Hey all, just hit 19 on my rogue and I'm wondering everyone's opinions on stats set for cap. The main issue is that it looks like either CON or LOG are going to wind up 98. I am leaning towards 98 CON as I believe that extra 2 LOG bonus is going to result in 1 more exp per tick but I could be wrong. So final stats would look like:
CON 70 (98)
DEX 59 (100)
DIS 77 (100)
LOG 73 (100)
INT 62 (100)
STR 59 (100)
AGI 39 (100)
INF 51 (81)
WIS 88 (100)
AUR 82 (100)
I might additionally subtract a couple from INF to make it cap at 80 and throw them into AGI for some extra TPs.
This guy is a TWC blunt weapon swinger using maces to focus on crush death crits to the head/neck with training as follows:
(at level 19), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 142 42
Armor Use..........................| 120 30
Combat Maneuvers...................| 96 22
Blunt Weapons......................| 142 42
Ambush.............................| 142 42
Multi Opponent Combat..............| 54 11
Physical Fitness...................| 93 21
Dodging............................| 142 42
Stalking and Hiding................| 142 42
Perception.........................| 142 42
Going to try and get whirling dervish rank 3 and 30 ranks of Multi Opp by level 28. Work in some combat mobility and shadow mastery as well. He will likely wear augmented chain for a long while as I have a nice set so I will have some TPs to play around with once I have 50 ranks there and finish off said multi-op training. Open to suggestions on what to spend those on.
Lastly rogue guild. Currently working on cheap shots but I have not done much, like 5 ranks. What is most useful and what requires critter and partner reps?
Thanks for taking a look!