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Thread: SPELL AIM: +3 Bonus Pin, +5 Bonus Neckworn and more. BOs listed.

  1. #1

    Default SPELL AIM: +3 Bonus Pin, +5 Bonus Neckworn and more. BOs listed.

    Items not sold on BO will go ONCE, TWICE, SOLD. Delivery is available to Landing, Solhaven, Icemule, River's Rest, and FWI.

    #1 a golden beryl inset ora torc
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 3 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The torc looks to have more than your average giantman could count charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.

    MB: 100k
    BO: 2.5m






    #2 a burnished silver medallion
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 2 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The medallion looks to have more than your average giantman could count charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.

    MB: 100k
    BO: 1.5m






    #3 a tooled gold clasp
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 1 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The clasp looks to have several charges remaining.
    It will persist after its last enhancive charge and magic item charge.
    It is a small item, under a pound.

    MB: 100k
    BO: 750k






    #4 a mithril and fire opal torc
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 5 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The torc looks to have a fair amount of charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.

    MB: 100k
    BO: 3m




    #5 a white opal studded gold stickpin
    It is a magical item which could be imbedded with a spell.
    It does not have any charges left.
    It could be activated by waving it.
    It provides a boost of 2 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The stickpin looks to have a lot of charges remaining.
    It will persist after its last magic item charge, but crumble after its last enhancive charge is depleted.
    It is a small item, under a pound.

    MB: 100k
    BO: 3m
    Discord: Kyaloria#0165

  2. #2

    Default

    mb 1, 4 ,5
    Ghengkin's Outfitting Teras - (;go2 1974, go adobe shop) Enhansives!
    Nektarius's Magic Shoppe IMT - (;go2 2377, go boutique) Enhansives!
    Maltreis's Magic Shoppe WL - (;go2 355, go simple shop) You guessed it!

  3. #3

    Default

    4 - 300k
    5 - 300k

  4. #4

    Default

    350 on 4 and 5
    Ghengkin's Outfitting Teras - (;go2 1974, go adobe shop) Enhansives!
    Nektarius's Magic Shoppe IMT - (;go2 2377, go boutique) Enhansives!
    Maltreis's Magic Shoppe WL - (;go2 355, go simple shop) You guessed it!

  5. #5

    Default

    BO on all of them

  6. #6

    Default

    Look at this guy.

  7. #7

    Default

    Quote Originally Posted by Altheren View Post
    Look at this guy.
    I... I just wanted... some shiny things to call my very own!

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