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Thread: Runestaves, bows, helms, armor, uac, shields and weapons

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    Default Runestaves, bows, helms, armor, uac, shields and weapons

    Cleaning out my lockers
    Once, twice, sold
    No buyouts



    RUNESTAVES:

    v2. an archaic lor runestaff - CB: 50k elan123 sold and delivered
    +25, 3lbs

    v3. a banded lor runestaff - CB: 50k Vilthanis sold and delivered
    +25, 3lbs

    v4. a banded lor runestaff - CB: 50k Vilthanis sold and delivered
    +25, 3lbs

    v10. a silvery green fireleaf runestaff - CB: 50k Amie sold and delivered
    +27, 4lbs

    v12. a mossbark runestaff* - CB: 325k Tsalin sold and delivered
    +15, 4lbs, mana flares (+2)
    The harmonics generated tell you that the runestaff has been infused with mana, resulting in the caster gaining 2 mana when occasionally casting spells.
    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Sorcerous Lore - Demonology Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 4 to Sorcerous Lore - Necromancy Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The runestaff looks to have more than your average giantman could count charges remaining.
    You sense that the mossbark runestaff will persist after its last enhancive charge has been expended.

    v13. a scorched mesille runestaff - MB: 50k
    +15, 2lbs, mana flares (+1)
    The harmonics generated tell you that the runestaff has been infused with mana, resulting in the caster gaining 1 mana when occasionally casting spells.
    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The runestaff looks to have a few charges remaining.
    You sense that the mesille runestaff will persist after its last enhancive charge has been expended.

    v14. an acid-stained faewood runestaff - CB: 200k Druindar sold
    +20, 2lbs, acuity flares (+15AS/+9CS)
    The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast, temporarily granting +15 bolt Attack Strength or +9 Casting Strength.
    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Dexterity.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The runestaff looks to have a huge number of charges remaining.
    You sense that the faewood runestaff will persist after its last enhancive charge has been expended.

    v15. a polished mesille runestaff - CB: 50k Druindar sold
    +15, 2lbs, max light, acuity flares (+10AS/+6CS)
    The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast, temporarily granting +10 bolt Attack Strength or +6 Casting Strength.
    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The runestaff looks to have a fair amount of charges remaining.
    You sense that the mesille runestaff will persist after its last enhancive charge has been expended.

    v17. a rough mesille runestaff - CB: 50k Tsalin sold and delivered
    +15, 4lbs
    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 17 to Influence.
    This enhancement may not be used by adventurers who have not trained 61 times.
    It provides a boost of 3 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 4 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 8 times.
    It provides a boost of 1 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    The runestaff looks to have a lot of charges remaining.
    You sense that the mesille runestaff will persist after its last enhancive charge has been expended.

    v18. a gleaming villswood runestaff - CB: 50k Fromer sold and delivered
    +18, 4lbs
    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Aura.
    This enhancement may not be used by adventurers who have not trained 18 times.
    It provides a boost of 2 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 3 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 12 times.
    The runestaff looks to have a fair amount of charges remaining.
    You sense that the villswood runestaff will persist after its last enhancive charge has been expended.

    v19. a twisted orase staff capped with a glowing plum-hued orb - CB: 50k Sephertoph sold and delivered
    +20, 4lbs
    Wave: You wave your orase staff in an arc through the air, creating a luminous trail of light with the glowing orb.
    Raise: As you raise your orase staff into the air, a beam of incandescent light shoots forth from the glowing orb.
    Turn: As you softly utter a subtle incantation, brilliant sparks of light fly out in all directions from the glowing orb atop your orase staff.
    Pull: You fold your arms, clasping your orase staff close against your chest. The soft light emitted from the orb on top colors half of your face with an eerie glow.
    Push: You thrust your orase staff out in front of yourself in a warding gesture, and as you do, the orb on top emits a vibrant luminescent glow.
    Clench: You clench your orase staff, causing the orb atop the staff to waver.
    Tap: You tap the tip of your orase staff on the ground.


