Yeah, I'm with ya.
I'm really hoping hunting pressure doesn't affect it, which would be a problem for capped hunting, but I bet it does.
And on the flip side I'm also really hoping that it isn't limited by whatever the mechanic is that makes sure kobolds and such never drop diamonds, but I bet that affects it too. Maybe I'll test that some time this week and take one of my lower level abandoned characters to a decently swarmy place like the Wehntoph...
Scroll infusion stomps out mage recharging similar to how Ensorcelling is more user friendly/more profitable for less work than enchanting. Sorcerors basically get a free extra couple million silvers a week just for hunting which they would already be doing.
edit: and they can't fail and lock an item until a merchant unlocks it LMAO why did mages get hosed so hard. Just remove the base 3% fail rate! Just take it out! Don't tie it to an incredibly infrequent GM merchant service!
Last edited by audioserf; 07-24-2018 at 12:39 PM.
"What's the most bland, un-intuitive way to introduce mediocre items and call it an achievement? I mean we have a treasure system that's pretty busted already but we should break it down even further until we've got literal heaps of shit burying the *NEW* treasure stuff. This should really be a second job and not a fun implemented thing for shits and giggles."
-Some massive gaping anus at Simu.
You can use a sarmoc potion on a locked item to reset/unlock it and start again (takes about a day to reset). I think the point of locking is that you can go a merchant who can basically magic away the catastrophic failure and let you have another go at the final cast without having a destroyed item which you can't use a sarmoc potion on or magic back into being.
edit- but I have to say I was with you when I got a locked item, I thought well I might as well throw this away since I very rarely visit merchants but then I found out about sarmoc potions and thought oh well it's not that bad.
Last edited by Winter; 07-24-2018 at 05:33 PM.
I have not used a sarmoc in a looong time. does the pour just remove the last temper or take it all the way back to step one?
I vaguely remember losing all progress but that could just be fried neurons.