I want to think this is a real, non-troll, response from Estild on discord:
Ragz ��Today at 9:13 AM
1206 hits magic immune stuff
Because it’s throwing actual physical objects.....Ragz ��Today at 9:13 AM
No that’s a lie probably
But it should
EstildToday at 9:18 AM
Actually, 1206 should do that, but I haven't updated it to allow it yet. It will happen though.
This would make it possible to FINALLY use your magic skill (spell aiming) to hit magic immune creatures. Them 1207/1206 wands will be useful. SK 1206 will be useful for more than just flavor (because DF is good, but not better than many other bolting options). 1206 scrolls become handy to have infused and carry with you...
I think it makes sense, but I do think it opens up a pandora's box. For example, should 710, when it hurls stones "Large hailstones whip through the area!" cause damage to magic immune? Should 510, hurling a physical boulder "You hurl a large boulder at...." be considered a physical attack? What about dumping a bunch of daggers on the ground and casting open 720? Shouldn't that be the same as 1206 hurling a dagger at a target?
This is a great change for versatility and improving the spell, but I'd love to see the other physical elements of many spells be considered as well. Especially now that they have magic immune "rare" critters that show up in hunting grounds. Giving pures some way to deal with them would be nice.