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Thread: Sonic Flares w/ UAC

  1. #31

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    Like most bard options, UAC bards are meh until the mid to upper levels. But once you can rock that 75 air lore, really starts to shine (with it still being pretty good at having 1035 + 30 ranks of air lore + all other core skills)

    did they ever say 1212 was going to be done by end of 2018? I thought estild just said it was "half done", except the "half" done part was only the fluff feature appearance, and the other half was you know...all the actual functional things (i.e. racial trading bonus) so calling that half done seemed like saying a meal was "half done" because you made a shopping list.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!

  2. Default

    Quote Originally Posted by Donquix View Post
    Like most bard options, UAC bards are meh until the mid to upper levels. But once you can rock that 75 air lore, really starts to shine (with it still being pretty good at having 1035 + 30 ranks of air lore + all other core skills)

    did they ever say 1212 was going to be done by end of 2018? I thought estild just said it was "half done", except the "half" done part was only the fluff feature appearance, and the other half was you know...all the actual functional things (i.e. racial trading bonus) so calling that half done seemed like saying a meal was "half done" because you made a shopping list.
    At one point Estild said that he was going to have 1206 and 1212 done by the end of the year, yeah. It was back in maybe early to mid October.

  3. #33

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    I don't think a fall out would be that big.. quite a few bards have gone pure completely and only use tonis as a utility to help their partners. While not needing it at all for solo hunting(at cap)

  4. Default

    Don't think there's any real reason to nerf it. For bards that use it, it's more of a replacement for the options other professions take. Sort of a substitute mstrike, mostly. You probably spend as many TPs min/maxing your tonis stuff as you would getting your mstrike up to a comparable level on another profession, and the end result is about the same. I just found it particularly powerful because I -had- all the mstrike already and it got really nuts. Edit to add: If there were a nerf, that would probably be it. Nerfing its ability to be cast on others, to prevent 190 mstrike ranked people from kicking 7 times in 3 seconds.
    Last edited by Stumplicker; 01-11-2019 at 02:10 PM.

  5. #35

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    1030 nerf would have way more fallout than 1035 probably

    They won't nerf either

    Too much of the staff has bard mains from what I have heard

    edit: also spellsong code is like the deepest darkest voodoo from the shadowrealm and nobody wants to mess with it, also see COL
    Last edited by audioserf; 01-11-2019 at 02:12 PM.

  6. #36

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    Quote Originally Posted by Roiken View Post
    I definitely see the upside and potential.. but I'm in a if it is not broke don't fix it stage with my pole arm bards.. It will be something I look forward to in may, by that point I should be around 50.. but still feel like i'll need a mana battery of some sort. On topic though my gloves and boots only have unbalance flares which is fairly helpful for kicking
    You definitely need a mana option, and that was why I went Voln with my bard (though if you had a higher stamina race w/ a few enhancives - GoS would work too). Having 50 mana every 5 minutes, and using my mana for nothing else except renewing songs, was sufficient to keep tonis going about 70% of a hunt at level 35. Once you get to level 50, you can add more songs to the list of buffs - and now he's 58 running, 1003, 1006, 1007, 1010, 1012, 1014, 1018, 1019 and casts Tonis before combat (not keeping it going at all times). I haven't needed to rely on my other spells, so I'm really just using the mana for tonis and renewals.

    Less Tonis is more like 1005, kill target - but that got boring for me. I feel like the quick attacks are more "exciting" and offers a lot of opportunity for sonic flares (sonic cestus)! I've been seeing a lot of back-to-back flares and even had the cestus flare 3x in a row just a few minutes ago.

  7. #37

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    Sorry for the basic question but I'm not understanding the setup here.

    Does the bard have flaring UAC gloves while singing a sonic weapon (cestus I'd imagine)?

    Assuming that's right will they have two weapons or a sonic and a shield?
    Also are they using the UAC commands (punch,jab,grapple) or are they using "attack"?

  8. #38

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    Quote Originally Posted by Dagre View Post
    Sorry for the basic question but I'm not understanding the setup here.

    Does the bard have flaring UAC gloves while singing a sonic weapon (cestus I'd imagine)?

