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Thread: Things we wish Simutronics would fix (but they probably won't)

  1. Default

    I've said it before, and I'll say it again - I wish they'd implemented a crowdfunding development situation, even in addition to the stupid cash shop if they wanted.

    e.g. -

    Pay $20 towards a $5,000 goal to have a Ranger's guild implemented. X% goes to pay coders working on the system. X% goes to other costs for implementation. X% goes to profit margin. Funds held until the goal is met. If the goal isn't met after X days/weeks/months, everyone that invested can either pick another project to fund or get their money back. Just like the other crowdfunding sites. Invest in the project at certain levels and earn perks, like an NPC in the guild that you work with the GMs to design. A statue of your character as a founder in the Landing's Guild hall. A drink at the bar of your own design. Maybe even work with the GMs to develop a guild skill. etc.

    Everybody wins. You're paying specifically for development you're interested in. It doesn't have anyone paying to win anything that doesn't benefit the entire playerbase. The company still makes its margin on a service they would otherwise and really should have all along been offering as part of the subscription. But in lieu of that, fuck it. It's better than "roleplaying awards" for cash.
    Last edited by Stumplicker; 12-13-2018 at 11:56 AM.

  2. #162

    Default

    I can see where you're coming from with the idea but I don't really like it. This might be cognitive dissonance talking, but I have a real problem with being asked to pay extra for development for a game with a high monthly subscription cost (compared to competitors) run by a company who are making it absolutely rain with SimuCoin events. I'll do some DR Arena runs because I find it fun, and I buy SimuCoin stuff sometimes, but having to kick in to a THIRD pot just to hope to get a spell circle or two finished? That's borderline offensive imo.

  3. Default

    Quote Originally Posted by audioserf View Post
    I can see where you're coming from with the idea but I don't really like it. This might be cognitive dissonance talking, but I have a real problem with being asked to pay extra for development for a game with a high monthly subscription cost (compared to competitors) run by a company who are making it absolutely rain with SimuCoin events. I'll do some DR Arena runs because I find it fun, and I buy SimuCoin stuff sometimes, but having to kick in to a THIRD pot just to hope to get a spell circle or two finished? That's borderline offensive imo.
    Oh yeah no doubt. I hate the idea of paying a giant subscription fee AND having to pay for development AND having to pay for items from a cash shop. Development of the game should be covered by the subscription cost alone, to keep people interested in the continuing to pay it. I'm just saying that in our current situation, it'd be preferable, at least to me, to what we have now. On an even playing field, I'd only say implement a crowdfunded development scheme in a free to play MUD (that's where I originally pitched that idea).
    Last edited by Stumplicker; 12-13-2018 at 12:08 PM.

  4. #164

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    It's a pretty widespread problem throughout the whole MMO market.

    Games will often pander to whales, which ultimately leads to many players quitting, thus leaving the whales with no one to play with, thus making all their advantages rather pointless, thus ruining the game.

    At least in the case of Gemstone, it's not as severe of an effect on game balance. But the development priorities are becoming a huge issue.

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