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Thread: Official: Ethereal Censer (320)

  1. #11

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    so i just did a rotation with it on the baby cleric.

    starts at an 80% reduction (without enough SMC to trigger that benefit) and goes up +5% per different spell up to an additional, i assume additive, 25%

    320: (refunds self over 30 seconds) - net 0 mana
    web bolt: 9 * 0.8 +
    fire spirit: 11 * 0.75 +
    holy bolt: 6 * 0.70 +
    bane: 2 * 0.65 +
    divine: 17 * 0.6

    total: 31.15 mana cost (base cost would be 45 mana)

    i started at 87 mana, i finished at 58 (as opposed to 42)

    but the TLDR is if you cast 320 every 30 seconds and ignore the stacking crap, it's a "free" attack and changes the mana cost of your spamaable spell

    < 200 SMC skill:
    302 = 1.6
    306 = 4.8
    317 = 13.6

    cap 2x SMC:
    302 = 1.5
    306 = 4.5
    317 = 12.75

    cap 3x smc:
    302 = 1.4
    306 = 4.2
    317 = 11.9
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!

  2. #12

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    Spell Aiming.......................| 192 92
    Spirit Mana Control................| 145 45
    Spiritual Lore - Religion..........| 120 30
    Cleric.............................| 65

    First attempt:

    >prep 320
    You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...
    Your spell is ready.

    You gesture at a warrior shade.
    Mana swirls into the visible spectrum and manifests as an ethereal, flat black censer swinging pendulously through the air beside you. A dark grey haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.

    [SMR result: 93 (Open d100: 31)]
    A warrior shade avoids the incense smoke!

    As the fragrant haze settles over you, you feel revitalized.
    Cast Roundtime 3 Seconds.

    Second attempt:

    [SMR result: 155 (Open d100: 79)]
    A warrior shade becomes enveloped in the incense smoke!
    ... 40 points of damage!
    Strong strike splits the belly open, revealing ghostly organs.
    Haggis anyone?
    The warrior shade is stunned!

    As the fragrant haze settles over you, you feel revitalized.
    Cast Roundtime 3 Seconds.

    Third attempt:

    [SMR result: 124 (Open d100: 52)]
    A bog spectre becomes enveloped in the incense smoke!
    ... 35 points of damage!
    Right arm ripped in half at elbow!
    The fallen arm evaporates as a new one materializes.

    As the fragrant haze settles over you, you feel revitalized.
    Cast Roundtime 3 Seconds.

    Vs something like level:

    [SMR result: 140 (Open d100: 9, Bonus: 62)]
    A forest trali becomes enveloped in the incense smoke!
    ... 50 points of damage!
    Vicious blast turns huge portions of back into red mist! Now lacking spinal support, the forest trali crumples into a heap.
    It is knocked to the ground!

    Insta-kill:

    [SMR result: 188 (Open d100: 30, Bonus: 78)]
    A mastodonic leopard becomes enveloped in the incense smoke!
    ... 50 points of damage!
    Neck cleanly eliminated, allowing head to drop until it rests on the mastodonic leopard's shoulder blades.
    The mastodonic leopard lets out a final caterwaul and dies.
    Last edited by wetsand; 11-14-2018 at 04:14 PM.

  3. #13
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    Meh...seems dumb for the 20th level but not as retarded as some of the other stuff done.

    Why can't they make a really great spell? It's like they are aiming for dumb updates or mediocrity.

  4. #14

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    Has anyone tested the self cast version for spelling up? Does it work outside of combat? If so seems like a no brainer to keep 320 active all the time.

  5. Default

    SMR result: 152 (Open d100: 18, Bonus: 100)]
    A half-elven robber becomes enveloped in the incense smoke!
    ... 50 points of damage!
    Vicious blast turns huge portions of back into red mist! Now lacking spinal support, the half-elven robber crumples into a heap.
    It is knocked to the ground!
    The half-elven robber is stunned!

    As the fragrant haze settles over you, you feel revitalized.
    Cast Roundtime 3 Seconds.



    [SMR result: 225 (Open d100: 41, Bonus: 142)]
    A human brigand becomes enveloped in the incense smoke!
    ... 40 points of damage!
    With a flash of red spray, left hand disintegrates into nothing!
    The brigand's reinforced shield falls to the ground.

    As the fragrant haze settles over you, you feel revitalized.
    Cast Roundtime 3 Seconds.


    [SMR result: 213 (Open d100: 66, Bonus: 100)]
    A half-elven mugger becomes enveloped in the incense smoke!
    ... 50 points of damage!
    Entire head is vaporized in a flash! Now much shorter, the half-elven mugger falls to the ground, dead.