    BOWS:

    v20. a wyrwood composite bow - CB: 50k HeyWhat? sold
    +24, 2lbs

    v21. a carmiln long bow* - CB: 200k Stigs sold and delivered
    +11, 3lbs
    The bow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Dodging Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 2 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 8 to Combat Maneuvers Ranks.
    This enhancement may not be used by adventurers who have not trained 72 times.
    It provides a boost of 4 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The bow looks to have a lot of charges remaining.
    You sense that the carmiln long bow will persist after its last enhancive charge has been expended.

    v22. a red-tinged polished ruic longbow - CB: 50k Valindel sold and delivered
    +20, 3lbs, wand bow
    This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
    Golden Wands - Heat flares
    You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
    You might be able to have a talented merchant lighten the polished ruic longbow for you.


    HELMS/GREAVES:

    v30. some blackened vultite leg greaves - CB: 50k allen sold and delivered
    +20, 4lbs
    The magical harmonics reveal that legs are better protected when wearing the vultite leg greaves.
    The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 9 to Max Health.
    This enhancement may not be used by adventurers who have not trained 18 times.
    It provides a boost of 5 to Pickpocketing Ranks.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 2 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The greaves looks to have several charges remaining.
    You sense that the vultite leg greaves will persist after its last enhancive charge has been expended.

    v31. a polished vaalorn helm - CB: 200k Lord Kordoc sold and delivered
    +18, 4lbs, temp very heavy crit padded, 11 points, 0/30 services
    The harmonics generated tell you that the helm temporarily serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the vaalorn helm.
    The helm resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Dodging Ranks.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a boost of 2 to Combat Maneuvers Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The helm looks to have a lot of charges remaining.
    The helm resonates with your voice, revealing some details of its temporary enhancement:
    The helm's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to grant greater protection.
    You sense that the vaalorn helm will persist after its last enhancive charge has been expended.

    v32. an embossed vultite helm - CB: 500k Ltlprprincess sold and delivered
    +20, 3lbs
    The magical harmonics reveal that the head is better protected when wearing the vultite helm.
    The helm resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Aura.
    This enhancement may not be used by adventurers who have not trained 34 times.
    The helm looks to have a huge number of charges remaining.
    You sense that the vultite helm will persist after its last enhancive charge has been expended.

    v33. an ornate imflass greathelm - CB: 400k Lord Kordoc sold and delivered
    +12, 3lbs
    The magical harmonics reveal that the head and neck are better protected when wearing the imflass greathelm.
    The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Dexterity.
    This enhancement may not be used by adventurers who have not trained 9 times.
    It provides a boost of 8 to Survival Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 8 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The greathelm looks to have more than your average giantman could count charges remaining.
    You sense that the imflass greathelm will persist after its last enhancive charge has been expended.


    ARMOR:

    r1. some veil iron double chain - CB: 50k Gergle sold and delivered
    +25, 31lbs

    r5. a side-buckled black leather corset - CB: 100k serenwy sold and delivered
    +20, 14lbs
    Your careful inspection of a side-buckled black leather corset allows you to conclude that it is rigid leather armor that covers the torso only.

    r6. some embossed double leather - CB: 250k SoulSeer sold and delivered
    +25, 16lbs

    r9. some hooded midnight black robes - CB: 100k elan123 sold and delivered
    +20, 4lbs, 2-slot fusion

    r10. a set of sleek gray casting leathers embossed with runes - CB: 100k sitka sold and delivered
    +20, 10lbs

    r11. some polished spiked double leather - CB: 50k Fromer sold and delivered
    +15, 16lbs, temp masterfully crit padded, 17 points, 0/40 services
    The leather resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 12 times.
    The leather looks to have a huge number of charges remaining.
    The leather resonates with your voice, revealing some details of its temporary enhancement:
    The leather's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to grant greater protection.
    As your song penetrates the spiked double leather, you determine that it is moderately resistant to impact attacks.
    You sense that the spiked double leather will persist after its last enhancive charge has been expended.

