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Thread: Random DR enhancives and gear (ranged, polearm, cm, stam recovery, etc)

  1. Default Random DR enhancives and gear (ranged, polearm, cm, stam recovery, etc)

    MB is 50k each. BO offers considered, send a PM. Will go once, twice, sold. I'll update daily.


    4. a cushion-cut blue starstone buckle CB: 600k Tsalin SOLD

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 4 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The buckle looks to have a few charges remaining.

    You sense that the blue starstone buckle will persist after its last enhancive charge has been expended.

    You sense that the blue starstone buckle will persist after its last magical charge has been expended.


    8. a glyph-etched silver necklace CB: 200k lexbubba SOLD

    You sense a faint aura of magic surrounding the necklace. You also feel a faint drawing sensation from it, as though it may be able to hold more power. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the necklace is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The necklace looks to have more than your average giantman could count charges remaining.

    You sense that the silver necklace will crumble into dust after its last enhancive charge has been expended.

    You sense that the silver necklace will persist after its last magical charge has been expended.



    9. an ivory and alexandrite ring CB: 150k Tonic SOLD

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The ring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 2 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The ring looks to have several charges remaining.

    You sense that the alexandrite ring will persist after its last enhancive charge has been expended.

    You sense that the alexandrite ring will persist after its last magical charge has been expended.




    16. some hooded green satin robes (+25) CB: 50k Kazami SOLD
    Last edited by Aluenna; 02-26-2019 at 08:57 AM. Reason: Final Update

  2. #2

    Default

    mb 4 mb 11

  3. Default

    MB on 10 please

  4. Default

    mb on 13

  5. #5

    Default

    mb 5
    mb 8

  6. #6

    Default

    100k on 13

  7. #7

    Default

    100k 4 MB 9

  8. #8

    Default

    #4 - 150k

  9. Default

    4. 250k
    12. 100k

  10. #10

    Default

    #8 100k
    This space for rent.

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