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Thread: Nerf Alert - Runestaff & Shield Build

  1. #1

    Default Nerf Alert - Runestaff & Shield Build

    It's over folks! Like a week after I hit 1x shield, figures.

    http://forums.play.net/forums/GemSto...Staves/view/85

    It's no longer possible to defensively benefit from holding a runestaff and a shield at the same time. As a one-handed defensive tool, you can still benefit from the shield in such a scenario, but the runestaff will not be able to be used effectively.

    GameMaster Estild

  2. #2

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    This was a "when" not "if" kinda situation.

    They finally got around to doing it. The only surprise is wizards can't get the old functionality back with 387 earth lore.

    edit: for people who didn't read the thread on the officials - you can get a fix skill if you are a pure that has a bunch of shield training, have to put in an assist.
    Last edited by Donquix; 07-10-2018 at 05:20 PM.
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  3. #3
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    rekt
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  4. #4

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    One less thing for my pures to eventually train in.

  5. #5

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    I'm going the other direction. I'm done with runestaves. 1x brawl is my new goal. Until they get rid of disarm, the drawbacks of having a staff (ie, vulnerability to disarm) outweigh the benefits. I don't need flares or acuity to kill shit.

  6. Default

    I have done the leg work and now you can make an informed decision:

    First, the DS numbers are for a 100 trained sorcerer self-cast spells (no 140) with max dodge/cm, 20+ magical trains/level and 7x shield and runestaff. No brawling weapon.


    STANCE OFFENSIVE:

    shield/runestave

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +516 with AvD: +17 + d100 roll: +90 = -41
    A clean miss.
    Roundtime: 3 sec.

    runestave only

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +556 with AvD: +17 + d100 roll: +88 = -83
    A clean miss.

    shield/brawling

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +537 with AvD: +17 + d100 roll: +9 = -143
    A clean miss.


    STANCE GUARDED:


    shield/runestaff

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +607 with AvD: +17 + d100 roll: +44 = -178
    A clean miss.

    runestave

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +742 with AvD: +17 + d100 roll: +23 = -334
    A clean miss.


    shield/brawling

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +673 with AvD: +17 + d100 roll: +27 = -261
    A clean miss.


    BRAWLING/TWC

    guarded +1 twc

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +598 with AvD: +17 + d100 roll: +80 = -133
    A clean miss.

    guarded +95 twc

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +700 with AvD: +17 + d100 roll: +86 = -263
    A clean miss.

    offensive +95 twc

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +501 with AvD: +17 + d100 roll: +30 = -120
    A clean miss.



    NO NOTHING (disarmed)

    guarded

    You swing a closed fist at xxxxxxxxxxx!
    AS: +368 vs DS: +515 with AvD: +17 + d100 roll: +81 = -83
    A clean miss.

    offensive

    You swing a closed fist at xxxxxxxxxx!
    AS: +368 vs DS: +452 with AvD: +17 + d100 roll: +39 = -62
    A clean miss.


    As you can see, post-capped runestaff DS is the highest. However, it should be noted I have 20+ trains of magical ranks/level. If I remember correctly, shield/brawling has a higher DS until you get between 12-15 magical ranks/level (it has been years and things may have changed). If one was to add a 7x brawling weapon to the mix, your DS would be over 700 in guarded.



    Quote Originally Posted by audioserf View Post
    I'm going the other direction. I'm done with runestaves. 1x brawl is my new goal. Until they get rid of disarm, the drawbacks of having a staff (ie, vulnerability to disarm) outweigh the benefits. I don't need flares or acuity to kill shit.

    I tend to agree. The pros of shield/brawling outweigh runestaff. You can still get brawling weapons with flares, acuity and/or enhanced. Whether you have 700 DS or 742 DS you still are not going to be hit. Add in the fact you can have added enhancive slots and in my opinion this is the better option. And I even have a runestaff that returns when disarmed. If you get disarmed with a runestaff chances are you will die. Not so with shield/brawling

    I hope this helps.
    My dad always told me not to argue with fools or drunks. And I don't smell alcohol on your breath.

  7. #7

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    Thanks for that. Runestaff seems to afford max DS, but that ends when you're disarmed, which can't happen with brawl/shield. I'll take the DS loss in exchange for not having to get slapped with 20 seconds of RT for disarm and then lose all my DS.

  8. Default

    Quote Originally Posted by audioserf View Post
    Thanks for that. Runestaff seems to afford max DS, but that ends when you're disarmed, which can't happen with brawl/shield. I'll take the DS loss in exchange for not having to get slapped with 20 seconds of RT for disarm and then lose all my DS.
    They just need to get rid of disarm.
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  9. #9
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    Quote Originally Posted by Ltlprprincess View Post
    They just need to get rid of disarm.
    RSN

  10. Default

    They need to get rid of weapon loss from disarm not the disarm ability itself.
    Last edited by Koars Light; 07-11-2018 at 08:46 AM.

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