I'll look into dropping MnE especially since I don't use 415 at all. Pretty much my standard rotation is ewave if there's a lot of critters and just steam to death. I keep rapid fire on the entire time I hunt so it's pretty quick. Granted I only hunt in Nelemar and it's the easiest hunting ground there is. You're right though that it's pretty trivial to use anything else. I get a lot more bang for my buck if I just use steam. Quick snippet below:
Code:
A triton radical thrusts with a corroded bronze scaling fork at you!
AS: +414 vs DS: +480 with AvD: +17 + d100 roll: +27 = -22
A clean miss.
>inc 903
Your hands glow with power as you invoke the phrase for Minor Water...
Your spell is ready.
You gesture at a triton radical.
You hurl a seething blast of steam at a triton radical!
AS: +559 vs DS: +286 with AvD: +44 + d100 roll: +18 = +335
... and hit for 128 points of damage!
Over exposure to hot steam leaves neck feeling stiff.
** Your thick rowan runestaff flares with a burst of flame! **
... 3 points of damage!
Minor burns to left arm. That hurts a bit.
Cast Roundtime 1 Second.
>inc 903
Your hands glow with power as you invoke the phrase for Minor Water...
Your spell is ready.
You gesture at a triton radical.
You hurl a seething blast of steam at a triton radical!
AS: +568 vs DS: +281 with AvD: +44 + d100 roll: +61 = +392
... and hit for 171 points of damage!
An accurate strike renders the triton radical's right leg to a steaming lump of flesh!
A triton radical falls to the ground grasping his mangled right leg!
The triton radical gurgles once and goes still, a wrathful look on his face.
The dully illuminated mantle protecting a triton radical begins to falter, then completely fades away.
A white glow rushes away from a triton radical.
The dull golden nimbus fades from around a triton radical.
The brilliant aura fades away from a triton radical.
The very powerful look leaves a triton radical.
The white light leaves a triton radical.
The warm glow fades from around a triton radical.
A triton radical seems slightly different.
Cast Roundtime 1 Second.
>inc 903
Wait 1 sec.
>inc 903
A spectral triton defender thrusts with a lackluster blue steel harpoon at you!
Amazingly, you manage to parry the attack with your runestaff!
>
Your hands glow with power as you invoke the phrase for Minor Water...
Your spell is ready.
You gesture at a spectral triton defender.
You hurl a seething blast of steam at a spectral triton defender!
AS: +559 vs DS: +253 with AvD: +22 + d100 roll: +71 = +399
... and hit for 121 points of damage!
Hard strike shatters arm into vapor.
The arm reforms before your eyes!
Cast Roundtime 1 Second.
>inc 903
Your hands glow with power as you invoke the phrase for Minor Water...
Your spell is ready.
You gesture at a spectral triton defender.
You hurl a seething blast of steam at a spectral triton defender!
AS: +568 vs DS: +239 with AvD: +22 + d100 roll: +38 = +389
... and hit for 121 points of damage!
Strong assault amputates the leg at the knee.
It floats in the air a moment before drifting back into place!
The triton defender is knocked to the ground!
Cast Roundtime 1 Second.
>inc 903
Wait 1 sec.
>inc 903
Your hands glow with power as you invoke the phrase for Minor Water...
Your spell is ready.
You gesture at a spectral triton defender.
You hurl a seething blast of steam at a spectral triton defender!
AS: +577 vs DS: +165 with AvD: +22 + d100 roll: +89 = +523
... and hit for 189 points of damage!
The triton defender's head is split cleanly in two, but reseals from the neck up!
The spectral form of the triton defender tenses in agony as he begins to dissolve from the bottom up!
Cast Roundtime 1 Second.
>