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Thread: Enhansive Items - Locker Cleanout

  1. #1

    Default Enhansive Items - Locker Cleanout

    ALL ITEMS HAVE BEEN SOLD

    small silver-clasped black coral brooch (250k) SOLD
    It provides a boost of 4 to Max Mana.
    The brooch looks to have more than your average giantman could count charges remaining.
    persists

    turqoise-set silver alloy torc (150k)
    It provides a boost of 5 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 2 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The torc looks to have a lot of charges remaining
    crumb on enhancive, persist on magic

    a topaz-inset mithril alloy clasp (100k)
    It provides a boost of 2 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The clasp looks to have a huge number of charges remaining.
    crumbly

    coral studded ora torc (50k)
    It provides a boost of 1 to Magic Item Use Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a boost of 1 to Armor Use Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The torc looks to have several charges remaining.
    crumble on enhancive, persist on magic

    carved ruic composite bow (3m)
    +20
    It provides a boost of 5 to Combat Maneuvers Ranks.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a boost of 1 to Multi Opponent Combat Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 4 to Discipline Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The bow looks to have a lot of charges remaining.

    HEAVY BACKPACK (LOCKER)
    ivory-inlaid copper band (75k)
    It provides a boost of 4 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 5 to Max Health.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The band looks to have quite a few charges remaining.
    crumble on enhancive, persist on magic

    turqoise-set platinum bracer (50k)
    It provides a boost of 2 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The bracer looks to have quite a few charges remaining.
    persist on enhancive, persis on magic

    fire pearl studded gold brooch (200k)
    It provides a boost of 2 to Harness Power Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Sorcerous Lore - Demonology Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The brooch looks to have a lot of charges remaining.
    crumble on enhancive, persist on magic

    an onyx-inlaid sterling silver brooch (200k) SOLD
    It provides a boost of 5 to Intuition Base
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The brooch looks to have quite a few charges remaining.
    crumble on enhancive, persist on magic

    an onyx-inlaid gold alloy buckle (150k)
    It provides a boost of 2 to Two Weapon Combat Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The buckle looks to have a lot of charges remaining.
    crumble on enhancive, persist on magic

    a star-cut dragonfire opal earcuff (200k)
    It provides a boost of 3 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 2 to Elemental Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The earcuff looks to have a lot of charges remaining.
    crumble on enhancive, persist on magic

    snake-etched gold earcuff (150k)
    It provides a boost of 1 to Thrown Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 2 to Brawling Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The earcuff looks to have a fair amount of charges remaining.
    crumble on enhancive, persist on magic

    garnet-set platinum earring (35k)
    It provides a boost of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The earring looks to have a huge number of charges remaining.
    crumble, persist

    sapphire-set gold earring (75k) SOLD
    It provides a boost of 4 to Max Health.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 2 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The earring looks to have a lot of charges remaining.
    crumble, persist

    flame-cut emerald medallion (200k)
    It provides a boost of 1 to Spiritual Lore - Religion Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 1 to Spell Aiming Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The medallion looks to have a huge number of charges remaining.
    crumbly

    copper and golden topaz pendant (50k)
    It provides a boost of 2 to Thrown Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The pendant looks to have quite a few charges remaining.
    crumble, persist

    a chrysoberyl studded bronze tiara (150k)
    It provides a boost of 6 to Physical Fitness Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The tiara looks to have a huge number of charges remaining.
    crumble, persist

    CLOAK
    enruned copper buckle (100k)
    The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Shield Use Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The buckle looks to have more than your average giantman could count charges remaining
    persist, persist

    long-cut fire opal stickpin (100k)
    The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The stickpin looks to have a huge number of charges remaining.
    persist, persist

    fine gold talisman (150k)
    It provides a boost of 1 to Mental Lore - Manipulation Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 2 to Elemental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 2 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The talisman looks to have a lot of charges remaining.
    persist, persist

    chrysoberyl studded mithril brooch (200k) SOLD
    It provides a boost of 5 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The brooch looks to have a huge number of charges remaining.
    crumble, persist

    chased ora pin (500k) SOLD
    It provides a boost of 1 to Dodging Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 2 to Combat Maneuvers Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The pin looks to have several charges remaining.
    persist, persist

    KNAPSACK
    lapis-inlaid imflass headband (75k)
    It provides a boost of 5 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 3 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 8 times.
    The headband looks to have a fair amount of charges remaining
    crumble, persist

    cushion-cut blue tourmaline clasp (150k)
    It provides a boost of 2 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The clasp looks to have several charges remaining.
    crumbly

    gem-encrusted platinum earcuff (35k)
    It provides a boost of 1 to Magic Item Use Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The earcuff looks to have a fair amount of charges remaining.
    persist, persist

    enruned pewter earring (75k) SOLD
    It provides a boost of 4 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 4 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The earring looks to have a fair amount of charges remaining.
    crumble, persist

    glittering amethyst headband (400k)
    It provides a boost of 1 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a boost of 3 to Stalking and Hiding Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 4 to Survival Ranks.
    This enhancement may not be used by adventurers who have not trained 24 times.
    The headband looks to have a fair amount of charges remaining.
    cfrumbly

    pearl and diamond stickpin (65k) SOLD
    It provides a boost of 3 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The stickpin looks to have more than your average giantman could count charges remaining.
    crumbly

    an enruned fire opal tiara (75k)
    It provides a boost of 1 to Perception Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 1 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The tiara looks to have a few charges remaining.
    perist, persist

    opal-inset sterling silver torc (500k) SOLD
    It provides a boost of 2 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 3 to Max Health.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 1 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    It provides a boost of 5 to Picking Locks Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The torc looks to have quite a few charges remaining.
    persist, persist

    lapis lazul studded pewter torc (75k)
    It provides a boost of 1 to Thrown Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 2 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    The torc looks to have a lot of charges remaining.
    crumble, persist

    Willing to accept offers as well
    Last edited by Rogue'n It; 12-15-2018 at 06:57 PM.

  2. Default

    65k diamond stickpin, 250k max mana brooch I'll take both, look for me as Trisu or Legus

  3. #3

    Default

    500k Chased Ora Pin

    ~Midgar

  4. #4

    Default

    SOLD and SOLD, Migar please PM me your name IG. Thanks!

  5. #5

    Default

    500k opal-inset sterling silver torc

    Thanks.

  6. #6

    Default

    Sure thing, I am Aderion IG

  7. Default

    Quote Originally Posted by Rogue'n It View Post
    Sure thing, I am Aderion IG
    Objection. That is a boy name. How will people know to ask your characters for mudsex if you keep naming them boy names?

  8. #8

    Default

    Well, I would rather die in a slow roasting fire than have mudsex with anyone (I prefer the real thing) so hopefully my boy names are off-putting

    Now buy my shit or go away!

  9. Default

    Quote Originally Posted by Rogue'n It View Post
    Well, I would rather die in a slow roasting fire than have mudsex with anyone (I prefer the real thing) so hopefully my boy names are off-putting

    Now buy my shit or go away!
    Fine! I did show up in the thread after all. I don't like enhancives that aren't perfect-self-based. Which of the things is the best thing? I'll take whichever one is best. Dealer's choice. I'll be online tonight.

  10. #10

    Default

    Well... that is entirely based on your profession, your goals, etc... so it would be unfair of me to choose something for you without having all of that information.

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