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Thread: Hunting strategies

  1. #1

    Default Hunting strategies

    Hey

    Let's share some hunting strategies for wizards in general (I'm going to write a guide from the aggregation of everything that rocks)

    From my experience:

    I said it a lot of time, after around 70 (so starting in mino), first cast SHOULD be 917

    why? Cause the spell will save your life when you get manoeuvered. Simply.

    [Ruined Temple, Third Floor]
    Intricate carvings along the walls have been blackened and filled with soot from a great fire. One particular bas-relief depicts a religious procession led by a richly garbed priest. The other carvings have been smashed by debris that fell when the roof was destroyed. You also see a triton radical.
    Obvious paths: north, east, west
    >
    [bigshot]>target #348746981
    You are now targeting a triton radical.
    >
    [bigshot]>incant 917 fire
    You gesture slowly as you gather a well of elemental energy deep within yourself, the ground trembling slightly in response to your incantation for Earthen Fury...
    Your spell is ready.
    You gesture at a triton radical.
    The ground beneath a triton radical begins to boil violently!
    Craggy debris explodes from the ground beneath a triton radical!
    [SMR result: 74 (Open d100: 13)]
    He dodges out of the way!
    Cast Roundtime 1 Second.
    (Forcing stance down to guarded)
    >
    [bigshot]>incant 516
    Wait 1 sec.
    >
    [bigshot]>incant 516
    Wait 1 sec.
    >
    [bigshot]>incant 516
    >
    [Roll result: 165 (open d100: 83)]
    A triton radical rushes towards you and connects with a shoulder check!
    The triton radical manages to knock you flat on your back! 13 hits!

    Roundtime: 9 sec.
    Roundtime changed to 5 seconds.
    PR>
    [bigshot]>stand
    ...wait 5 seconds.
    PR>
    ...wait 5 seconds.
    PR>
    Fiery debris explodes from the ground beneath a triton radical!
    [SMR result: 173 (Open d100: 93)]
    ... 30 points of damage!
    Extreme heat causes a triton radical's left leg to expand and snap. That must hurt!
    It is knocked to the ground!
    PR>
    Your disk arrives, following you dutifully.
    PR>
    You feel the surge of magic depart.
    PR>
    Fiery debris explodes from the ground beneath a triton radical!
    [SMR result: 200 (Open d100: 91, Bonus: 32)]
    ... 40 points of damage!
    Head reduced to a charred stump.
    The triton radical gurgles once and goes still, a wrathful look on his face.
    The dully illuminated mantle protecting a triton radical begins to falter, then completely fades away.
    A white glow rushes away from a triton radical.
    The dull golden nimbus fades from around a triton radical.
    The brilliant aura fades away from a triton radical.
    The very powerful look leaves a triton radical.
    The white light leaves a triton radical.
    A triton radical seems slightly different.
    The warm glow fades from around a triton radical.
    The ground beneath a triton radical suddenly calms.
    PR>

  2. #2

    Default Mana Leech and mana pulse

    Hunt until you have room in your mana pool to hit mana pulse. Then use it, that way you won't have wasted pulses when you are leeching. Then leech away knowing that you won't get cheated by an unexpected pulse.

    Leech often and early, your mana leech fatigue only start wearing off once you use it. That way you have more than doubled your mana.

  3. #3

    Default

    Quote Originally Posted by Schoolin' View Post
    Hunt until you have room in your mana pool to hit mana pulse. Then use it, that way you won't have wasted pulses when you are leeching. Then leech away knowing that you won't get cheated by an unexpected pulse.

    Leech often and early, your mana leech fatigue only start wearing off once you use it. That way you have more than doubled your mana.
    That is exactly what I do, I strategize with my pulse, my leech, and my symbol to make full use of mana. Sometime around 50 mana became a lot less of an issue, but at 77 I still use a mana flaring staff and spam tonis bolt and acid a lot, although now that I am working on getting fire lore up to get steam, I am noticing how much more effective minor and major fire are. In doing so, I have noticed that I go through a fair amount more mana, but things die more quickly as well, so it is a bit of a trade off. I really like major fire and major cold for multiple critters, the slight additional cost seems worth the extra hits in the room to me. If I am in a room with a lot of critters I typically open with a stomp/cone of elements, this this is pretty effective in keeping me alive.

