Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 42

Thread: Sonic Flares w/ UAC

  1. #11

    Default

    It's also completely shit that it works this way and fucks over warriors specifically who would benefit from held weapons to activate parry. You could still do it, in theory, but you'd need 3x the flares, 3x the enchants, 3x the blesses, and 3x the ensorcells.
    Last edited by SpiffyJr; 01-08-2019 at 06:29 PM.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  2. #12

    Default

    Riltus breaks it down a bit better in this thread:

    http://forum.gsplayers.com/archive/i...p/t-88130.html


    Quoting his post:
    __________________________________________________ __


    Well, use some with flares then if you're going to get the decreased flare chance you might as well get the flares from them. Although I don't think its supposed to work like this without flares, so maybe you can get someone to stealth fix them heh.

    UCS brawling weapons, when used with UCS attack commands, aren't classified as weapons. They are handheld pieces of equipment that may be enhanced with special properties (flares, weighting etc.). But the system (UNARMED COMBAT), as designed by Finros, discourages the use of weapons by balancing any bonuses added to these items with offsetting penalties. For example, e-bladed gloves will have a randomized flare rate of 20%. If you were to add two e-bladed flaring weapons, the overall flare rate remains at 20%. Each weapon flares randomly an average of 1 per 15 attacks.

    The flare rate (R) for UCS attacks is (R1 + R2 + R3)/N where R1/R2/R3 represent the rates for each item and (N) is the number of pieces of equipment used. With 20% flaring handwraps and 2 non-flaring razorpaws the random flare rate is (20 + 0 + 0)/3 = 6.66%. From the first example the rate is (20 + 20 + 20)/3 = 20%

    Per Finros:


    For clarity, here are the full rules for unarmed equipment. These rules only consider equipment that is actually used in the attack -- if a held weapon isn't a part of the unarmed attack, it isn't considered in these rules.

    AS/UAF: - Gloves and boots confer their full UAF bonus in all circumstances. - A single held piece of equipment contributes half of its AS bonus to UAF. - Two held pieces of equipment contribute half of the average of their AS bonus, to UAF.

    Weighting: - Weighted gloves confer their full bonus when used alone. - Weighted gloves confer half their bonus when used with one or two held weapons. - A single weighted weapon confers half its bonus regardless of glove usage. - A single weighted weapon used in conjunction with a second weapon of any sort confers one quarter of its bonus regardless of glove usage (and this applies to each weapon individually -- so two weighted weapons will provide a quarter of their bonus each).

    Flares and other scripted special abilities: - Each piece of equipment has a 1-in-N chance of activating on any given attack, where N is the number of pieces of equipment used in the attack. Some aspects (such as charge depletion of a blessed weapon) happen with every attack.


    He never stated that only flaring items would be included in N.

    Also, there is a conservation of charges with e-bladed items.

    Example:

    E-bladed handwraps: 100 swings
    E-bladed razorpaw (2 ea.): 100 swings per

    Total number of attacks before charge depletion will average 300, since each item will consume a charge an average of 1 per 3 attacks.

    Mark
    Last edited by Aluvius; 01-08-2019 at 07:07 PM.

  3. #13

    Default

    @Aluvius

    Seems this also means all scripted flares, not just the flare slot will be reduced as well?

  4. Default

    Quote Originally Posted by SpiffyJr View Post
    It's also completely shit that it works this way and fucks over warriors specifically who would benefit from held weapons to activate parry. You could still do it, in theory, but you'd need 3x the flares, 3x the enchants, 3x the blesses, and 3x the ensorcells.
    Or you could be a monk, who specifically gets a spell that adds weaponless parry, with the bonus of a potential free, 0 roundtime disarm everytime it happens!

    https://gswiki.play.net/Brace_(1214)
    Last edited by Stumplicker; 01-08-2019 at 10:05 PM.

  5. #15

    Default

    Well that is all good info I will have to take into consideration. It sounds like you should get all your equipment flared, and equip all three things as a Bard. Sonic will flare a lot less, but you'll still get them while having Sprite + Flares, KO + Flares. Then get a set of blessed gloves / boots for the undead and make the swap. Not fun for mixed hunting grounds. I guess you can just do the Voln style with undead and suffer the UAF + Flares + Weapon benefits, but at least you're not having to do a bunch of equipment swap scripts to fight the undead.
    Last edited by Maerit; 01-09-2019 at 12:04 AM.

  6. #16

    Default

    Quote Originally Posted by zephyrii View Post
    @Aluvius

    Seems this also means all scripted flares, not just the flare slot will be reduced as well?
    Yeah I think so now that I went back and read the stuff we were figuring out then.

  7. #17

    Default

    Quote Originally Posted by Stumplicker View Post
    Or you could be a monk, who specifically gets a spell that adds weaponless parry, with the bonus of a potential free, 0 roundtime disarm everytime it happens!

    https://gswiki.play.net/Brace_(1214)
    I have a 52 monk so I'm aware of their spells. As a warrior I'm in MBP (with the CvA) at only -2MM, have warcries, and armor skills. Monks have a lot of great things going for them too but their lack of utility throws me off.

