[QUOTE=Avaia;2020734 if you are so inclined 12/12/12/12 is a decent breakpoint. Training beyond that is less worthwhile. Virilneus had a chart years ago(still on his website maybe?) showing the diminishing returns kicking in pretty fast.[/QUOTE]
This may have been good advice the 90's but not anymore. When they re-did the lores I would say it is now 50/50/50/50. See the lore chart in wiki
Asking "What Now?" is pretty much a silly question only because you really did not provide enough information. Like your hunting style, society (if any), race or even what armor you use would be somewhat helpful.
At capped is when the fun really begins. At that time, the only thing you should die from is from crits or maneuvers. So, I personally trained to offset the two main weaknesses that I believe sorcerers have. And having this in mind it is the reason why I trained this way and for my advice.
The first thing I would do is buy the best crit weighted armor you can afford. Like some 4x temporary exceptionally crit padded or better. I used mine (it was masterfully if I remember correctly) for years. And when I dumped it, it still sang to the same number of charges as when I bought it.
Second, If you have a fixskill available use it. Go back to 2x spells and zero out your spell aim. My lowly low 500's CS was sufficient enough to kill any critter. Add a few more points from enhancives and you will be fine.
Here is how prioritized my training
1) 1x shield (for when you get disarmed)
2) 1x brawling (for when you get disarmed) and yes shield/runestaff is the way to go. I like the added enhancive slots.
3) 25 trains in MOC. It helps you out when in a room with multiple critters
4) 1x CM Why because we are susceptible do dying from not having them
5) 1x Dodge Why, I really do not remember. Maybe because at the time it helped in certain maneuvers. I liked the way it also added to DS, Evade and SMRv2
6) Then training in what you feel like. Lores for 719, If you use scrolls and such 2x MIU and AS. 2x Sorcerer Lores as you see fit. 2x mana control in both elemental and spiritual. I think I have 12 mana spellups a day. Also, I believe I average about 8 mana returned for 719
I did not get to 3x spells until around 20m exp (if I recall correctly and it may have been later)
I did not start getting spell aim until around 25m exp (once again if I recall correctly and it may have been closer to 30m exp). Sorcerers have so many offensive spells that implode was just not a spell I needed.
I still have not maxxed out HP (although I am close) because I am CoL and mana is never a problem. Besides that there was to many other things I wanted to train in that I thought were cooler.
Some of this information may also be outdated. But it is my 2 cents.
Good luck
.
My dad always told me not to argue with fools or drunks. And I don't smell alcohol on your breath.