    r12. some golden full leather - CB: 50k elan123 sold and delivered
    +20, 9lbs, sanctified, temp somewhat damage padded, 4 points 3/10 services
    The harmonics generated tell you that the leather temporarily serves to protect from additional damage, serves to protect from magical attacks by providing +5 Target Defense and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
    The leather resonates with your voice, revealing some details of its temporary enhancement:
    The leather's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to grant greater protection.

    r13. some light leather - CB: 50k Vilthanis sold and delivered
    +20, 8lbs, temp fairly crit padded, 3 points, 5/10 services
    The harmonics generated tell you that the leather temporarily serves to reduce the severity of inflicted wounds and serves to protect from magical attacks by providing +3 Target Defense.
    The leather resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Influence.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The leather looks to have more than your average giantman could count charges remaining.
    The leather resonates with your voice, revealing some details of its temporary enhancement:
    The leather's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to grant greater protection.
    You sense that the light leather will persist after its last enhancive charge has been expended.


    UAC:

    v34. some leather footwraps - CB: 50k serenwy sold and delivered
    +20, 2lbs, VSA (couple items)

    v36. some satin high-heeled shoes with delicate drakar-beaded chains draped across the toes - CB: 500k Zoeybeth sold and delivered
    +25, 2lbs, fire flares
    The harmonics generated tell you that the shoes has been infused with the power of a fire elemental.

    v37. some sepia leather gloves knuckled with glaes shards - CB: 75k Zoeybeth sold and delivered
    +20, 2lbs, fire flares
    The harmonics generated tell you that the gloves has been infused with the power of a fire elemental.

    v38. some sepia leather gloves knuckled with glaes shards - CB: 50k TheKAK sold and delivered
    +20, 2lbs, fire flares
    The harmonics generated tell you that the gloves has been infused with the power of a fire elemental.

    v39. some thick pyrothag hide gloves with drakar studs - CB: 50k Tsalin sold and delivered
    +20, 1lb, fire flares
    The harmonics generated tell you that the gloves has been infused with the power of a fire elemental.

    v40. some pebbled eahnor leather boots with a trio of drakar buckles - CB: 50k Valor sold and delivered
    +20, 1lb, fire flares
    The harmonics generated tell you that the boots has been infused with the power of a fire elemental.

    v41. some pebbled eahnor leather boots with a trio of drakar buckles - CB: 75k Tsalin sold and delivered
    +20, 1lb, fire flares
    The harmonics generated tell you that the boots has been infused with the power of a fire elemental.

    v42. a pair of tiny black leather boots with rolaren buckles - MB: 50k
    +20, 1lb, acid flares
    The harmonics generated tell you that the boots has been infused with a corrosive substance.

    v48. some polished black leather boots set on spiked silver heels - MB: 50k
    +20, 2lbs

    v49. some polished black leather boots set on spiked silver heels - MB: 50k
    +20, 2lbs

    v50. some polished black leather boots set on spiked silver heels - MB: 50k
    +20, 2lbs

    v51. some scorched thrak hide gloves - CB: 50k Valor sold and delivered
    +20, 1lb
    This item can be altered, but must remain some type of hand worn item that has an approved noun for Unarmed Combat Gear.
    The gloves are partially unlocked. The verbs Raise, Nudge, Exhale, Jump, and Spin can be used on your thrak hide gloves.
    You can tell that the gloves is as light as it can get.
    Raise: You raise your glove-covered fists and assume a fighting stance.
    Nudge: You punch one glove-covered fist into your other open hand, and then rub your glove-covered hand over your fist.
    Exhale: You lift and flex your hands into fists, then blow upon the knuckles of your thrak hide gloves.
    Jump: You jump up into the air, thrust your thrak hide gloves above your head, and let out a victorious cry!
    Spin: You spin one arm around in a circle for several rotations before throwing an exaggerated uppercut with a glove-covered fist through the air in front of you.


