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Thread: Enchanting T5 gear.

  1. #1

    Default Enchanting T5 gear.

    Has anyone brought a T5 item to high or max enchant with 925? My little wizard is edging ever closer to 100 and I am curious what he will be able to manage with some fixskills-fu or past cap training.

  2. #2

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    There are a number of factors that go into difficulty but from my testing so far I can enchant harder things than I can ensorcell. I'm not sure if that is because there are more positive factors for enchanting or what. (3 stats influence 925 vs 2 stats for 735 for example)

    A few examples for you of what I've done so far and you're welcome to PM if you want more details.
    8-9x imflass (-30 modifier) armor with 11.5 pts of crit padding (very heavily) and T5 ensorcelled I had good odds to do this with 101 wizard ranks but I have since fixskilled to not risk a potion pour and I intend to enchant it to 10x afterwards. I expect had this been steel or mithril for a better modifier that I could have done the 9x with the easiest messaging.
    2-7x 13 pts padded armor with the easiest messaging-101 wizard ranks.

    Do you have items of yours you are specifically hoping to enchant and would like a difficulty estimate?

  3. #3

    Default

    You gesture at a suit of imflass platemail.
    You sense that the platemail is one of your own projects, and it is ready to be enchanted. It is on the first step of the enchanting process. You recognize the muted indigo aura surrounding it as indicating a strong level of enchantment.
    You are more likely than not to succeed on your cast, but you will need some luck.
    [If you would like to proceed with this enchantment attempt, prepare and CHANNEL the spell at the imflass platemail.]
    Cast Roundtime 3 Seconds.

    Strength (STR): 100 (10) ... 110 (15)
    Constitution (CON): 100 (35) ... 110 (40)
    Dexterity (DEX): 100 (35) ... 110 (40)
    Agility (AGI): 100 (35) ... 110 (40)
    Discipline (DIS): 93 (16) ... 105 (22)
    Aura (AUR): 100 (30) ... 140 (50)
    Logic (LOG): 100 (35) ... 140 (55)
    Intuition (INT): 100 (30) ... 140 (50)
    Wisdom (WIS): 100 (25) ... 110 (30)
    Influence (INF): 86 (13) ... 96 (18)

    Blunt Weapons......................| 3 0
    Thrown Weapons.....................| 5 1
    Physical Fitness...................| 10 2
    Arcane Symbols.....................| 302 202
    Magic Item Use.....................| 319 219
    Spell Aiming.......................| 25 5
    Harness Power......................| 63 13
    Elemental Mana Control.............| 331 231
    Climbing...........................| 3 0
    First Aid..........................| 5 1
    Spell Lists
    Wizard.............................| 303

    7x enchant on t5 3 slot hcp fusion imflass... for science
    Fastest Solo Time: 100s
    Fastest Team Time: 112s

  4. #4

    Default

    Enchanted some armor with a T5, spikes, 30% resistance, and SWCP to 10x with only 135 wizard ranks.
    My current items for sale or trade: Treasures in the Brambles.
    Contact: Nuadjha (Discord and LNet), Briarfox@play.net

  5. #5

    Default

    How long did it take

  6. #6

    Default

    Quote Originally Posted by beldar17 View Post
    How long did it take
    2x to 10x took 10 months, with max mana.
    My current items for sale or trade: Treasures in the Brambles.
    Contact: Nuadjha (Discord and LNet), Briarfox@play.net

  7. #7

    Default

    Quote Originally Posted by adred View Post
    7x enchant on t5 3 slot hcp fusion imflass... for science
    Enchanter's Bonuses

    Level: +100
    Stats: +155 (AUR,LOG,INT)
    Skill: +219 (AS, MIU, EMC)
    Spells: +428 (303 wizard ranks)
    WS+Fam: +80 (assuming guild or CHE workshop w/familiar)
    ________________

    Total: +982 points

    Based on the messaging this item has an approximate total difficulty of -917 with the following breakdown:

    1. Base enchant difficulty: -244 (starting bonus +27)
    2. Material difficulty: -30 (imflass)
    3. Messaging (more likely): -65 (approximate)
    ____________________________

    Subtotal: -339

    This leaves a combined surcharge for the T5, 3 slot fusion and HCP enhancements of approximately:

    982 -(244 + 30 +65) = -643

    The chance of completing this project successfully with the current setup would be approximately 5%.

    Mark

  8. #8

    Default

    Quote Originally Posted by Riltus View Post
    Enchanter's Bonuses

    Level: +100
    Stats: +155 (AUR,LOG,INT)
    Skill: +219 (AS, MIU, EMC)
    Spells: +428 (303 wizard ranks)
    WS+Fam: +80 (assuming guild or CHE workshop w/familiar)
    ________________

    Total: +982 points

    Based on the messaging this item has an approximate total difficulty of -917 with the following breakdown:

    1. Base enchant difficulty: -244 (starting bonus +27)
    2. Material difficulty: -30 (imflass)
    3. Messaging (more likely): -65 (approximate)
    ____________________________

    Subtotal: -339

    This leaves a combined surcharge for the T5, 3 slot fusion and HCP enhancements of approximately:

    982 -(244 + 30 +65) = -643

    The chance of completing this project successfully with the current setup would be approximately 5%.

    Mark
    [voodoo]>prepare 925
    [voodoo]>cast plat
    You trace a series of glowing runes while chanting the phrase for Enchant Item...
    Your spell is ready.
    You gesture at a suit of imflass platemail.
    You sense that the platemail is one of your own projects, and it is ready to be enchanted. It is on the final step of the enchanting process. You recognize the muted indigo aura surrounding it as indicating a strong level of enchantment.
    You are more likely than not to succeed on your cast, but you will need some luck.
    [If you would like to proceed with this enchantment attempt, prepare and CHANNEL the spell at the imflass platemail.]
    Cast Roundtime 3 Seconds.
    >;e echo encumbrance?
    --- Lich: exec1 active.
    [exec1: None]
    --- Lich: exec1 has exited.
    >prep 925
    You trace a series of glowing runes while chanting the phrase for Enchant Item...
    Your spell is ready.
    >chan my plat
    You channel at a suit of imflass platemail.
    You make a passable attempt. Failure!
    A faint glow encompasses the imflass platemail as you begin your chant, but quickly flickers out.
    Roundtime: 20 sec.
    Cast Roundtime 3 Seconds.

    temper reset, this was an infused potion project and went to the full 13-15 day temper (still final cast), next try is in 3 days
    Fastest Solo Time: 100s
    Fastest Team Time: 112s

  9. #9

    Default

    I have some 6x HCW T5 ensorcelled UAC boots I want to enchant to 7x. What kind of skill is required for that?

  10. #10

    Default

    I can check the difficulty on my near capped wizard if your on Teras.

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