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Thread: SWCP leather, +5 Stamina recovery/+2 mana recovery armband INT earring & runestaves!

  1. #1

    Default SWCP leather, +5 Stamina recovery/+2 mana recovery armband INT earring & runestaves!

    1. some thick light leather
    +20
    perm SWCP
    temp moderate impact resistance


    The harmonics generated tell you that the leather serves to reduce the severity of inflicted wounds.
    The leather resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 2 to Physical Fitness Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The leather looks to have a lot of charges remaining.

    The leather resonates with your voice, revealing some details of its temporary enhancement:
    The leather's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will simply return to normal.

    As your song penetrates the light leather, you determine that it is temporarily and moderately resistant to impact attacks.

    Examining the leather closely, it looks like it is somewhat padded against critical blows.

    [Some thick light leather has a combat effectiveness rating of 4 points of Critical padding and a 70.0% chance to have a combat effectiveness rating of 5. It has 7 of 10 services towards the next full rank of combat effectiveness.]
    CB: 250K to Xzean - Sold & delivered



    2. a jade and aquamarine armband
    blank MR
    wristworn


    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The armband resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Pickpocketing Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 5 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 2 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The armband looks to have a few charges remaining.

    You sense that the aquamarine armband will crumble into dust after its last enhancive charge has been expended.

    You sense that the aquamarine armband will disintegrate after its last magical charge has been expended.
    Pawned



    3. a tooled silver earring
    blank MR


    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The earring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Intuition.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 4 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The earring looks to have a lot of charges remaining.

    You sense that the silver earring will crumble into dust after its last enhancive charge has been expended.

    You sense that the silver earring will persist after its last magical charge has been expended.
    CB: 300K to aramund - Sold & delivered



    4. a vultite quoit
    maybe for fusion even if T2 (stamina recovery is nice)?


    The quoit resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 9 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a boost of 6 to Stalking and Hiding Ranks.
    This enhancement may not be used by adventurers who have not trained 30 times.
    The quoit looks to have several charges remaining.
    Pawned



    5. a scorched glowbark runestaff
    +32

    CB: 500K to radeek - Sold & delivered



    6. a burled illthorn runestaff
    +30

    CB: 500K to radeek - Sold & delivered



    7. a silver-capped lor runestaff
    +25

    CB: 200K to Snarc - Sold & delivered


    8. an orase runestaff
    +20, 3x acuity


    The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast, temporarily granting +15 bolt Attack Strength or +9 Casting Strength.
    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 4 to Spiritual Lore - Blessings Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The runestaff looks to have a fair amount of charges remaining.
    CB: 250K to aramund - Sold & delivered
    Last edited by Roblar; 07-11-2018 at 07:13 PM.

  2. Default

    MB #3

    Sent from my LGLS992 using Tapatalk

  3. #3

    Default

    Updated

  4. #4

    Default

    200k on #3, MB on 5,6,8
    -----
    Discord: Aramund on GSIV server

  5. #5

    Default

    MB #5, #6, #8

  6. Default

    250k on 3

    Sent from my LGLS992 using Tapatalk

  7. #7
    Join Date
    Feb 2012
    Location
    Atlanta, GA
    Posts
    228

    Default

    250k on 1
    GSIV Prime: Yhtrin Faelrlyn Faendryl, Cleric of Luukos
    Maltreis Eilindel Faendryl, Necromancer

  8. #8

    Default

    Updated

  9. #9

    Default

    200k each #5, #6, #8

  10. #10

    Default

    300k each on 5 and 6 please
    Only the dead have seen the end of war

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