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Thread: Flimbo vs. Draccor - Throwdown at the Playground!

  1. #1

    Default Flimbo vs. Draccor - Throwdown at the Playground!

    s>
    Flimbo nods.
    s>;spells flimbo

    Flimbo:

    - Minor Spirit:
    101: Spirit Warding I - 1:52:18
    102: Spirit Barrier - 1:41:00
    103: Spirit Defense - 1:42:22
    107: Spirit Warding II - 2:12:34
    115: Fasthr's Reward - 1:41:06
    120: Lesser Shroud - 1:41:09

    - Minor Mental:
    1202: Iron Skin - 3:04:50
    1204: Foresight - 3:04:54
    1208: Mindward - 2:29:00
    1209: Dragonclaw - 3:05:02
    1214: Brace - 2:29:07
    1215: Blink - 2:53:28
    1216: Focus Barrier - 9:36:14
    1220: Premonition - 2:09:14

    - Miscellaneous:
    9062: Meditative Resistance (crush)- 0:31:38

    - Combat Maneuvers:
    9620: Rolling Krynch Stance - 3:27:47

    - Order of Voln:
    9805: Symbol of Courage - 0:21:57
    9806: Symbol of Protection - 0:21:53

    Meureii says, "When I say lay on....lay on."
    s>;spells draccor
    [lnet: Draccor declined your request for spell information.]
    Meureii says, "3."
    s>
    Meureii says, "2."
    s>
    Meureii says, "1."
    s>

    Draccor kneels down.
    s>
    Meureii exclaims, "Lay on!"
    s>loo
    [Forbidden Hills, Rainforest - 20966]
    Stuck in the side of one of the trees at the river's edge is a short, stubby arrow adorned with grungy green parrot feathers. It is difficult to tell how long the arrow has been lodged in the tree, especially when the dampness and constant droplets of water cause the dead wood to decay quicker than normal. A few large stones serve as a pathway to the river's edge. You also see a point of elemental instability.
    Also here: Marshal Meureii, Draccor who is kneeling, Flimbo

    Obvious paths: south, west
    s>

    Draccor looks determined and focused.
    In an awe inspiring display of combat mastery, Draccor engages Flimbo in a furious dance macabre, spiralling into a blur of strikes and ripostes!
    Draccor attempts to jab Flimbo!
    UAF: 665 vs UDF: 939 = 0.708 * MM: 44 + d100: 3 = 34
    A clean miss!
    Draccor attempts to jab Flimbo!
    UAF: 665 vs UDF: 939 = 0.708 * MM: 62 + d100: 85 = 128
    ... and hit for 2 points of damage!
    Hits left elbow, but lacks force.
    Draccor attempts to grapple Flimbo!
    UAF: 665 vs UDF: 939 = 0.708 * MM: -37 + d100: 97 = 71
    A close miss!
    Draccor attempts to grapple Flimbo!
    UAF: 665 vs UDF: 939 = 0.708 * MM: 7 + d100: 89 = 93
    A close miss!
    Draccor attempts to grapple Flimbo!
    UAF: 665 vs UDF: 939 = 0.708 * MM: 42 + d100: 14 = 43
    A clean miss!
    ** A slender puce and black tendril lashes out from some puce gloves and slashes Flimbo's throat! **

    ... 15 points of damage!
    Deft swing strikes Flimbo's neck.
    Maybe not fatal but it's sure distracting.
    He is stunned!
    s>

    Draccor looks determined and focused.
    In an awe inspiring display of combat mastery, Draccor engages Flimbo in a furious dance macabre, spiralling into a blur of strikes and ripostes!
    Draccor attempts to grapple Flimbo!
    A black, thorn-shaped appendage digs into Draccor's flesh from his puce gloves.
    UAF: 665 vs UDF: 939 = 0.708 * MM: 30 + d100: 82 = 103
    ... and hit for 1 point of damage!
    Attempted slam to chest, to no effect.
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 939 = 0.708 * MM: 61 + d100: 14 = 57
    A close miss!
    Draccor attempts to punch Flimbo!
    Suddenly, starlit darkness engulfs Flimbo and he vanishes, reappearing several feet away instantaneously!
    UAF: 665 vs UDF: 939 = 0.708 * MM: 72 + d100: 29 = 79
    A close miss!
    Darkness punctuated by a constellation of starry pinpoints wells up around Flimbo and splinters away with a sound like shattering crystal.
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 939 = 0.708 * MM: 29 + d100: 21 = 41
    A clean miss!
    s>

    s>
    Flimbo appears to focus inward as he raises a hand and murmurs quietly...
    s>

