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Thread: Random Enhancives

  1. #1

    Default Random Enhancives


    1) CB 250k soulseer SOLD
    a gold filigree star emerald ring
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The ring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 5 to Pickpocketing Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The ring looks to have a fair amount of charges remaining.
    You sense that the star emerald ring will crumble into dust after its last enhancive charge has been expended.
    You sense that the star emerald ring will persist after its last magical charge has been expended

    2) CB 1m nocturnix SOLD
    a rune-etched garnet buckle (pin)
    It provides a boost of 2 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    It provides a boost of 1 to Spiritual Lore - Blessings Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 6 to Trading Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The buckle looks to have several charges remaining.
    You sense that the garnet buckle will crumble into dust after its last enhancive charge has been expended.
    You sense that the garnet buckle will disintegrate after its last magical charge has been expended.

    3) CB 500k andrew wiggin SOLD
    some polished glaes leg greaves
    The first thing that strikes you about the greaves is the weight, which is about 5 pounds. In your best estimation, it's worth about 200,000 silvers. You can also tell that the glaes leg greaves is predominantly crafted of glaes.
    The harmonics generated tell you that the greaves temporarily serves to reduce the severity of inflicted wounds. The magical harmonics reveal that legs are better protected when wearing the glaes leg greaves.
    The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The greaves looks to have quite a few charges remaining.

    The greaves resonates with your voice, revealing some details of its temporary enhancement:
    The greaves's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to grant greater protection.

    You sense that the glaes leg greaves will persist after its last enhancive charge has been expended.

    4) CB 4.5m Orp SOLD
    a gold and white sunstone ring
    The ring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The ring looks to have one charge remaining.
    You sense that the white sunstone ring will crumble into dust after its last enhancive charge has been expended.

    5) CB 225k zephyrii SOLD
    sterling silver earring
    "From the rapid vibrations of the sterling silver earring, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
    The earring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Aura.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 3 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 28 times.
    The earring looks to have a lot of charges remaining."

    "You sense that the sterling silver earring will crumble into dust after its last enhancive charge has been expended.

    You sense that the sterling silver earring will persist after its last magical charge has been expended."

    6) CB 100k dud SOLD
    an exquisite fireleaf runestaff
    It has a bonus of +22 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively. It also has some type of special ability, but you can't tell what yet.
    The harmonics generated tell you that the runestaff has been infused with the power of a fire elemental.
    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 6 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The runestaff looks to have a fair amount of charges remaining.

    You sense that the fireleaf runestaff will persist after its last enhancive charge has been expended.

    7) MB 1m
    a filigreed pewter tiara (head)
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The tiara looks to have quite a few charges remaining.

    You sense that the pewter tiara will persist after its last enhancive charge has been expended.

    You sense that the pewter tiara will persist after its last magical charge has been expended.

    8) CB 1m Lena SOLD
    a chiseled beryl medallion (neck)
    The beryl medallion contains the spell Camouflage, from the Ranger circle.
    The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Polearm Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 1 to Multi Opponent Combat Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The medallion looks to have a lot of charges remaining.

    You sense that the beryl medallion will persist after its last enhancive charge has been expended.

    You sense that the beryl medallion will persist after its last magical charge has been expended.

    9) MB 12m BO 20m
    some old ora arm greaves
    It provides a boost of 1 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 4 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    The greaves looks to have a few charges remaining.

    You sense that the ora arm greaves will persist after its last enhancive charge has been expended.

    10) MB 20m BO 35m *SOLD*
    an opal and peridot bracelet
    +7 Agility
    +6 Aura
    Crumbly [Your bracelet will be charged until 2/12/2019 01:08:33 CST.]

    11) *SOLD* MB 20m BO 51m (which is incidentally what I paid for these...)
    some damascend vambraces
    It has a bonus of +15 from a normal vambraces, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
    The vambraces resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 8 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 6 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 42 times.
    It provides a boost of 3 to Spiritual Lore - Summoning Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The vambraces looks to have a lot of charges remaining.

    You sense that the damascened vambraces will persist after its last enhancive charge has been expended.

    12) CB 1.5m Hedrik SOLD
    an enruned silver barrette (pin)
    The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Strength.
    This enhancement may not be used by adventurers who have not trained 8 times.
    It provides a boost of 4 to Agility.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The barrette seems to be out of charges.

    You sense that the silver barrette will persist after its last enhancive charge has been expended.

    You sense that the silver barrette will persist after its last magical charge has been expended.


    Last edited by dex; 08-15-2018 at 02:44 AM.

  2. #2

    Default

    MB on #2 and 4

  3. #3
    Join Date
    Feb 2007
    Location
    Sausalito, CA
    Posts
    679

    Default

    4 200k 5 100k
    Talk sense to a fool and he calls you foolish.

  4. #4

    Default

    4 300k

  5. Default

    200k #3

  6. #6

    Default

    How heavy are the leg greaves in #3?

  7. #7

    Default

    5 lb

  8. #8
    Join Date
    Feb 2007
    Location
    Sausalito, CA
    Posts
    679

    Default

    4) 400k
    Talk sense to a fool and he calls you foolish.

  9. #9

    Default

    600k on 4

  10. #10
    Join Date
    Feb 2007
    Location
    Sausalito, CA
    Posts
    679

    Default

    650k on 4
    Talk sense to a fool and he calls you foolish.

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