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Thread: +3 EL: Air Bonus/+3 EL: Fire Bonus/+1 EL: Earth Bonus neckworn & +3 perm Thrown Bonus

  1. #1

    Default +3 EL: Air Bonus/+3 EL: Fire Bonus/+1 EL: Earth Bonus neckworn & +3 perm Thrown Bonus

    1. an enruned aquamarine necklace

    It provides a boost of 3 to Elemental Lore - Air Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Elemental Lore - Fire Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Elemental Lore - Earth Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The necklace looks to have a lot of charges remaining.
    It will crumble into dust after its last charge is depleted.


    Pawned



    2. a faceted ruby inset gold ring
    imbedded w/Elemental Defense II (406) - 16 charges (rub)

    It provides a boost of 3 to Thrown Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The ring looks to have more than your average dwarf could count charges remaining.
    It will persist after its last enhancive charge and magic item charge.


    Pawned
    Last edited by Roblar; 03-20-2019 at 12:57 AM.

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