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Thread: CMAN training

  1. #11
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    Okay so maybe I'll end up going .5 CMAN and pimp out spells a little and see how that goes. I appreciate all the insights!

  2. #12

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    My sorcerer has used two handed weapons since about level 10. 15 armor ranks for LBP. I don't have any cman ranks. I grasp of grave, then swing. A Sunfist Master, with a katana. I will post his skills after work tomorrow for you to compare and consider, he is 58 now

    Sent from my SCH-I535 using Tapatalk

  3. #13

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    I really enjoy this "mutant" build of a Sorcerer. I do not claim this build to be perfect by any sense, but it works great for me, and I've really enjoyed hunting with him. With my 20 ranks in armor use, I almost never have hindrance issues from when I do cast


    Eraklu (at level 59), your current skill bonuses and ranks (including all modifiers) are:
    Skill Name | Current Current
    | Bonus Ranks
    Armor Use..........................| 90 20
    Combat Maneuvers...................| 20 4
    Two-Handed Weapons.................| 161 61
    Physical Fitness...................| 161 61
    Arcane Symbols.....................| 90 20
    Magic Item Use.....................| 90 20
    Harness Power......................| 159 59
    Elemental Mana Control.............| 140 40
    Spirit Mana Control................| 70 15
    Elemental Lore - Air...............| 90 20
    Spiritual Lore - Summoning.........| 25 5
    Sorcerous Lore - Demonology........| 15 3
    Sorcerous Lore - Necromancy........| 157 57
    Survival...........................| 50 10
    Perception.........................| 161 61
    Climbing...........................| 90 20
    Swimming...........................| 50 10
    First Aid..........................| 145 45

    Spell Lists
    Minor Elemental....................| 46

    Spell Lists
    Minor Spiritual....................| 30

    Spell Lists
    Sorcerer...........................| 59

  4. #14

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    Quote Originally Posted by TheKAK View Post
    I really enjoy this "mutant" build of a Sorcerer. I do not claim this build to be perfect by any sense, but it works great for me, and I've really enjoyed hunting with him. With my 20 ranks in armor use, I almost never have hindrance issues from when I do cast

    A mutant THW swiging sorc is certainly possible (again, I took a sorc to about 2x cap doing exactly that), but it is also nowhere near optimal.

    With regards to your skills, you should drop MnS down to 20, using those ranks to increase your MnE, resulting in better AS, DS, and CS from 425/430. Keep MnE as close to level as possible, and same thing with Sorc Base.

    The other issue is that you are about at the level where cman attacks against you will become a regularity, so you will want to start training in CMs, to be able to train in CDEF and DISARM for defensive purposes.

    What's with the EL: Air, and the SpL:Summoning, as you have no Spell Aim, and those ranks seem to be most useful for unlocking various spell aiming related things (Web Bolt at 20 ranks of Summoning Lore, you are not there yet, and Tonis Bolt at some ranks of air lore, usable if you had imbedded Tonis Bolt wands)? I suspect those training points could be put to better use elsewhere.

  5. #15

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    Oh, just because, here are my skills

    Code:
    Taakhooshi (at level 100), your base skill bonuses, ranks and goals are:
      Skill Name                         | Actual  Actual
                                         |  Bonus   Ranks      Goals  In-Game Time to Goal
      Armor Use..........................|    201     101        101
      Combat Maneuvers...................|    200     100        100
      Two-Handed Weapons.................|    201     101        101
      Polearm Weapons....................|      0       0          0
      Brawling...........................|      0       0          0
      Multi Opponent Combat..............|      0       0          0
      Physical Fitness...................|    201     101        101
      Arcane Symbols.....................|    260     160        160
      Magic Item Use.....................|    302     202        202
      Spell Aiming.......................|    302     202        202
      Harness Power......................|    200     100        100
      Elemental Mana Control.............|    150      50         50
      Spirit Mana Control................|    150      50         50
      Elemental Lore - Air...............|    150      50         50
      Elemental Lore - Earth.............|     58      12         12
      Elemental Lore - Fire..............|     58      12         12
      Elemental Lore - Water.............|     58      12         12
      Spiritual Lore - Blessings.........|     96      22         22
      Spiritual Lore - Summoning.........|    160      60         60
      Sorcerous Lore - Demonology........|      0       0          0
      Sorcerous Lore - Necromancy........|    302     202        202
      Survival...........................|    201     101        101
      Picking Locks......................|      0       0          0
      Perception.........................|    201     101        101
      Climbing...........................|    140      40         40
      Swimming...........................|    140      40         40
    
    Spell Lists
      Minor Elemental....................|             75         75
    
    Spell Lists
      Minor Spiritual....................|             40         40
    
    Spell Lists
      Sorcerer...........................|            100        100
    Training Points: 5 Phy 0 Mnt (1908 Phy converted to Mnt)

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