    Draccor looks determined and focused.
    In an awe inspiring display of combat mastery, Draccor engages Flimbo in a furious dance macabre, spiralling into a blur of strikes and ripostes!
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 939 = 0.708 * MM: 59 + d100: 46 = 87
    A close miss!
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 939 = 0.708 * MM: 2 + d100: 84 = 85
    A close miss!
    ** A slender puce and black tendril lashes out from some puce gloves and slashes Flimbo's right hand! **

    Some engraved invar armguards partially deflect the onslaught of the slashing attack.
    ... 5 points of damage!
    Diagonal slash to Flimbo's weapon arm.
    Strike misses but bruises a few knuckles.
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 931 = 0.714 * MM: -14 + d100: 71 = 61
    A close miss!
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 931 = 0.714 * MM: 18 + d100: 99 = 111
    ... and hit for 2 points of damage!
    Ineffectual strike to back! Did he even notice?
    s>

    Flimbo gestures at Draccor.
    Flimbo holds his two open hands before him, fingers splayed, as a black ball full of pinpoints of light forms between them. When the ball grows so large that he can barely control it, he unleashes the dark cloud before him and it instantaneously spreads throughout the entire area!

    The starry void envelops Meureii!
    CS: +381 - TD: +330 + CvA: +15 + d100: +65 == +131
    Warding failed!
    Meureii is pulled into the void and disappears! He returns almost instantly, looking confused.

    The starry void envelops Draccor!
    CS: +381 - TD: +334 + CvA: -32 + d100: +46 == +61
    Warded off!
    Draccor resists the pull of the starry void!

    The starry void envelops you!
    CS: +381 - TD: +113 + CvA: +14 + d100: +18 == +300
    Warding failed!
    You are pulled against your will into the void! The world around you instantly disappears! An open expanse of black broken by tiny pinpoints of light surrounds you as you tumble about in empty space. Amorphous nebulae of pink, blue, purple and green swirl passed as you writhe around with nothing to hold onto. Finally, after what seems like an eternity, you are yanked back to the familiar world of Elanthia. Apparently, no time has elapsed since your departure as you find yourself staring at the scene you left earlier. The only souvenirs from your journey are a sick feeling in your stomach and a powerful sense of vertigo.
    s>

    Meureii falls flat on the ground!
    s>
    A sudden wave of dizziness washes over you causing you to hug the ground!
    Roundtime: 20 sec.
    PR>
    Flimbo appears to focus inward as he raises a hand and murmurs quietly...
    PR>

    Flimbo gestures at Draccor.
    A crackling whip of energy lashes out at Draccor!
    CS: +381 - TD: +334 + CvA: -32 + d100: +7 == +22
    Warded off!
    The residual psychic energy from the attack disperses.
    PR>

    Draccor looks determined and focused.
    In an awe inspiring display of combat mastery, Draccor engages Flimbo in a furious dance macabre, spiralling into a blur of strikes and ripostes!
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 882 = 0.753 * MM: 64 + d100: 100 = 148
    ... and hit for 24 points of damage!
    Blow to kidney!
    He is stunned!
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 882 = 0.753 * MM: 39 + d100: 51 = 80
    A close miss!
    ** A slender puce and black tendril lashes out from some puce gloves and slashes Flimbo's left arm! **

    Some engraved invar armguards partially deflect the onslaught of the slashing attack.
    ... 10 points of damage!
    Slash to Flimbo's shield arm!
    Shears off a thin layer of skin!
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 882 = 0.753 * MM: 74 + d100: 39 = 94
    A close miss!
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 882 = 0.753 * MM: 73 + d100: 100 = 155
    ... and hit for 20 points of damage!
    Sucker punch to the chin! Flimbo's jaw cracks loudly.
    Flimbo chokes, momentarily unable to speak!
    ** A slender puce and black tendril lashes out from some puce gloves and slashes Flimbo's left hand! **

    Some engraved invar armguards partially deflect the onslaught of the slashing attack.
    ... 15 points of damage!
    Slice to Flimbo's left fingers.
    Nice move.
    PR>
    Meureii holds his sides and lets out a rumbling belly laugh.
    PR>

