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Thread: Weapon Skill Enhancives

  1. Default Weapon Skill Enhancives

    Will go once, twice, sold. Will consider BO offers. Updating daily. MB 50k on each.


    1. a beryl-inset platinum necklace CB: 300k Radeek SOLD
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The necklace looks to have a fair amount of charges remaining.

    You sense that the platinum necklace will persist after its last enhancive charge has been expended.

    You sense that the platinum necklace will persist after its last magical charge has been expended.



    2. a chiseled amber bracer CB: 250k Shrink2000 SOLD
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The bracer looks to have more than your average giantman could count charges remaining.

    You sense that the amber bracer will persist after its last enhancive charge has been expended.

    You sense that the amber bracer will persist after its last magical charge has been expended.



    3. a chiseled star sapphire earring

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The earring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The earring looks to have a huge number of charges remaining.

    You sense that the star sapphire earring will persist after its last enhancive charge has been expended.

    You sense that the star sapphire earring will persist after its last magical charge has been expended.



    4. a sunstone inset ora crown
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The crown resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Climbing Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 2 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The crown looks to have a few charges remaining.

    You sense that the inset ora crown will persist after its last enhancive charge has been expended.

    You sense that the inset ora crown will persist after its last magical charge has been expended.



    5. a fine gold stickpin CB: 50k Burzer via lnet SOLD
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 5 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The stickpin looks to have quite a few charges remaining.

    You sense that the gold stickpin will crumble into dust after its last enhancive charge has been expended.

    You sense that the gold stickpin will persist after its last magical charge has been expended.



    Look, you can choose your own adventure:
    6. an enruned gold earcuff
    The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 3 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 4 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 4 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The earcuff looks to have several charges remaining.

    You sense that the gold earcuff will crumble into dust after its last enhancive charge has been expended.
    Last edited by Aluenna; 03-11-2019 at 12:48 PM. Reason: Monday Update

  2. #2

    Default

    I like #6, it just can't decide what it wants to be in life.

  3. Default

    250k on #1

  4. Default

    250k on 2

  5. #5

    Default

    300k on #1 please
    Only the dead have seen the end of war

  6. #6

    Default

    "I like #6, it just can't decide what it wants to be in life."

    It wants to be a katana user (requires both ohe and thw training)
    Your mind is completely fucked. It is imperative that you unfuck immediately!

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