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Thread: Official: New Treasure: Collectibles!

  1. Default

    Quote Originally Posted by Methais View Post
    Maybe I'm remembering wrong but didn't Simu say when this trash came out that they were going to announce what the rare/ultra rare rewards were gonna be "soon?"
    In their defense, "soon" usually means less than a decade. It was what, 7 years for ranged weapons, 6 and counting for monk spells, only 9 and counting I think for savants (They were 2009, right?)

    Edit to add: Smelt your weapons down for slabs, 2019!!
    Last edited by Stumplicker; 09-21-2018 at 09:26 AM.

  2. #182
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    Quote Originally Posted by Methais View Post
    Maybe I'm remembering wrong but didn't Simu say when this trash came out that they were going to announce what the rare/ultra rare rewards were gonna be "soon?"
    I already got a rare award. It is the same shit as anything else.
    Ceterum censeo Carthaginem esse delendam

  3. #183

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    Are there any nice rewards?

    On a more philosophical note, this is a game that revolves around hunting. They pretty clearly rolled this out to add an extra dimension to hunting that could benefit everyone (and not just one profession, as a spell release would have done). That wasn't a bad judgement call.

    Plus, this isn't a combat system. It's a fluff system with one combat "integration". I doubt this took a ton of a combat Dev GMs time (though that's just a guess).

    It's okay to say that the implementation of the system isn't what you would have preferred, but it wasn't a bad call to roll out a system that gives more dimension to combat that anyone can benefit from.
    Last edited by time4fun; 09-21-2018 at 09:56 AM.

  4. #184
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    Quote Originally Posted by time4fun View Post
    Are there any nice rewards?

    On a more philosophical note, this is a game that revolves around hunting. They pretty clearly rolled this out to add an extra dimension to hunting that could benefit everyone (and not just one profession, as a spell release would have done). That wasn't a bad judgement call.

    Plus, this isn't a combat system. It's a fluff system with one combat "integration". I doubt this took a ton of a combat Dev GMs time (though that's just a guess).

    It's okay to say that the implementation of the system isn't what you would have preferred, but it wasn't a bad call to roll out a system that gives more dimension to combat that anyone can benefit from.
    No. There aren't any nice rewards. Unless you consider 10k a nice reward or an instant mind clearerer, which you get for the associated achievement, worth the time. I turned in a rare set and got 2 instant mind clearers (there were two associated achievements) and 10k.
    Ceterum censeo Carthaginem esse delendam

  5. #185

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    Quote Originally Posted by time4fun View Post
    Are there any nice rewards?
    No.

    On a more philosophical note, this is a game that revolves around hunting. They pretty clearly rolled this out to add an extra dimension to hunting that could benefit everyone (and not just one profession, as a spell release would have done). That wasn't a bad judgement call.

    Plus, this isn't a combat system. It's a fluff system with one combat "integration". I doubt this took a ton of a combat Dev GMs time (though that's just a guess).

    It's okay to say that the implementation of the system isn't what you would have preferred, but it wasn't a bad call to roll out a system that gives more dimension to combat that anyone can benefit from.
    How does anyone benefit from a system with the most garbage rewards in the history of garbage, including both Lane Meyer and Akeem?



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    Last edited by Methais; 09-21-2018 at 10:19 AM.
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  6. #186
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    Simu's glacial pace has trained some of us to think any dev is good dev.

    It really isn't.
    You had better pay your guild dues before you forget. You are 113 months behind.

  7. #187
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    Quote Originally Posted by Taernath View Post
    Simu's glacial pace has trained some of us to think any dev is good dev.

    It really isn't.
    I think it is a good idea, but either the rewards should be way better or the drop rates should be more common.
    Ceterum censeo Carthaginem esse delendam

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    Quote Originally Posted by Gelston View Post
    I think it is a good idea, but either the rewards should be way better or the drop rates should be more common.
    It's an interesting concept but like virtually everything else it winds up being useless because of the implementation.
    You had better pay your guild dues before you forget. You are 113 months behind.

  9. #189

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    Quote Originally Posted by Gelston View Post
    I think it is a good idea, but either the rewards should be way better or the drop rates should be more common.
    It would still be trash with the current rewards unless it was like a 100% drop rate. Even then, debatable at best.
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    Quote Originally Posted by Back View Post
    I am a retard. I'm disabled. I'm poor. I'm black. I'm gay. I'm transgender. I'm a woman. I'm diagnosed with cancer. I'm a human being.
    Quote Originally Posted by time4fun View Post
    So here's the deal- I am just horrible



  10. #190
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    Quote Originally Posted by time4fun View Post
    Are there any nice rewards?

    On a more philosophical note, this is a game that revolves around hunting. They pretty clearly rolled this out to add an extra dimension to hunting that could benefit everyone (and not just one profession, as a spell release would have done). That wasn't a bad judgement call.

    Plus, this isn't a combat system. It's a fluff system with one combat "integration". I doubt this took a ton of a combat Dev GMs time (though that's just a guess).

    It's okay to say that the implementation of the system isn't what you would have preferred, but it wasn't a bad call to roll out a system that gives more dimension to combat that anyone can benefit from.
    Nah man, I disagree. It is fluff, maybe add something more fluffy like a pre/post-name title available if you've collected enough fluffy stuff. I just woke up, sorry.

    E.g. You see Stanley Burrell the Friendly Neighborhood Fluffer.
    Last edited by Stanley Burrell; 09-22-2018 at 05:52 PM. Reason: A reason, bitch.
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