    Draccor looks determined and focused.
    In an awe inspiring display of combat mastery, Draccor engages Flimbo in a furious dance macabre, spiralling into a blur of strikes and ripostes!
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 769 = 0.864 * MM: 66 + d100: 60 = 117
    ... and hit for 3 points of damage!
    Strike comes up short, barely brushing the cheek!
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 769 = 0.864 * MM: 84 + d100: 11 = 83
    A close miss!
    ** A slender puce and black tendril lashes out from some puce gloves and slashes Flimbo's throat! **

    ... 15 points of damage!
    Deft swing strikes Flimbo's neck.
    Maybe not fatal but it's sure distracting.
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 751 = 0.885 * MM: 76 + d100: 30 = 97
    A close miss!
    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 751 = 0.885 * MM: 58 + d100: 99 = 150
    ... and hit for 16 points of damage!
    Wild side punch smashes into right hand, pinning it against his body.
    Flimbo starts to favor his wounded arm!
    PR>'Ouch.
    You softly say, "Ouch."
    PR>

    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 729 = 0.912 * MM: 61 + d100: 51 = 106
    ... and hit for 1 point of damage!
    Strike comes up short, barely brushing the cheek!
    PR>
    Meureii barks out a series of arcane syllables as his lithe fingers nimbly trace through the air to summon a spell...
    Meureii gestures.
    Meureii whispers a soothing word to himself.
    PR>

    Meureii stands up.
    PR>
    Flimbo no longer favors his right arm.
    PR>

    PR>

    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 719 = 0.924 * MM: 37 + d100: 28 = 62
    A close miss!
    ** A slender puce and black tendril lashes out from some puce gloves and slashes Flimbo's left leg! **

    ... 5 points of damage!
    Banged Flimbo's left shin.
    That'll raise a good welt.
    PR>
    Flimbo manages to clear his throat.
    P>

    Draccor attempts to punch Flimbo!
    UAF: 665 vs UDF: 608 = 1.093 * MM: 45 + d100: 86 = 135
    ... and hit for 17 points of damage!
    Sucker punch to the chin! Flimbo's jaw cracks loudly.
    He is stunned!
    Flimbo chokes, momentarily unable to speak!
    P>
    Meureii stares off into the air looking a bit pale.
    P>
    You feel horribly dizzy and suddenly squeamish!
    Roundtime: 15 sec.
    PR>

    Draccor attempts to grapple Flimbo!
    UAF: 665 vs UDF: 535 = 1.242 * MM: 53 + d100: 41 = 106
    ... and hit for 1 point of damage!
    Grab to head falls short, and fingers find no purchase.
    PR>

    Draccor attempts to grapple Flimbo!
    UAF: 665 vs UDF: 535 = 1.242 * MM: 44 + d100: 93 = 147
    ... and hit for 26 points of damage!
    Lightning-fast move sends ankle in one direction and knee in the other! *SNAP!*
    Flimbo screams and falls to the ground grasping his mangled right leg!
    PR>

    Draccor attempts to grapple Flimbo!
    UAF: 665 vs UDF: 472 = 1.408 * MM: 62 + d100: 77 = 164
    ... and hit for 31 points of damage!
    Crushing headlock! Score one for brawn over brains!

    * Flimbo drops dead at your feet!

    The barrier of force around Flimbo dissipates.
    The light blue glow leaves Flimbo.
    The deep blue glow leaves Flimbo.
    Deep blue motes swirl away from Flimbo and fade.
    The very powerful look leaves Flimbo.
    The white light leaves Flimbo.
    The dull golden nimbus fades from around Flimbo.
    A silver light faintly flickers around Flimbo, then fades.
    A series of jade green lines suddenly appears on Flimbo's face, quickly racing towards the center of his forehead before detaching and dissipating in the air.
    The tension in Flimbo's skin eases and you notice that his complexion returns to normal.
    The powerful look leaves Flimbo.
    The scales covering Flimbo's hands turn brittle and flake away.
    Flimbo's dreamy gaze goes lifeless.
    The air calms down around Flimbo.
    The thick plates of bone around Flimbo's forearms begin to crack, then shatter into a fine white dust.
    PR>
    * Flimbo is dust in the wind!
    PR>
    The ghostly voice of Flimbo shrilly says, "Good shot."
    PR>roll flimb
    You gently roll the lifeless body of Flimbo over.
    P>
    Draccor bows to Flimbo.

  2. #2
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    Default

    Monks suck.

  3. #3

    Default

    I liked the part where Flimbo died.