    Assuming that's right will they have two weapons or a sonic and a shield?
    Also are they using the UAC commands (punch,jab,grapple) or are they using "attack"?
    no shield. the discussion people were having were basically waxing poetic on the optimal setup of weapons.

    i personally would recommend sonic cestus, no gloves.

    and yes UAC commands for sure.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!

  9. #39

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    Thanks, makes sense now.

  10. #40
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    Bard UAC is the best. Monks suck like really bad.

    A greater krynch is awakened by your attack!
    For some reason, you feel extremely lucky.
    [Roll result: 286 (open d100: 189) Penalties: 0]
    You feint to the left, the greater krynch buys the ruse and twists awkwardly to block the blow that never came!
    Roundtime: 3 sec.
    Roundtime changed to 1 second.
    R>
    ...wait 1 seconds.
    R>
    [bigshot]>mstrike jab #223434908
    You concentrate intently, focusing all your energies.
    You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
    You attempt to jab a greater krynch!
    You have decent positioning against a greater krynch.
    UAF: 560 vs UDF: 458 = 1.222 * MM: 97 + d100: 3 = 121
    ... and hit for 1 point of damage!
    Lackluster jab to the mid-back.

    ** With a loud snap, a blast of energy bursts from your sonic cestus! **
    ... 55 points of damage!
    Strong blow to back!
    You attempt to jab a greater krynch!
    You have decent positioning against a greater krynch.
    UAF: 560 vs UDF: 458 = 1.222 * MM: 97 + d100: 69 = 187
    ... and hit for 6 points of damage!
    Hasty strike to chest doesn't do much harm.
    Strike leaves foe vulnerable to a followup punch attack!
    You attempt to punch a greater krynch!
    You have excellent positioning against a greater krynch.
    UAF: 560 vs UDF: 458 = 1.222 * MM: 97 + d100: 71 = 189
    ... and hit for 47 points of damage!
    Uppercut compresses the diaphragm! The greater krynch doubles over in pain, gasping for air.
    The greater krynch chokes, momentarily unable to speak!
    The greater krynch seems at a loss for words!
    You attempt to punch a greater krynch!
    You have excellent positioning against a greater krynch.
    UAF: 560 vs UDF: 451 = 1.241 * MM: 103 + d100: 27 = 154
    ... and hit for 33 points of damage!
    Stiffened straight spear hand attack drives straight through right palm!

    ** Necrotic energy from your leather gauntlets overflows into you! **

    You feel energized!
    You attempt to kick a greater krynch!
    You have excellent positioning against a greater krynch.
    UAF: 553 vs UDF: 451 = 1.226 * MM: 108 + d100: 91 = 223
    ... and hit for 75 points of damage!
    Reverse roundhouse removes left forearm at the elbow! Apparently the greater krynch wasn't forewarned about it!
    You feel the unnatural surge of necrotic power wane away.

    Your series of strikes and ripostes leaves you winded and out of position.
    Roundtime: 6 sec.
    Roundtime changed to 3 seconds.
    R>
    [ MStrike Cooldown: +0:01:00, 0:01:00 remaining. ]
    R>
    You feel fully energetic again.
    >
    [bigshot]>mstrike punch #223434908
    You concentrate intently, focusing all your energies.
    You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
    You attempt to punch a greater krynch!
    You have excellent positioning against a greater krynch.
    UAF: 560 vs UDF: 443 = 1.264 * MM: 108 + d100: 44 = 180
    ... and hit for 53 points of damage!
    Fast hooking punch tears a ragged gash across the abdomen!

    ** With a loud snap, a blast of energy bursts from your sonic cestus! **
    ... 15 points of damage!
    Strike glances off the chest.
    You attempt to punch a greater krynch!
    You have excellent positioning against a greater krynch.
    UAF: 560 vs UDF: 438 = 1.278 * MM: 112 + d100: 45 = 188
    ... and hit for 50 points of damage!
    Punishing strike to the stomach!
    The greater krynch shudders violently for a moment, then goes still.

    Your series of strikes and ripostes leaves you winded and out of position.
    Roundtime: 5 sec.
    Roundtime changed to 2 seconds.

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