    SHIELDS:

    v53. a battle-worn black tower shield - CB: 100k Wrathbringer sold and delivered
    +20, 6lbs, 2-slot fusion

    v54. a thick spiked orase shield - CB: 550k Derex sold
    +20DS, +7TD, 8lbs
    The harmonics generated tell you that the shield serves to protect from magical attacks by providing +7 Target Defense. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.

    v56. a veniom-inlaid shield engraved with the image of a heron - CB: 50k Derex sold
    +25, 9lbs
    Inspecting that may not be a sound idea.

    v57. a rectangular vultite greatshield riveted with silvery eonake - CB: 50k Gergle sold and delivered
    +20, 10lbs, sanctified
    The harmonics generated tell you that the greatshield has been sanctified for use by a Cleric or Paladin in the fight against the undead. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.

    v58. a rectangular vultite greatshield riveted with silvery eonake - CB: 150k Dbear1982 sold and delivered
    +20, 10lbs, sanctified
    The harmonics generated tell you that the greatshield has been sanctified for use by a Cleric or Paladin in the fight against the undead. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.

    v60. a thick carmiln greatshield - MB: 50k
    +6, 12lbs
    The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
    The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 8 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The greatshield looks to have almost innumerable charges remaining.
    You sense that the carmiln greatshield will persist after its last enhancive charge has been expended.


    WEAPONS:

    a4. a jade-hilted golvern scimitar - CB: 50k Aeith sold and delivered
    +25, 5lbs

    a5. a golvern war hammer - CB: 50k Vusit sold and delivered
    +25, 7lbs

    a6. a cedar-handled golvern war hammer - CB: 50k Khaoson sold and delivered
    +25, 7lbs

    a7. a kakore-hafted golvern morning star - CB: 50k Tsalin sold and delivered
    +25, 8lbs

    a8. an invar-tipped golvern bastard sword - CB: 50k Ravenwood sold and delivered
    +25, 9lbs

    a9. a veil iron morning star - CB: 50k Gergle sold and delivered
    +25, 10lbs

    a10. a rolaren executioner's axe with a petrified ebonwood handle - CB: 100k Ferrumus sold and delivered
    +25, 9lbs, disintegration flares
    The harmonics generated tell you that the axe has been infused with a disintegrating substance.

    a11. a kelyn-edged eonake longsword - CB: 50k Kyleana sold and delivered
    +20, 3lbs, earth flares
    The harmonics generated tell you that the longsword has been infused with the power of an earth elemental and has been sanctified for use by a Cleric or Paladin in the fight against the undead.

    a13. a haon-hafted vultite waraxe - CB: 50k Sephertoph sold and delivered
    +20, 5lbs, 2-slot fusion

    a14. a kelyn-tipped eonake broadsword - CB: 50k Kyleana sold and delivered
    +20, 4lbs
    The harmonics generated tell you that the broadsword has been sanctified for use by a Cleric or Paladin in the fight against the undead.

    a15. a keenly-edged faenor claidhmore - CB: 1m Ferrumus sold and delivered
    +8, 11lbs, crit weighted, sanctified
    The harmonics generated tell you that the claidhmore inflicts more fearsome wounds when it strikes and has been sanctified for use by a Cleric or Paladin in the fight against the undead.

    a16. a veniom-hilted falchion - CB: 500k Arshwikk sold and delivered
    +25, 3lbs, somewhat damage weighted, 6 points, 0/20 services
    The harmonics generated tell you that the falchion does extra damage when it strikes.

    a19. a faenor-tipped vultite longsword - CB: 50k TheKAK sold and delivered
    +20, 4lbs
    The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Stalking and Hiding Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 9 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a boost of 2 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The longsword looks to have quite a few charges remaining.
    You sense that the vultite longsword will persist after its last enhancive charge has been expended.

    a20. an ivory-hilted mithglin broadsword - MB: 50k
    +15, 4lbs, acid flares
    The harmonics generated tell you that the broadsword has been infused with a corrosive substance.
    The broadsword resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The broadsword looks to have a huge number of charges remaining.
    You sense that the mithglin broadsword will persist after its last enhancive charge has been expended.

    a21. a polished feras falchion - MB: 50k
    +0, 3lbs
    The falchion resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 10 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 5 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The falchion looks to have a lot of charges remaining.
    You sense that the feras falchion will persist after its last enhancive charge has been expended.