    Also, monks don't have Parry mastery which still blows my mind.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  8. #18

    Default

    Quote Originally Posted by SpiffyJr View Post
    I have a 52 monk so I'm aware of their spells. As a warrior I'm in MBP (with the CvA) at only -2MM, have warcries, and armor skills. Monks have a lot of great things going for them too but their lack of utility throws me off.

    Also, monks don't have Parry mastery which still blows my mind.
    I'd think their 3x evade, evade mastery, and the ability to disarm passively when parrying with their bare hands (1214) would compensate for not having parry mastery. The only thing that's really killing a trained monk are warding spells.

    The missing CMAN that really messes with my head is zero shield abilities for a square. Sure, they don't have to train in shields, but it's a valid option and they should have the small, medium, large focus w/ shielded brawler as an option. That gives them a way to equip some CvA defense (w/ T5 ensorcelled shield and full focus training) by sacrificing some of their dodge potency, training points, and MM.

    But, utility is a thing, and they don't really have it (yet??).
    Last edited by Maerit; 01-11-2019 at 09:39 AM.

  9. #19

    Default

    Quote Originally Posted by Maerit View Post
    I'd think their 3x evade, evade mastery, and the ability to disarm passively when parrying with their bare hands (1214) would compensate for not having parry mastery. The only thing that's really killing a trained monk are warding spells.

    The missing CMAN that really messes with my head is zero shield abilities for a square. Sure, they don't have to train in shields, but it's a valid option and they should have the small, medium, large focus w/ shielded brawler as an option. That gives them a way to equip some CvA defense (w/ T5 ensorcelled shield and full focus training) by sacrificing some of their dodge potency, training points, and MM.

    But, utility is a thing, and they don't really have it (yet??).
    yeah the lack of shield mans of any kind for a square is pretty hilarious. It would be nice even if not picking up brawler, etc. to actively UAC with just to do what a lot of TWC/THW/Pole warriors do and still pick up like 40 ranks of shield so you can pick up ranks in bash, etc. for defensive purposes.

    I get the lack of parry mastery in lieu of evasion mastery, the only thing i think it sucks for really though is you can't pick it up to fortify mongoose (which i think is pretty meh for UAC but is like the only stance option for a mutant-ish weapon build outside the generic defensive stances like slippery mind)

    Estild did at least agree that the utility is sorely lacking for monks and paldins. I look forward to water lore seed 10 related utility implemented sometime in 2050
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
    usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!

  10. Default

    Quote Originally Posted by Maerit View Post
    I'd think their 3x evade, evade mastery, and the ability to disarm passively when parrying with their bare hands (1214) would compensate for not having parry mastery. The only thing that's really killing a trained monk are warding spells.

    The missing CMAN that really messes with my head is zero shield abilities for a square. Sure, they don't have to train in shields, but it's a valid option and they should have the small, medium, large focus w/ shielded brawler as an option. That gives them a way to equip some CvA defense (w/ T5 ensorcelled shield and full focus training) by sacrificing some of their dodge potency, training points, and MM.

    But, utility is a thing, and they don't really have it (yet??).
    Eh, I don't lament the loss of shields. Using one stops making 1214 work anyway so it's a trade off even if the CMAN was available. I never really hit the wall where people said I was going to, at any level, for being warded, and I never needed outside spells. Once I was capped I did get a T5 ensorcell on my already +5 TD robes, but with the exception of invasion critters that ward everybody, nothing really ever could cast at me successfully.

    As far as having no utility, Spiffy...what uh....utility are we talkin' about for warriors then? Sheathmaking? I'll take -40% stamina costs for the group any day!

    http://labreesbakery.com/mtd/

    Edit to add: Don't get me wrong, it'd be cool to have them available, sure. But if we're wishing for things, I'd wish for the ability to 2x lores WAY sooner than the shield thing.
    Last edited by Stumplicker; 01-11-2019 at 12:16 PM.

Similar Threads

  1. Sonic Flares and UAC Gear Test
    By Jason13828 in forum Game Mechanics
    Replies: 17
    Last Post: 03-09-2020, 11:48 AM
  2. Sonic Armor question & sonic alteration...
    By nocturnix in forum Bard
    Replies: 28
    Last Post: 02-25-2013, 07:18 PM
  3. Cool sonic flares
    By Constal in forum Bard
    Replies: 6
    Last Post: 10-12-2011, 06:17 PM
  4. Why sonic flares win at life.
    By Renian in forum GemStone Gems
    Replies: 4
    Last Post: 07-28-2007, 04:14 PM
  5. sonic flares = nasty
    By vontez in forum GemStone Gems
    Replies: 2
    Last Post: 07-21-2007, 06:05 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •