1) An acid-stained Villswood Runestaff +23 MB: 35K CB:35k Ralimar Sold
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 1 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a boost of 3 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a boost of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have a lot of charges remaining.
4) A turquoise-set pewter stickpin MB:35k CB: 35k Zephyri Sold
The pewter stickpin contains the spell Elemental Defense I, from the Minor Elemental circle.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 3 to Two Weapon Combat Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
You sense that the pewter stickpin will crumble into dust after its last enhancive charge has been expended.
You sense that the pewter stickpin will persist after its last magical charge has been expended.
5)A kelyn-tipped mithril main gauche MB: 35k CB:
It has a bonus of +5 from a normal gauche, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.
The gauche resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 7 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 12 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
The gauche looks to have a lot of charges remaining.
You sense that the mithril main gauche will persist after its last enhancive charge has been expended.
6) An ornate fireleaf shield +22 MB: 35k CB:
The harmonics generated tell you that the shield has been infused with a flaming substance. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The shield looks to have a huge number of charges remaining.
You sense that the fireleaf shield will persist after its last enhancive charge has been expended.
7) An embossed vultite buckler +20 MB:35k CB: 35k Ragepriest Sold
The harmonics generated tell you that the buckler has been infused with a corrosive substance. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The buckler resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a boost of 3 to Dexterity.
This enhancement may not be used by adventurers who have not trained 4 times.
The buckler looks to have a huge number of charges remaining.
You sense that the vultite buckler will persist after its last enhancive charge has been expended.
10) A deep violet feras-studded maul MB:35k CB:
No enchant
The harmonics generated tell you that the maul temporarily inflicts more fearsome wounds when it strikes.
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 6 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a boost of 4 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The maul looks to have more than your average giantman could count charges remaining.
The maul resonates with your voice, revealing some details of its temporary enhancement:
The maul's enhancement will degrade when it scores a successful strike.
It should be able to withstand quite a few uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its ability to inflict greater damage.
You sense that the feras-studded maul will persist after its last enhancive charge has been expended.