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Thread: Few low level enhancive items

  1. Default Few low level enhancive items

    I'm moving this thread from the auctions to a flat bid so sorry if you're seeing it for the second time.

    some embossed reinforced leather (+15, 15 pounds) - 50k

    The leather resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Elemental Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 2 to Magic Item Use Ranks.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 3 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 12 times.
    The leather looks to have several charges remaining.

    You sense that the reinforced leather will persist after its last enhancive charge has been expended.

    mithglin aventail (+15, 3 pounds) - 50k SOLD to VALTOK

    It provides a boost of 3 to Constitution Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It provides a boost of 1 to Sorcerous Lore - Necromancy Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The aventail looks to have a huge number of charges remaining.

    The aventail resonates with your voice, revealing some details of its temporary enhancement:
    The aventail's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will simply return to normal.

    As your song penetrates the mithglin aventail, you determine that it is temporarily and moderately resistant to crushing attacks.

    You sense that the mithglin aventail will persist after its last enhancive charge has been expended.

    yew short bow (+2 and yew sighting probably, didn't assess it)- 100k

    The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
    The bow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 4 to Stalking and Hiding Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 4 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 2 to Max Health.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The bow looks to have a lot of charges remaining.

    You sense that the yew short bow will persist after its last enhancive charge has been expended.


    gornar-tipped whip (+5, 5 pounds) - 50k

    The harmonics generated tell you that the whip has been infused with the power of an earth elemental.
    The whip resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 1 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The whip looks to have a lot of charges remaining.

    You sense that the gornar-tipped whip will persist after its last enhancive charge has been expended.

    Mossbark aegis (+15, 10 pounds) - 200k

    The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 4 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 3 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The aegis looks to have a lot of charges remaining.

    You sense that the mossbark aegis will persist after its last enhancive charge has been expended.

    Old ora helm (+10, 2 pounds) - 50k

    The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the ora helm.
    The helm resonates with your voice, revealing some details of its temporary enhancement:
    The helm's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will simply return to normal.

    As your song penetrates the ora helm, you determine that it is temporarily and moderately resistant to fiery attacks.

    Some gleaming spiked mithril leg greaves (+5, 4 pounds, spiked)- 50K

    The harmonics generated tell you that the greaves temporarily serves to reduce the severity of inflicted wounds. The magical harmonics reveal that legs are better protected when wearing the mithril leg greaves.
    The greaves resonates with your voice, revealing some details of its temporary enhancement:
    The greaves's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to grant greater protection.

    an onyx and green garnet band (empty imbed) - 100k

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The band resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Max Health.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 6 to Swimming Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The band looks to have more than your average giantman could count charges remaining.

    You sense that the green garnet band will persist after its last enhancive charge has been expended.

    You sense that the green garnet band will persist after its last magical charge has been expended.

    a tooled beryl band (holy item, ME Prayer 121 charges) - 100k

    The beryl band contains the spell Prayer, from the Cleric circle.
    The band resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Magic Item Use Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 7 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 19 times.
    It provides a boost of 1 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 1 to Trading Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The band looks to have a lot of charges remaining.

    You sense that the beryl band will persist after its last enhancive charge has been expended.

    You sense that the beryl band will persist after its last magical charge has been expended.


    a faceted white sunstone buckle (blank MR) - 50k SOLD to VALTOK

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The buckle looks to have a huge number of charges remaining.

    You sense that the white sunstone buckle will persist after its last enhancive charge has been expended.

    You sense that the white sunstone buckle will persist after its last magical charge has been expended.


    a chiseled red sunstone tiara (blank imbed)- 50k

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Harness Power Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The tiara looks to have more than your average giantman could count charges remaining.

    You sense that the red sunstone tiara will crumble into dust after its last enhancive charge has been expended.

    You sense that the red sunstone tiara will disintegrate after its last magical charge has been expended.

    an alexandrite studded bronze band (blank imbed) - 50k

    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The band resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Armor Use Ranks.
    This enhancement may not be used by adventurers who have not trained 17 times.
    The band looks to have a huge number of charges remaining.

    You sense that the studded bronze band will crumble into dust after its last enhancive charge has been expended.

    You sense that the studded bronze band will persist after its last magical charge has been expended.
    Last edited by Jason13828; 12-06-2019 at 06:26 AM.

  2. #2

    Default

    I'll take aventail and buckle.

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