Last edited by Methais; 03-19-2019 at 11:03 AM.
Honestly, that's another bloody huge issue with Simu dev. There is too much special interest, since the GMs are also players. Also, if you ask me, the ones in charge are too hands off, and not directing dev away from bloody clerics and empaths and to other classes instead.
It's always been incredibly stupid to me, that you can have a drastically underpowered class, and yet release a bunch of dev for a class that is not really having issues, instead of working on the class that clearly needs dev the most.
The thing about Wyrom and sorcerers was tongue-in-cheek, since I doubt he actually plays his PC anymore, but the rest I agree with. Dev pretty much gets to do whatever the hell they feel like doing with no apparent accountability, and I'm starting to miss the days when Mestys was head of dev. Even though there wasn't much of shit being developed under Mestys, no dev is still better than the Warden-esque nerfing of everything that seems to be giving Coase his boners.
Most new dev seeming to be centered around P2W bullshit isn't helping either, but god damn Simu stop nerfing everything. You'd think they would have learned from the GP2 disaster, Wyrom in particular since he literally quit the game over it when he was just a player, but dev just gets to run wild and give zero fucks over steadily chipping away at the things that make combat fun anyway.
Last edited by Methais; 03-19-2019 at 11:19 AM.
In all honesty, the game will never be what it was. The treasure system has become useless, story lines pointless, RP near non-existent, the majority of the GM's can't code (mostly due to no decent coder is going to work for peanuts). It's become an empty shell that's used to milk the remaining idiots to fund their mobile ventures. Seriously, have you ever ran into a game community so rife with the mentally ill? Half of them even brag about their intake of mental illness medication intake, this is no joke.
The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane. ~ Marcus Aurelius“It's a beautiful thing, the destruction of words.”
― George Orwell, 1984
“The urge to shout filthy words at the top of his voice was as strong as ever.”
― George Orwell, 1984
I assume you are referring to the wizard nerfs? I don't play a wizard and nor was I hear to see the justification for the changes, but it does strike me as odd that Simu nerfed one of it's beloved pure classes. Especially the most played class. Sounds like a case of one GM with his opinion, and taking on his "project."
And then we have pointless dev, like the recent critters addition, that worthless collectibles addition, etc.. Who is approving this crap? Is there any oversight at all?
Honestly, I have noticed this, myself. Heh, in fact I have even gotten in an argument in discord, about how they don't pay devs enough. I was surprised at all the Simu worshipers that defended their retarded slave labor system.In all honesty, the game will never be what it was. The treasure system has become useless, story lines pointless, RP near non-existent, the majority of the GM's can't code (mostly due to no decent coder is going to work for peanuts). It's become an empty shell that's used to milk the remaining idiots to fund their mobile ventures. Seriously, have you ever ran into a game community so rife with the mentally ill? Half of them even brag about their intake of mental illness medication intake, this is no joke.
Even RP, these people make fun of it now. The "Arpee" moniker gets thrown around a lot these days.
But as far as that goes, I'll continue to give what I can to the game to progress RP.
Last edited by Mobius1; 03-19-2019 at 11:29 AM.
The ELR is the biggest one for me personally, since the promised "fix" never happened after, which was completely expected. But other pointless non-wizard nerfs too. Not necessarily huge game changing nerfs, but dumb pointless and annoying nerfs regardless.
240 got recently nerfed, which was supposedly a bug fix, but I never buy into that bullshit when a mechanic has been in place for years and suddenly "oh we found a bug!"
They nerfed loresinging so that 1035 doesn't reduce RT anymore, with the reasoning being "It doesn't make sense." Because doing things like shooting lightning out of your hands and raising the dead totally makes sense.
Other dumb shit too, but off the top of my head those are a couple of the more recent retarded nerfs that didn't need to happen.
Last edited by Methais; 03-19-2019 at 11:30 AM.
And I'm willing to bet it's all the work of one GM, since the higher ups just let them do whatever instead of making them work on crap that actually matters, like a manager SHOULD do. They claim it's because they want to give their GMs leeway and not micro-manage them. But there's a difference between giving leeway, and being completely hands off.
I mean, I guess I can't speak for what really goes on behind the scenes with GM management, but it seems like all the top GMs are too busy concerning themselves with getting a nice pay event commission.
You had better pay your guild dues before you forget. You are 113 months behind.
The biggest issue is that the PM doesn't actually manage anything. Every GM just works on what they feel like. Lol
This doesn't get talked about a lot but it is bang on. Remember how exciting BOX FOUNDS used to be? Loot is almost unilaterally pawnshop garbage now. They do not put anything legit good in the hopper. They nerfed Warcamp loot badly, and in doing so, took out a lot of the worthwhile enhancives from the treasure system more broadly. Nevermind the fact that with more and more people capping and filling the limited capped hunting grounds all the time, they cling desperately to their 'hunting pressure' system which assumes you actually have a lot of options for where to hunt. Instead, capped area loot is among the worst in the game.
The treasure system is absolutely worthless. Which is likely intended, since they also want silvers to be (and remain) worthless.