    a22. a jade-hilted feras broadsword - MB: 50k
    +0, 3lbs
    The broadsword resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 8 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The broadsword looks to have quite a few charges remaining.
    You sense that the feras broadsword will persist after its last enhancive charge has been expended.

    a23. a scorched imflass short sword - MB: 50k
    +12, 3lbs
    The sword resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Armor Use Ranks.
    This enhancement may not be used by adventurers who have not trained 51 times.
    It provides a boost of 4 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The sword looks to have a lot of charges remaining.
    You sense that the imflass short sword will persist after its last enhancive charge has been expended.

    a25. an elegant rolaren flamberge - CB: 1m Ltlprprincess sold and delivered
    +25, 10lbs
    The flamberge resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Strength.
    This enhancement may not be used by adventurers who have not trained 23 times.
    It provides a boost of 7 to Discipline.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 3 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 3 to Logic.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The flamberge looks to have several charges remaining.
    You sense that the rolaren flamberge will persist after its last enhancive charge has been expended.
    Last edited by Tei; 05-14-2018 at 04:53 AM. Reason: updated
    “I’m not in this world to live up to your expectations and you’re not in this world to live up to mine.”

  2. Default

    100k R6

  3. #3

    Default

    MB v30 v31 v32 v33
    150k r6
    Last edited by allen; 04-26-2018 at 08:31 AM.
    www.undergroundnutritionnj.com
    @undergroundnutrition
    Discord - allen

  4. #4

    Default

    This has to be a record for the most things in an auction? How long did it take you to type this all out? 3 hours?

  5. Default

    75k v37
    500k v36
    Last edited by Zoeybeth; 04-26-2018 at 11:41 AM.
    An Ithzir seer suddenly opens her eyes and stares directly at you!
    An Ithzir seer shoots strands of webbing at you!
    AS: +450 vs DS: +291 with AvD: +41 + d100 roll: +78 = +278
    ... and hits for 110 points of damage!
    Strike to stomach sends you doubling over to the ground.
    You are knocked to the ground!
    You are stunned for 15 rounds!

  6. #6
    Join Date
    Dec 2003
    Location
    Paradise
    Posts
    1,394

    Default Runestaves, bows, helms, armor, uac, shields and weapons

    Quote Originally Posted by Helsfeld View Post
    This has to be a record for the most things in an auction? How long did it take you to type this all out? 3 hours?
    This isn’t even everything, had to remove stuff I couldn’t find a warrior to assess.

    Most of it was just copy and paste. The colours took the longest to do!


    Sent from my iPhone using Tapatalk
    Last edited by Tei; 04-26-2018 at 09:05 AM.
    “I’m not in this world to live up to your expectations and you’re not in this world to live up to mine.”

  7. #7

    Default

    Mb v56 v54 a16 a26 v14
    Last edited by Derex; 04-26-2018 at 09:19 AM.
    You remove a flask of old dirt brown ale from in your loot sack.
    >drink my ale
    You take a drink from your dirt brown ale.
    It is thick with mold.
    You have 6 quaffs left.
    You actually put that in your mouth?! Not a wise choice, if you care about your health.

  8. #8

    Default

    v12 MB
    v21 MB

    There were * on both these items, does that have any significance?

    Thank you for all nice highlighting!

  9. Default

    V32 500k

    A25 MB
    ~@~The Alliance of High Elven Society's GSWiki Page~@~
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    ~@~Ensorcelling Services - Enchanting Services - Sheath Making~@~

  10. #10

    Default

    MB v36, please and thank you!
    You slap Walkar's cheek, hard.
    He continues, "I've decided that I'm not going to let you serve community service, so don't get your hopes up. To this aim, you may either pay the fine of 50000000 silvers plus any other outstanding debts you may owe, or serve a total of 120 minutes of incarceration. You may ANSWER me either FINE or INCARCERATION as your choice. But I digress. Choose quickly, now, lest I hold you in contempt of court for wasting my time."

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