    [You have 10 kills remaining.]
    The half-elven mugger falls to the ground and dies.
    The mugger's paralyzed body slackens in the grip of death.


    [SMR result: 233 (Open d100: 30, Bonus: 149)]
    A human robber becomes enveloped in the incense smoke!
    ... 40 points of damage!
    Left leg vaporized from thigh down, leaving nothing but dangling blood vessels and muscle!

    As the fragrant haze settles over you, you feel revitalized.
    Cast Roundtime 3 Seconds.




    [SMR result: 201 (Open d100: 44, Bonus: 120)]
    A half-elven marauder becomes enveloped in the incense smoke!
    ... 70 points of damage!
    Half of midsection reduced to a fine red mist! Now unsupported, half-vaporized organs topple out onto the ground!
    What a mess!

    [You have 16 kills remaining.]
    The half-elven marauder rolls over and dies.





    [SMR result: 273 (Open d100: 58, Bonus: 177)]
    A human brigand becomes enveloped in the incense smoke!
    ... 70 points of damage!
    Blast hits chest and expands to envelop entire body! The human brigand is no more!

    [You have 9 kills remaining.]
    The human brigand rolls over and dies.
    A faint silvery glow fades from around a human brigand.


    [SMR result: 232 (Open d100: 163, Bonus: 20)]
    A human thief becomes enveloped in the incense smoke!
    ... 45 points of damage!
    Precise shot vaporizes right eye and much of brain behind while leaving skull intact.

    [You have 5 kills remaining.]
    The human thief rolls over and dies.
    A human thief seems a bit less imposing.




    [SMR result: 179 (Open d100: 16, Bonus: 120)]
    A half-elven mugger becomes enveloped in the incense smoke!
    ... 60 points of damage!
    Vicious blast turns vital organs into fine red powder, leaving the half-elven mugger with an empty feeling inside.

    [You have 7 kills remaining.]
    The half-elven mugger rolls over and dies.
    The mugger's paralyzed body slackens in the grip of death.




    Not bad if you disable the creature first with 316 or something. I can barely hit bandits with it at all if they're not disabled, though. I guess bandits are probably good at dodging SMR stuff in the first place, though. I have 160 cleric ranks, 82 religion, and 0 SA.



    [SMR result: 98 (Open d100: 64, Bonus: 1)]
    A human thug avoids the incense smoke!

    As the fragrant haze settles over you, you feel revitalized.
    Cast Roundtime 3 Seconds.

    [SMR result: 58 (Open d100: 21)]
    A human outlaw avoids the incense smoke!

    As the fragrant haze settles over you, you feel revitalized.
    Cast Roundtime 3 Seconds.


    [SMR result: 96 (Open d100: 53)]
    A half-elven marauder avoids the incense smoke!

    As the fragrant haze settles over you, you feel revitalized.
    Cast Roundtime 3 Seconds.

  6. #16
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    Yeah, I bet that SA is needed to be usable against things like bandits.
    Ceterum censeo Carthaginem esse delendam

  7. #17

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    I bet its weighted heavier on spell aiming vs religion lore/cleric spell ranks.

  8. #18

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    Quote Originally Posted by wetsand View Post
    I bet its weighted heavier on spell aiming vs religion lore/cleric spell ranks.
    Quote Originally Posted by Estild (discord)
    Good work on your numbers last night for 320, @Tsalin aka Jeff and @Leafiara. Yes, the strength of the maneuver attack formula works out so 2 cleric ranks (up to level) = 4 spell aim ranks = seed 1 threshold for SL:R. For the same bonus, the next 50 cleric spell ranks past level requires 4 cleric ranks, and any spell ranks past that require 10 cleric ranks for the same bonus. Yes, Tsalin, it should use ^14 for the break chance since it ends after the 15th interval anyway
    tl;dr - up to level spell ranks worth half as much as spell aim ranks, worth same as seed 1 religion
    Last edited by Donquix; 11-15-2018 at 01:03 PM.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!

  9. #19

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    Loving this spell. Even at level 26 I am using it 3-7 times a hunt. Happy addition and breaks up the tedium of 302 x 200 times. I find myself sliding in 312 or 316 just cause and it doesn’t appear to adversely effect my hunts like it normally would.
    [Roll result: 120 (open d100: 94) Penalties: 10]
    You crouch, sweep a leg at Master Footpad Truaz and connect!
    Master Footpad Truaz falls to the ground! You deftly regain your footing.

    [You have 1 repetition(s) remaining.]

    ** A spike on your spiked ora leg greaves jabs into the Footpad Truaz! **
    ... 15 points of damage!
    Well aimed shot, punctures calf!
    The Footpad Truaz is stunned!
    Roundtime: 5 sec.

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