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Thread: Nerf Alert - Runestaff & Shield Build

  1. #11

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    Quote Originally Posted by Koars Light View Post
    They need to get rid of weapon loss from disarm not the disarm ability itself.
    They could just copy/paste Sunder Shield and make it for weapons and call it a day. This shit doesn't need to take years.

  2. #12

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    Quote Originally Posted by Darcthundar View Post
    I have done the leg work and now you can make an informed decision:

    First, the DS numbers are for a 100 trained sorcerer self-cast spells (no 140) with max dodge/cm, 20+ magical trains/level and 7x shield and runestaff. No brawling weapon.


    STANCE OFFENSIVE:

    shield/runestave

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +516 with AvD: +17 + d100 roll: +90 = -41
    A clean miss.
    Roundtime: 3 sec.

    runestave only

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +556 with AvD: +17 + d100 roll: +88 = -83
    A clean miss.

    shield/brawling

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +537 with AvD: +17 + d100 roll: +9 = -143
    A clean miss.


    STANCE GUARDED:


    shield/runestaff

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +607 with AvD: +17 + d100 roll: +44 = -178
    A clean miss.

    runestave

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +742 with AvD: +17 + d100 roll: +23 = -334
    A clean miss.


    shield/brawling

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +673 with AvD: +17 + d100 roll: +27 = -261
    A clean miss.


    BRAWLING/TWC

    guarded +1 twc

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +598 with AvD: +17 + d100 roll: +80 = -133
    A clean miss.

    guarded +95 twc

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +700 with AvD: +17 + d100 roll: +86 = -263
    A clean miss.

    offensive +95 twc

    You swing a closed fist at xxxxxxxxxxxx!
    AS: +368 vs DS: +501 with AvD: +17 + d100 roll: +30 = -120
    A clean miss.



    NO NOTHING (disarmed)

    guarded

    You swing a closed fist at xxxxxxxxxxx!
    AS: +368 vs DS: +515 with AvD: +17 + d100 roll: +81 = -83
    A clean miss.

    offensive

    You swing a closed fist at xxxxxxxxxx!
    AS: +368 vs DS: +452 with AvD: +17 + d100 roll: +39 = -62
    A clean miss.


    As you can see, post-capped runestaff DS is the highest. However, it should be noted I have 20+ trains of magical ranks/level. If I remember correctly, shield/brawling has a higher DS until you get between 12-15 magical ranks/level (it has been years and things may have changed). If one was to add a 7x brawling weapon to the mix, your DS would be over 700 in guarded.






    I tend to agree. The pros of shield/brawling outweigh runestaff. You can still get brawling weapons with flares, acuity and/or enhanced. Whether you have 700 DS or 742 DS you still are not going to be hit. Add in the fact you can have added enhancive slots and in my opinion this is the better option. And I even have a runestaff that returns when disarmed. If you get disarmed with a runestaff chances are you will die. Not so with shield/brawling

    I hope this helps.
    Thanks for this.

    I did some testing as well on TEST, self spelled post cap, Sorc, in terms of how much 101 ranks of brawling actually help our DS.

    0 ranks of brawling
    guarded - 570 DS
    offensive - 490 DS

    10 ranks of brawling
    guarded - 582 DS, 588 DS w/ handwraps (411)
    offensive - 494 DS

    20 ranks
    guarded - 588
    offensive - 496

    101 ranks
    guarded - 636
    offensive - 512

    w/ CM maxed - 512 / 636
    w/ 411 gauntlets - 514 / 642


    Conclusions

    First 10 ranks of brawling are worth +12 DS in guarded and +4 DS in offensive
    First 20 ranks of brawling are worth +18 DS in guarded and +6 DS in offensive
    101 ranks of brawling are worth +66 DS in guarded and +22 DS in offensive

    Handwraps with 411 (4x) give +2 DS in offensive and +6 DS in guarded
    Combat Maneuvers has no effect on DS with brawling

  3. #13

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    Quote Originally Posted by audioserf View Post
    They could just copy/paste Sunder Shield and make it for weapons and call it a day. This shit doesn't need to take years.
    Still don't get why they didn't just do this instead of coding all that snake stuff to be used just in Sea of Fire when they could have solved a game wide issue in one swoop. Which I guess they could just copy the snake mechanics, but IC it probably wouldn't make sense in other areas, though they could just change the messaging to fit the area.

    Either way just C&P sunder shield for weapons like you said would have been 4879307238290x more efficient. Simu is way too hipster to do things the normal way though.
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  4. #14

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    But the new system is going to be amazing. You'll have recovery mechanics that require you to jump through hoops to get your gear back. It will probably come with an upkeep cost as well, either silvers or bounty points. Just think of how awesome it's going to be.

  5. #15

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    Quote Originally Posted by Alastir View Post
    But the new system is going to be amazing. You'll have recovery mechanics that require you to jump through hoops to get your gear back. It will probably come with an upkeep cost as well, either silvers or bounty points. Just think of how awesome it's going to be.
    Discord: 3PiecesOfToast
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    Quote Originally Posted by Back View Post
    I am a retard. I'm disabled. I'm poor. I'm black. I'm gay. I'm transgender. I'm a woman. I'm diagnosed with cancer. I'm a human being.
    Quote Originally Posted by time4fun View Post
    So here's the deal- I am just horrible



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