    I will say this about bounties, it seems a lot of wizards do not do bandit/escort bounties. I used to be one of them, but now I love them, and its even better with someone. But if you want to solo them it does not have to be a deal breaker if you follow some steps. First, every wizard should be 1X PF and 1X perception, if you are not, forget bandit bounties. Cubes, get them, charge them, use them. Keep 402 up ALL THE TIME when on a bandit/escort bounty, I also keep 506 up, not sure if it helps but it seems a minor amount of mana for the oddball times it might save your life. Get crystal or metal wands and have a fresh one in your hand all the time, this is for when the bandits rip your throat out, and it will happen, you can still kill them even if you cannot cast, which you will not be able to. In addition to that, keep aloeas stem stem on you for these occasions, and then whatever else you need to heal that injury down, rose potion then bros potion and and hap root, I use herbheal so do not pay a lot of attention to it so I hope that is right. Of course, hunting with an empath makes that a lot easier.

    At 4 in the morning that is all I can think of, for now.

    Oh, I forgot to add for bandits, make sure you mobiles!
    Last edited by kutter; 02-15-2019 at 10:49 AM.

  4. #4

    Default

    >incant 515
    >incant 912
    >incant 903 until dead

    Now you're a master wizard for 95% of your encounters.

    What not to do:

    >incant 519
    Last edited by Methais; 02-15-2019 at 09:10 AM.
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  5. Default

    I was building my wizard this way to see if it'd work, but you may already know the answer - Is 903 to soak a thing and then minor/major shock until it dies a viable route? Neither of my wizards ever made it past the minor steam and chromatic circle phase of hunting, but they were getting real close.

  6. #6
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    Default

    Quote Originally Posted by Stumplicker View Post
    I was building my wizard this way to see if it'd work, but you may already know the answer - Is 903 to soak a thing and then minor/major shock until it dies a viable route? Neither of my wizards ever made it past the minor steam and chromatic circle phase of hunting, but they were getting real close.
    Like a lot of the added spell interactions, it's fun for flavor I guess but it's faster/safer/usually more mana efficient to just disable then rapidfire 903.
    Last edited by Taernath; 02-15-2019 at 09:57 AM.
    You had better pay your guild dues before you forget. You are 113 months behind.

  7. #7

    Default

    from 20-30, steam until death. So high DF you will likely kill under 2 or 3 casts per.
    30-40, 502, steam till death
    40-50, 505, 502, steam till death
    50-70, if you add mana leech intelligently, you can hunt with rapidfire on (505, 502, 516, steam till death)

    70+, 917 as an opener for me is the key to simply not die. (917, 502, 516, steam till death)


    Flimbo: your strategy requires more casts and will eventually costs more mana in my book, unless you just 901 and get the bonus of the soaking but even there, it's more time consuming

  8. #8

    Default

    For targets that stay in guarded and are difficult to hit with spells or attacks, I use the following setup:

    1. Stomp/Tap 909 to knock over.
    2. 516 target while they are prone.
    3. When they stand up (which forces critters into offensive), 410 or 912.
    4. Bolt or Kill target now that they are prone, offensive, and in RT.

  9. #9

    Default

    502 usually incites a knock down or stun at the least, which is plenty for me to get even the most turtle of sirens on the ground with tonis easy, follow with a steam bolt and it's game over.

  10. #10

    Default

    Quote Originally Posted by Roiken View Post
    502 usually incites a knock down or stun at the least, which is plenty for me to get even the most turtle of sirens on the ground with tonis easy, follow with a steam bolt and it's game over.
    I'm guessing you meant 505. Otherwise reported.

    And backtraced.

    And doxed to Antifa.

    Discord: 3PiecesOfToast
    [Private]-GSIV:Nyatherra: "Until this moment i forgot that i changed your name to Biff Muffbanger on Lnet"
    Quote Originally Posted by Back View Post
    I am a retard. I'm disabled. I'm poor. I'm black. I'm gay. I'm transgender. I'm a woman. I'm diagnosed with cancer. I'm a human being.
    Quote Originally Posted by time4fun View Post
    So here's the deal- I am just horrible



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