Okay so maybe I'll end up going .5 CMAN and pimp out spells a little and see how that goes. I appreciate all the insights!
Okay so maybe I'll end up going .5 CMAN and pimp out spells a little and see how that goes. I appreciate all the insights!
My sorcerer has used two handed weapons since about level 10. 15 armor ranks for LBP. I don't have any cman ranks. I grasp of grave, then swing. A Sunfist Master, with a katana. I will post his skills after work tomorrow for you to compare and consider, he is 58 now
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I really enjoy this "mutant" build of a Sorcerer. I do not claim this build to be perfect by any sense, but it works great for me, and I've really enjoyed hunting with him. With my 20 ranks in armor use, I almost never have hindrance issues from when I do cast
Eraklu (at level 59), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 90 20
Combat Maneuvers...................| 20 4
Two-Handed Weapons.................| 161 61
Physical Fitness...................| 161 61
Arcane Symbols.....................| 90 20
Magic Item Use.....................| 90 20
Harness Power......................| 159 59
Elemental Mana Control.............| 140 40
Spirit Mana Control................| 70 15
Elemental Lore - Air...............| 90 20
Spiritual Lore - Summoning.........| 25 5
Sorcerous Lore - Demonology........| 15 3
Sorcerous Lore - Necromancy........| 157 57
Survival...........................| 50 10
Perception.........................| 161 61
Climbing...........................| 90 20
Swimming...........................| 50 10
First Aid..........................| 145 45
Spell Lists
Minor Elemental....................| 46
Spell Lists
Minor Spiritual....................| 30
Spell Lists
Sorcerer...........................| 59
A mutant THW swiging sorc is certainly possible (again, I took a sorc to about 2x cap doing exactly that), but it is also nowhere near optimal.
With regards to your skills, you should drop MnS down to 20, using those ranks to increase your MnE, resulting in better AS, DS, and CS from 425/430. Keep MnE as close to level as possible, and same thing with Sorc Base.
The other issue is that you are about at the level where cman attacks against you will become a regularity, so you will want to start training in CMs, to be able to train in CDEF and DISARM for defensive purposes.
What's with the EL: Air, and the SpL:Summoning, as you have no Spell Aim, and those ranks seem to be most useful for unlocking various spell aiming related things (Web Bolt at 20 ranks of Summoning Lore, you are not there yet, and Tonis Bolt at some ranks of air lore, usable if you had imbedded Tonis Bolt wands)? I suspect those training points could be put to better use elsewhere.
Oh, just because, here are my skills
Code:Taakhooshi (at level 100), your base skill bonuses, ranks and goals are: Skill Name | Actual Actual | Bonus Ranks Goals In-Game Time to Goal Armor Use..........................| 201 101 101 Combat Maneuvers...................| 200 100 100 Two-Handed Weapons.................| 201 101 101 Polearm Weapons....................| 0 0 0 Brawling...........................| 0 0 0 Multi Opponent Combat..............| 0 0 0 Physical Fitness...................| 201 101 101 Arcane Symbols.....................| 260 160 160 Magic Item Use.....................| 302 202 202 Spell Aiming.......................| 302 202 202 Harness Power......................| 200 100 100 Elemental Mana Control.............| 150 50 50 Spirit Mana Control................| 150 50 50 Elemental Lore - Air...............| 150 50 50 Elemental Lore - Earth.............| 58 12 12 Elemental Lore - Fire..............| 58 12 12 Elemental Lore - Water.............| 58 12 12 Spiritual Lore - Blessings.........| 96 22 22 Spiritual Lore - Summoning.........| 160 60 60 Sorcerous Lore - Demonology........| 0 0 0 Sorcerous Lore - Necromancy........| 302 202 202 Survival...........................| 201 101 101 Picking Locks......................| 0 0 0 Perception.........................| 201 101 101 Climbing...........................| 140 40 40 Swimming...........................| 140 40 40 Spell Lists Minor Elemental....................| 75 75 Spell Lists Minor Spiritual....................| 40 40 Spell Lists Sorcerer...........................| 100 100 Training Points: 5 Phy 0 Mnt (1908 Phy converted to Mnt)