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Thread: Weapon/Shield/Physical Stat Enhancives

  1. #1

    Default Weapon/Shield/Physical Stat Enhancives

    UPDATE: Last item is the gold buckle - GOING TWICE - sold tonight to highest bidder after National Championship Game:

    2) CB 3.5m to Taenar SOLD
    As you sing, you feel a faint resonating vibration from the gold buckle in your hand...
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Dexterity.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 5 to Influence.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The buckle looks to have a lot of charges remaining.
    You sense that the gold buckle will persist after its last enhancive charge has been expended.
    You sense that the gold buckle will persist after its last magical charge has been expended.









    SOLD:


    1) CB 50k to Greng SOLD
    As you sing, you feel a faint resonating vibration from the gold earcuff in your hand...
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Dexterity.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The earcuff looks to have more than your average giantman could count charges remaining.
    You sense that the gold earcuff will crumble into dust after its last enhancive charge has been expended.
    You sense that the gold earcuff will persist after its last magical charge has been expended.


    3) CB 50k to mchorn SOLD
    As you sing, you feel a faint resonating vibration from the imflass crown in your hand...
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The crown resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Disarming Traps Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 3 to Constitution.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 3 to Strength.
    This enhancement may not be used by adventurers who have not trained 8 times.
    The crown looks to have a huge number of charges remaining.
    You sense that the imflass crown will crumble into dust after its last enhancive charge has been expended.
    You sense that the imflass crown will persist after its last magical charge has been expended.


    5) CB 50k to Kynilir SOLD
    As you sing, you feel a faint resonating vibration from the star sapphire stickpin in your hand...
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The stickpin looks to have quite a few charges remaining.
    You sense that the star sapphire stickpin will persist after its last enhancive charge has been expended.
    You sense that the star sapphire stickpin will persist after its last magical charge has been expended.


    7) CB 700k to Shrink2000 SOLD
    As you sing, you feel a faint resonating vibration from the mithglin helm in your hand, and you learn something about it...
    The first thing that strikes you about the helm is the weight, which is about 4 pounds. In your best estimation, it's worth about 600,000 silvers. You can also tell that the mithglin helm is predominantly crafted of mithglin.

    As you sing, you feel a faint resonating vibration from the mithglin helm in your hand...
    It has a bonus of +15 from a normal helm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.

    As you sing, you feel a faint resonating vibration from the mithglin helm in your hand...
    The magical harmonics reveal that the head is better protected when wearing the mithglin helm.
    The helm resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 9 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a boost of 4 to Discipline Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 2 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 3 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    The helm looks to have a lot of charges remaining.
    You sense that the mithglin helm will persist after its last enhancive charge has been expended.


    9) CB 50k to Versin SOLD
    As you sing, you feel a faint resonating vibration from the inset ora clasp in your hand...
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 5 to Swimming Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The clasp looks to have a huge number of charges remaining.
    You sense that the inset ora clasp will persist after its last enhancive charge has been expended.
    You sense that the inset ora clasp will persist after its last magical charge has been expended.
    Last edited by Tsalin; 01-07-2019 at 11:55 PM.

  2. #2

    Default

    mb on 2
    Shops:
    Teclys's Outfitting - Landing - (;go2 ps:Teclys) for perfect weapons, weighted weapons, vruul/spidersilk containers, fluff, padded armor, project pieces and much more!
    Banthal's Weaponry - Landing - (;go2 338, go shop) for weapons and runestaves.
    Omens's General Store - Solhaven - (;go2 9012, go post) 20 cnt bottles of Uncut Diamonds / Emeralds.
    Kakaron's Weaponry - Landing - (;go2 371, go store)

  3. #3

    Default

    Mb 1

    Sent from my Pixel 2 XL using Tapatalk

  4. #4

    Default

    100k on 2

  5. #5

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    gold buckle is pinworn correct?

    2) gold buckle

    250k

  6. #6

    Default

    Correct.

    Code:
    >inspect buc
    You carefully inspect your gold buckle.
    
    You determine that you could wear the buckle anywhere on your body.  The buckle appears to serve some purpose.

  7. #7

    Default

    MB on #7 please

  8. #8

    Default

    Updated

  9. Default

    2. 1m
    7. 500k

  10. #10

    Default

    2: 1.25 mil

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