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Thread: Player research: Ensorcell difficulty increase per tier

  1. #1

    Default Player research: Ensorcell difficulty increase per tier

    In my other thread:

    http://forum.gsplayers.com/showthrea...ant-difficulty

    I researched exactly how ensorcell tiers increased the difficulty of enchants. The answers appears to be a flat +20 points per tier up to T4. I can't imagine T5 would be different, but I'll find out. Before starting this, I realized that this would also present an opportunity to research another question at the same time:

    "How many points of ensorcell difficulty does each tier of existing ensorcell add for sorcerers?"

    https://gswiki.play.net/Ensorcell_(735)

    I borrowed a sorc and did difficulty checks on the test server at T0, T1, T2, T3, and T4 tiers. So what's the result? A flat +50 increased difficulty per existing tier. I intend to add this to the wiki if there are no objections. I will list precisely what I did below with numbers. Essentially, the goal of each sub-test was to measure how much increased difficulty was present over the base case of the T0 sword. I didn't proceed to the same breakpoint every time, but that's accounted for by the math (hopefully correctly).

    Test item was a plain vultite short sword bought from the Landing shop, naturally 4x enchanted. (Vultite doesn't help or hinder either enchant or ensorcell difficulty.)

    swap in T0 sword
    Brought all skills to 0 except HP at 100 and Sorc at 35. Full spirit, no spells, no relevant enhancives.
    test cast "bad luck"
    EMC to 8 for "horribly unlucky" breakpoint

    swap in T1 sword
    test cast "but possible"
    EMC to 28 for "some luck" breakpoint
    Extra difficulty of (28 - 8)/4 + (100 - 55) = 20/4 + 45 = 5 + 45 = 50

    swap in T2 sword
    test cast "nearly impossible"
    EMC to 68 for "very difficult" breakpoint
    difficulty of (68 - 8)/4 + (100 - 15) = 15 + 85 = 100

    swap in T3 sword
    test cast "need a miracle"
    sorc to 65 and EMC to 108 for "but possible" breakpoint
    difficulty of (108 - 8)/4 + (100 - 35) + (65 - 35)*2 = 25 + 65 + 60 = 150

    swap in T4 sword
    test cast "need a miracle"
    sorc to 75 and SMC to 120 for "but possible" breakpoint
    difficulty of 120/4 + (108 - 8)/4 + (100 - 35) + (75 - 35)*2 = 30 + 25 + 65 + 80 = 200
    Last edited by Merzbow; 03-16-2019 at 02:34 AM.

  2. Default

    Awesome work! Can you find how flares affect difficulty?

    Sent from my LG-G710 using Tapatalk

  3. #3

    Default

    Quote Originally Posted by Vishnell View Post
    Awesome work! Can you find how flares affect difficulty?

    Sent from my LG-G710 using Tapatalk
    Good question... I'll poke around in playershops and see if I can find some cheap perm-flared items to test this.

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