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Thread: Guild Profession Vouchers

  1. Default Guild Profession Vouchers

    In my opinion, there should be a change to the way guild vouchers operate. Currently, upon activation, you get 30 minutes of double guild experience points. That sounds great, and it is great for guild training at lower ranks, but this bonus quickly loses it's value. For example, at rank 50 in alchemy, I can activate a voucher just after a finish a task and get the double bonus points. But when the next task is sweeping the floor 17 times, I won't even complete that before the 30 minute timer is out. Does it make sense that guild vouchers would offer double bonus points on a number of tasks?
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    Looking for: One-room shop, raise/wave 603/213 items, wearable wisdom enhancives (+10 and up)

  2. #2

    Default

    I think you're thinking of the guild BOOSTs versions, the voucher packs let you hand in a task and get another one that isn't the one you just dropped. It can definitely be rough, especially when I'm pushing through lock mastery ranks and it takes more than 30m to pick 8-10 boxes that give reps. I would love to see these go from a time-based hand-in amount to a static number of turn ins. You get double points on the next two task hand-ins, for example!
    You slap Walkar's cheek, hard.
    He continues, "I've decided that I'm not going to let you serve community service, so don't get your hopes up. To this aim, you may either pay the fine of 50000000 silvers plus any other outstanding debts you may owe, or serve a total of 120 minutes of incarceration. You may ANSWER me either FINE or INCARCERATION as your choice. But I digress. Choose quickly, now, lest I hold you in contempt of court for wasting my time."

  3. Default

    I think the problem here is that you are doing alchemy in the first place.

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