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Thread: 215/319/613 Infused Scrolls Lot

  1. #1

    Default 215/319/613 Infused Scrolls Lot

    SOLD.

    All scrolls are re-infusible, selling all five as one lot:

    As the stone passes over the scroll, you sense:
    (310) Warding Sphere with many charges remaining.
    (109) Dispel Invisibility with very many charges remaining and the potential to add no charges.
    (1712) Spirit Guard with many charges remaining and the potential to add one charge.
    (104) Disease Resistance with a number of charges remaining.
    (107) Spirit Warding II with a number of charges remaining.
    (319) Soul Ward with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    As the stone passes over the scroll, you sense:
    (613) Self Control with many charges remaining and the potential to add a couple charges.
    (602) Resist Elements with very many charges remaining and the potential to add no charges.
    (602) Resist Elements with very many charges remaining and the potential to add no charges.
    (108) Stun Relief with a number of charges remaining.
    (108) Stun Relief with a number of charges remaining.
    Cast Roundtime 3 Seconds.

    As the stone passes over the scroll, you sense:
    (101) Spirit Warding I with a number of charges remaining.
    (613) Self Control with very many charges remaining and the potential to add no charges.
    (606) Phoen's Strength with a number of charges remaining.
    (111) Fire Spirit with a number of charges remaining.
    Cast Roundtime 3 Seconds.

    As the stone passes over the scroll, you sense:
    (215) Heroism with many charges remaining and the potential to add one charge.
    (105) Poison Resistance with very many charges remaining and the potential to add no charges.
    (113) UnDisease with a number of charges remaining and the potential to add many charges.
    (114) UnPoison with very many charges remaining and the potential to add no charges.
    Cast Roundtime 3 Seconds.

    As the stone passes over the scroll, you sense:
    (215) Heroism with many charges remaining and the potential to add a number of charges.
    (114) UnPoison with very many charges remaining and the potential to add no charges.
    (311) Blind with many charges remaining and the potential to add a few charges.
    (202) Spirit Shield with very many charges remaining and the potential to add no charges.
    (212) Interference with many charges remaining and the potential to add a few charges.
    Cast Roundtime 3 Seconds.

    Sold.

    Last edited by Askip; 01-28-2019 at 09:11 PM.
    "You're well beyond training for a reason."...Gelston

  2. #2
    Join Date
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    1m
    Player of Sentral , Gnarevo, and Nightfern

  3. #3

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    10M

  4. #4

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    CB Aaramon 10m going once.

    "You're well beyond training for a reason."...Gelston

  5. #5

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    CB Aaramon 10m last call, ends tonight 9pm est if no further bids.
    "You're well beyond training for a reason."...Gelston

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