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Thread: Official: Spoiler: Nebular and Solar Weapons

  1. Default

    Quote Originally Posted by Orthin View Post
    Because this takes both slots that means it is NOT blessable right?
    Category B
    Only ONE may be present; magnitude may vary in some cases, may be temporary or permanent in some cases

    Defensive bonus from weapons (commonly known as "Defender weapons") [weapons]
    Offensive bonus from armor [armor]
    Magical defense (TD) [armor]
    Minor Elemental Edging (902) [weapons]
    Temporary blessing, with or without holy water flares
    Conventional permablessing (e.g. not undead bane)
    Fire flares
    Cold flares
    Lightning flares
    Acid flares
    Vibration (earth, impact) flares
    Disintegration flares
    Disruption flares
    Vacuum (void) flares
    Plasma flares
    Steam flares
    Unbalance (burst of force) flares
    Grapple (tendril of force) flares
    Dispel flares
    Mechanical (three varieties: slash, puncture, crush) flares
    Mana flares [weapons *runestaffs]
    Acuity flares [weapons *runestaffs]

  2. Default

    I wonder how effective solar flares will be against undead if they were blessable somehow.

  3. Default

    Quote Originally Posted by Koars Light View Post
    I wonder how effective solar flares will be against undead if they were blessable somehow.
    I would assume they're just providing standard flares of the cold/fire variety.

    So it's a 4x fire/cold flaring weapon with additional scripts.
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  4. Default

    Quote Originally Posted by Zarston View Post
    Anyone else irked that they went with Nebular over Lunar? How does a nebula indicate night better than the moon, especially when they went with Solar for the day version.
    My guess would be because the moons (there are 4 in Elanthia) are physical bodies and not stars, and nebular weapons grant(s) its wielder the power of starlight during the hours of the night.

  5. Default

    Quote Originally Posted by Koars Light View Post
    I wonder how effective solar flares will be against undead if they were blessable somehow.
    Thandiwe said they're not blessable (takes up flare and script slot), so I'd say not very effective.
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  6. #16

    Default

    These seem superbly useless. Sweet, a weapon that has flares half the time.

  7. #17
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    Default

    Quote Originally Posted by audioserf View Post
    These seem superbly useless. Sweet, a weapon that has flares half the time.
    I’m rarely on during the day so for me it will be a fun option if they have UAC options. I’m all for neat and outside the box things things!

    I think I saw on one of these that they can unlock to 24 your flares too...
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  8. #18

    Default

    Quote Originally Posted by Orthin View Post
    Iím rarely on during the day so for me it will be a fun option if they have UAC options. Iím all for neat and outside the box things things!

    I think I saw on one of these that they can unlock to 24 your flares too...
    So far only weapons that are "hilted or hafted", so nothing in glove or boot format. If there's a decent held UAC weapon that is "hilted or hafted", then it would be a possible option.

    > Neat. Are there going to be paingrips!?

    There are only hilted or hafted weapons at this time.
    Last edited by Maerit; 06-15-2018 at 09:24 AM.

  9. Default

    @Tier 3 unlock they flare all the time. But if these flares are just basic fire and cold then mechanically a 7x perfect with basic flares added might be better? Maybe there’s something more to them.

  10. #20

    Default

    Hello!

    I'm here to discuss Solar and Nebular weapons with you.

    Let me start by sharing some of their info:

    -- Nebular Weapons --

    You analyze your vultite falchion and sense that the creator has provided the following information:

    This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.

    The falchion has access to the following verbs at its current tier of 1 (OTS) out of 4: rub, salute, and tilt.

    You may alter this item freely provided that it never has a description that would oppose the spheres of Ronan's domain.

    You might be able to have a talented merchant lighten the vultite falchion for you.


    -- Solar Weapons --

    You analyze your vultite falchion and sense that the creator has provided the following information:

    This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.

    The falchion has access to the following verbs at its current tier of 1 (OTS) out of 4: rub, salute, and tilt.

    You may alter this item freely provided that it never has a description that would oppose the spheres of Phoen's domain.

    You might be able to have a talented merchant lighten the vultite falchion for you.
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