that spell aiming helps with some sorcerer spells, particularly 720 and 708, but I have yet to find a reason to use those spells when 709 does everything I would need 708 to do, and 720 prevents me from getting treasure.
That being said, I still have 2x spell aim. I thought I'd want to use it for 713 in SoS, but turns out that's a lot of overhead scroll maintenance to get some AS boosting abilities in order to make 713 useful. So, in the end, I won't probably bother to bolt at all.
Here are options I am considering:
1. Finish combat maneuvers. Currently @ 40 ranks for 5/5 cunning defense. I can take the points from SA and get this all the way to 1x and max out disarm as well. While disarm is mostly mitigated and hasn't killed me in a few years, it's an option.
2. 1x in Shield Use. Gets me the option of going without a runestaff for disarm areas and in SoS to prevent my runestaff from being turned - but then you don't get flares or ensorcell activations.
3. Finish climb/swim (60-100 each) and 1x FA/Survival. Skinning becomes an option which I've never bothered with as a sorcerer. Plus, it helps you get around confluence and SoS.
4. 100 ranks of Elemental Lore. Boosts a bunch of MnE while helping 719 hit harder.
5. 60 ranks of Demon Lore. This would really just be utility (save for 704 defense which is unknown, and SmR is not common where I hunt), since 712 activation conditions are extremely uncommon as a sorcerer (I would have to be disarmed, knocked over, and stunned for my DS to drop low enough to be hit). I'd gain the ability to finally phase boxes to avoid encumbrance while gaining 740 gold ring utility - which is handy.
6. 2x AS/MIU - While I won't have exactly enough to do this, I'd be only about 150 TPs short of finishing 2x in these. I do use 714 a lot, and have finally bumped into an ensorcell project that is too hard for my current 3x spells and 1x skills to achieve. I'd gain the duration bonus, be able to unlock and infuse most scrolls pretty easily, and my stock of spells would last a good deal longer.
Of course, all of these things are planned for in the future, but I feel any or most of these options would give me more benefit than I am currently getting out of 2x spell aim. I did use 720 in the DR arena, but it did not improve my speed noticeably since 717 still seemed to be more reliable (without spending a fortune on SA enhancives). Open to suggestions, pros/cons lists!