Page 1 of 2 12 LastLast
Results 1 to 10 of 16

Thread: Enhansive Items - Locker Cleanout

  1. #1

    Default Enhansive Items - Locker Cleanout

    small silver-clasped black coral brooch (250k) SOLD
    It provides a boost of 4 to Max Mana.
    The brooch looks to have more than your average giantman could count charges remaining.
    persists

    turqoise-set silver alloy torc (150k)
    It provides a boost of 5 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 2 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The torc looks to have a lot of charges remaining
    crumb on enhancive, persist on magic

    a topaz-inset mithril alloy clasp (100k)
    It provides a boost of 2 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The clasp looks to have a huge number of charges remaining.
    crumbly

    coral studded ora torc (50k)
    It provides a boost of 1 to Magic Item Use Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a boost of 1 to Armor Use Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The torc looks to have several charges remaining.
    crumble on enhancive, persist on magic

    carved ruic composite bow (3m)
    +20
    It provides a boost of 5 to Combat Maneuvers Ranks.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a boost of 1 to Multi Opponent Combat Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 4 to Discipline Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The bow looks to have a lot of charges remaining.

    HEAVY BACKPACK (LOCKER)
    ivory-inlaid copper band (75k)
    It provides a boost of 4 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 5 to Max Health.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The band looks to have quite a few charges remaining.
    crumble on enhancive, persist on magic

    turqoise-set platinum bracer (50k)
    It provides a boost of 2 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The bracer looks to have quite a few charges remaining.
    persist on enhancive, persis on magic

    fire pearl studded gold brooch (200k)
    It provides a boost of 2 to Harness Power Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Sorcerous Lore - Demonology Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The brooch looks to have a lot of charges remaining.
    crumble on enhancive, persist on magic

    an onyx-inlaid sterling silver brooch (200k) SOLD
    It provides a boost of 5 to Intuition Base
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The brooch looks to have quite a few charges remaining.
    crumble on enhancive, persist on magic

    an onyx-inlaid gold alloy buckle (150k)
    It provides a boost of 2 to Two Weapon Combat Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The buckle looks to have a lot of charges remaining.
    crumble on enhancive, persist on magic

    a star-cut dragonfire opal earcuff (200k)
    It provides a boost of 3 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 2 to Elemental Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The earcuff looks to have a lot of charges remaining.
    crumble on enhancive, persist on magic

    snake-etched gold earcuff (150k)
    It provides a boost of 1 to Thrown Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 2 to Brawling Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The earcuff looks to have a fair amount of charges remaining.
    crumble on enhancive, persist on magic

    garnet-set platinum earring (35k)
    It provides a boost of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The earring looks to have a huge number of charges remaining.
    crumble, persist

    sapphire-set gold earring (75k) SOLD
    It provides a boost of 4 to Max Health.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 2 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The earring looks to have a lot of charges remaining.
    crumble, persist

    flame-cut emerald medallion (200k)
    It provides a boost of 1 to Spiritual Lore - Religion Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 1 to Spell Aiming Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The medallion looks to have a huge number of charges remaining.
    crumbly

    copper and golden topaz pendant (50k)
    It provides a boost of 2 to Thrown Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The pendant looks to have quite a few charges remaining.
    crumble, persist

    a chrysoberyl studded bronze tiara (150k)
    It provides a boost of 6 to Physical Fitness Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The tiara looks to have a huge number of charges remaining.
    crumble, persist

    CLOAK
    enruned copper buckle (100k)
    The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Shield Use Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The buckle looks to have more than your average giantman could count charges remaining
    persist, persist

    long-cut fire opal stickpin (100k)
    The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The stickpin looks to have a huge number of charges remaining.
    persist, persist

    fine gold talisman (150k)
    It provides a boost of 1 to Mental Lore - Manipulation Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 2 to Elemental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 2 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The talisman looks to have a lot of charges remaining.
    persist, persist

    chrysoberyl studded mithril brooch (200k) SOLD
    It provides a boost of 5 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The brooch looks to have a huge number of charges remaining.
    crumble, persist

    chased ora pin (500k) SOLD
    It provides a boost of 1 to Dodging Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 2 to Combat Maneuvers Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The pin looks to have several charges remaining.
    persist, persist

    KNAPSACK
    lapis-inlaid imflass headband (75k)
    It provides a boost of 5 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 3 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 8 times.
    The headband looks to have a fair amount of charges remaining
    crumble, persist

    cushion-cut blue tourmaline clasp (150k)
    It provides a boost of 2 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The clasp looks to have several charges remaining.
    crumbly

    gem-encrusted platinum earcuff (35k)
    It provides a boost of 1 to Magic Item Use Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The earcuff looks to have a fair amount of charges remaining.
    persist, persist

    enruned pewter earring (75k) SOLD
    It provides a boost of 4 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 4 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The earring looks to have a fair amount of charges remaining.
    crumble, persist

    glittering amethyst headband (400k)
    It provides a boost of 1 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a boost of 3 to Stalking and Hiding Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 4 to Survival Ranks.
    This enhancement may not be used by adventurers who have not trained 24 times.
    The headband looks to have a fair amount of charges remaining.
    cfrumbly

    pearl and diamond stickpin (65k) SOLD
    It provides a boost of 3 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The stickpin looks to have more than your average giantman could count charges remaining.
    crumbly

    an enruned fire opal tiara (75k)
    It provides a boost of 1 to Perception Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 1 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The tiara looks to have a few charges remaining.
    perist, persist

    opal-inset sterling silver torc (500k) SOLD
    It provides a boost of 2 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 3 to Max Health.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 1 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    It provides a boost of 5 to Picking Locks Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The torc looks to have quite a few charges remaining.
    persist, persist

    lapis lazul studded pewter torc (75k)
    It provides a boost of 1 to Thrown Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 2 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    The torc looks to have a lot of charges remaining.
    crumble, persist

    Willing to accept offers as well
    Last edited by Rogue'n It; 12-03-2018 at 08:09 PM.

  2. Default

    65k diamond stickpin, 250k max mana brooch I'll take both, look for me as Trisu or Legus

  3. #3

    Default

    500k Chased Ora Pin

    ~Midgar

  4. #4

    Default

    SOLD and SOLD, Migar please PM me your name IG. Thanks!

  5. #5

    Default

    500k opal-inset sterling silver torc

    Thanks.

  6. #6

    Default

    Sure thing, I am Aderion IG

  7. Default

    Quote Originally Posted by Rogue'n It View Post
    Sure thing, I am Aderion IG
    Objection. That is a boy name. How will people know to ask your characters for mudsex if you keep naming them boy names?

  8. #8

    Default

    Well, I would rather die in a slow roasting fire than have mudsex with anyone (I prefer the real thing) so hopefully my boy names are off-putting

    Now buy my shit or go away!

  9. Default

    Quote Originally Posted by Rogue'n It View Post
    Well, I would rather die in a slow roasting fire than have mudsex with anyone (I prefer the real thing) so hopefully my boy names are off-putting

    Now buy my shit or go away!
    Fine! I did show up in the thread after all. I don't like enhancives that aren't perfect-self-based. Which of the things is the best thing? I'll take whichever one is best. Dealer's choice. I'll be online tonight.

  10. #10

    Default

    Well... that is entirely based on your profession, your goals, etc... so it would be unfair of me to choose something for you without having all of that information.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •