All items MB 100k.
Assume jewelry is crumbly unless otherwise noted.
If you win an item, don't be a dick and take forever to pick it up.
3. a plain white sunstone pendant
You gesture at a plain white sunstone pendant.
You sense that the pendant is a magic item that holds the spell "Faith's Clarity" with 19 charges.
It is a mage empowerable item.
You determine the white sunstone pendant can hold an additional 280 charges.
Given enough time, you feel as though you could push this item to 83 charges.
Cast Roundtime 3 Seconds.
6. an elegant silver alloy bracer 100k Zephyrii pending pickup
Blank MR
The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Elemental Lore - Air Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The bracer looks to have more than your average giantman could count charges remaining.
You sense that the silver alloy bracer will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy bracer will persist after its last magical charge has been expended.
13. a haon-handled mithglin jeddart-axe
+15
The jeddart-axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 5 to Dexterity Base.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 11 to Max Health.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a boost of 5 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a boost of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The jeddart-axe looks to have a lot of charges remaining.
You sense that the mithglin jeddart-axe will persist after its last enhancive charge has been expended.
14. a step-cut green garnet pin
You sense that the pin is a magic item that holds the spell "Heroism" with 4 charges.
You detect that a step-cut green garnet pin can be recharged to its original capacity by a merchant.
15. a rune-etched star sapphire necklace
Blank MR
You sense that this is a magical item. There seems to be no spells or charges but the flows of essence are strangely attracted to it. You estimate that it can contain an average amount of mana.
You sense that the star sapphire necklace has enhancive properties.
It is a mage rechargeable item.
You estimate you're skilled enough to push this item to a maximum of 40 charges in a single session.
The necklace will probably be ruined in the attempt to fill it.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Intuition Base.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have a huge number of charges remaining.
You sense that the star sapphire necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the star sapphire necklace will disintegrate after its last magical charge has been expended.
16. an enruned gold alloy ring
You sense that the ring is a magic item that holds the spell "Disarm Enhancement" with 4 charges.
It is a mage empowerable item.
You determine the gold alloy ring can hold an additional 570 charges.
Given enough time, you feel as though you could push this item to 164 charges.
Cast Roundtime 3 Seconds.
17. a polished white sunstone crown
Blank MR
Persists
18. a diamond-set imflass earring
Blank MR
Persists
20. a lapis lazuli studded mithril orb
You gesture at a lapis lazuli studded mithril orb.
You sense that the orb is a magic item that holds the spell "Thurfel's Ward" with 12 charges.
It is a mage empowerable item.
You determine the studded mithril orb can hold an additional 519 charges.
Given enough time, you feel as though you could push this item to 197 charges.
Cast Roundtime 3 Seconds.