  4. #4
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    Quote Originally Posted by peam View Post
    I liked the part where Flimbo died.
    I liked the part where Meureii, another monk, gets warded. But according to Flimbo’s guide, monks don’t have TD problems.

  5. Default

    Quote Originally Posted by Fortybox View Post
    I liked the part where Meureii, another monk, gets warded. But according to Flimbo’s guide, monks don’t have TD problems.
    JESUS THERE ARE TWO OF THEM?

  6. #6

    Default

    Quote Originally Posted by peam View Post
    I liked the part where Flimbo died.
    Quote Originally Posted by Fortybox View Post
    I liked the part where Meureii, another monk, gets warded. But according to Flimbo’s guide, monks don’t have TD problems.
    Quoted for truth.
    ~Crazy Cat Lady, Player of Cylnthia~

  7. #7

    Default

    Quote Originally Posted by SonoftheNorth View Post
    JESUS THERE ARE TWO OF THEM?
    There may even be as many as a half dozen.


  8. #8
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    There's your monk problem right there:

    The starry void envelops Meureii!
    CS: +381 - TD: +330 + CvA: +15 + d100: +65 == +131
    Warding failed!
    Meureii is pulled into the void and disappears! He returns almost instantly, looking confused.

    The starry void envelops Draccor!
    CS: +381 - TD: +334 + CvA: -32 + d100: +46 == +61
    Warded off!
    Draccor resists the pull of the starry void!

    CvA sucks.

  9. Default

    You think a spelled up monk has a total of 330 TD against their own spell circle? Is that what you're saying here? Here's my self spelled TD. I'm sure Muereii's is similar.


    You currently have the following active spells:
    Rolling Krynch Stance .............. 2:08:47
    Meditative Resistance (crush) ...... 2:18:50
    Next Bounty ........................ 0:05:49
    Spirit Warding I ................... 3:22:17
    Spirit Barrier ..................... 3:13:42
    Spirit Defense ..................... 3:13:45
    Spirit Warding II .................. 3:13:48
    Fasthr's Reward .................... 3:03:46
    Lesser Shroud ...................... 3:13:54
    Iron Skin .......................... 2:51:22
    Foresight .......................... 2:51:25
    Mindward ........................... 2:51:28
    Dragonclaw ......................... 2:51:31
    Brace .............................. 2:51:34
    Blink .............................. 3:36:14
    Focus Barrier ...................... Indefinite
    Premonition ........................ 2:54:16
    Symbol of Protection ............... 0:05:22
    Symbol of Courage .................. 0:01:02

    >prep 1201
    You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Orb spell...
    Your spell is ready.
    >cast flimbo
    You gesture.
    A translucent orb of force coalesces out of the air next to you.
    CS: +381 - TD: +407 + CvA: +5 + d100: +15 == -6
    Warded off!
    The orb dissipates harmlessly into the air.
    Cast Roundtime 3 Seconds.

  10. #10
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    Quote Originally Posted by Stumplicker View Post
    You think a spelled up monk has a total of 330 TD against their own spell circle? Is that what you're saying here? Here's my self spelled TD. I'm sure Muereii's is similar.


    You currently have the following active spells:
    Rolling Krynch Stance .............. 2:08:47
    Meditative Resistance (crush) ...... 2:18:50
    Next Bounty ........................ 0:05:49
    Spirit Warding I ................... 3:22:17
    Spirit Barrier ..................... 3:13:42
    Spirit Defense ..................... 3:13:45
    Spirit Warding II .................. 3:13:48
    Fasthr's Reward .................... 3:03:46
    Lesser Shroud ...................... 3:13:54
    Iron Skin .......................... 2:51:22
    Foresight .......................... 2:51:25
    Mindward ........................... 2:51:28
    Dragonclaw ......................... 2:51:31
    Brace .............................. 2:51:34
    Blink .............................. 3:36:14
    Focus Barrier ...................... Indefinite
    Premonition ........................ 2:54:16
    Symbol of Protection ............... 0:05:22
    Symbol of Courage .................. 0:01:02

    >prep 1201
    You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Orb spell...
    Your spell is ready.
    >cast flimbo
    You gesture.
    A translucent orb of force coalesces out of the air next to you.
    CS: +381 - TD: +407 + CvA: +5 + d100: +15 == -6
    Warded off!
    The orb dissipates harmlessly into the air.
    Cast Roundtime 3 Seconds.
    Wow that TD is bad.

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