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Thread: Where next for TPs at Level 80

  1. #1

    Default Where next for TPs at Level 80

    Been digging through the old posts in this forum, but still stuck as to what I train in next. Skills listed below. Do I shoot for more armor use to reduce maneuver penalties, aim for 3xing PF or dodge, or something else? To be able to do so, should I drop something like ambush entirely, move perception down from 2x to 1x (i originally trained in this to better handle maneuver defense), cut out survival, or decrease something else?

    I typically only die from what i believe are warding attacks or maneuvers (they are usually the ones without the calculations like the wrath of god/stone hand thing or other similar stuff in the bowels). There is also the occasional stuck in a long RT room full of critters plinking me until I bleed out, but that is pretty rare. I want to see what I can do to survive better these warding/maneuver attacks as sometimes a single one can do me in.

    I am level 80, master at arms of WG, wear 6x MCP/SWDP fuplate, and swing a 7x DCW permablessed knockout maul. I typically hunt solo berserking and have a ton of stamina recovery enhancives so stamina is never an issue (122 gained per pulse).

    Armor Use..........................| 250 150
    Combat Maneuvers...................| 264 164
    Two-Handed Weapons.................| 264 164
    Ambush.............................| 102 24
    Multi Opponent Combat..............| 190 90
    Physical Fitness...................| 264 164
    Dodging............................| 264 164
    Arcane Symbols.....................| 130 35
    Magic Item Use.....................| 130 35
    Survival...........................| 140 40
    Perception.........................| 264 164
    Climbing...........................| 140 40
    Swimming...........................| 140 40
    Trading............................| 102 24


    Thanks in advance!
    Last edited by lexbubba; 09-14-2018 at 01:57 AM.

  2. #2

    Default

    If you have physical TP's, I'd make the move to 3x PF for stamina, further redux.

    If you have mental TP's, I'd continue up the HP/AS/MIU for burst purposes.

    I wouldn't lower anything of your current training, 2x perception is totally worth it against bandit traps.
    LadyXXXXXXX: I guess I just like swallowing.
    LadyXXXXXXX: OMG that thing is HUGE

    Tyrillian [General]: "Do you worship V'tull?"
    You [General]: "V'tull worships me."

  3. Default

    They need to make it so dodge lets you dodge maneuvers.

  4. #4

    Default

    Quote Originally Posted by Androidpk View Post
    They need to make it so dodge lets you dodge maneuvers.
    I'm going from 2x to 3x dodge right now and at 16/8, it's a real bitch post-cap. I think there should be some that are dodge/agility as well, for the record.
    LadyXXXXXXX: I guess I just like swallowing.
    LadyXXXXXXX: OMG that thing is HUGE

    Tyrillian [General]: "Do you worship V'tull?"
    You [General]: "V'tull worships me."

  5. #5

    Default

    Why not pump more points into MoC? Berserk is sick.

  6. #6

    Default

    I love MOC. pushing for that extra focused mstrike at 135 is totally worth it, especially since you are already capped for your mstrike RT it's a nice bump to mstrike and berserk attacks.

    Edit to add:
    Yeah, what that guy said!
    Last edited by Ososis; 09-14-2018 at 04:42 PM.
    A kobold points at you and yells, "Mine! Chasin!"

  7. Default

    Quote Originally Posted by Ososis View Post
    I love MOC. pushing for that extra focused mstrike at 135 is totally worth it, especially since you are already capped for your mstrike RT it's a nice bump to mstrike and berserk attacks.

    Edit to add:
    Yeah, what that guy said!
    Going up to 135 would also increase the Force on force from +4 to +6.

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